Difference between revisions of "Snake Handler Priest (3.5e Class)"

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'''Weapon and Armor Proficiency:''' Snake handler priests may be proficient with all simple weapons plus the whip. They may also be proficient with all types of armor and shields (except tower shields).
 
'''Weapon and Armor Proficiency:''' Snake handler priests may be proficient with all simple weapons plus the whip. They may also be proficient with all types of armor and shields (except tower shields).
  
'''{{Anchor|Spells}}:''' Snake handler priests choose their spells from the following list:
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'''Religion:''' The practice of snake handling is uncommon. In fact, most people have never even heard of it in many parts of the world. However, congregants of many different religions have seen the power of snake handling and will extol its virtue to anyone who challenges its legitimacy. Nonetheless, the snake-handling practice is not supported by several gods, making the worship of them off-limits to snake handler priests. The gods who will not help a snake handler are [[Corellon_Larethian|Corellon Larethian]], [[Erythnul|Erythnul]], [[Gruumsh|Gruumsh]], [[Kord|Kord]], [[Olidammara|Olidammara]], and any other chaotic god. All other deities are conducive to snake handling.
  
0— Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
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'''{{Anchor|Spells}}:''' A snake handler priest casts divine spells, which are drawn from the [[SRD:Cleric Spell List|cleric spell list]]. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A snake handler priest must choose and prepare his spells in advance (see below).
  
1st— Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
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To prepare or cast a spell, a snake handler priest must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a snake handler’s spell is 10 + the spell level + the snake handler’s [[SRD:Wisdom|Wisdom]] modifier.
  
2nd— Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration (Lesser), Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
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Like other spellcasters, a snake handler priest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. A snake handler also gets one [[SRD:Cleric Domains|domain spell]] of each spell level he can cast, starting at 1st level. When a snake handler priest prepares a spell in a domain spell slot, it must come from one of his two domains (see [[#Deity, Domains, and Domain Spells|Deity, Domains, and Domain Spells]]).
  
3rd— Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against, Chaos/Evil/Good/Law, Magic Vestment, Meld into Stone, Obscure Object, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Speak with Dead, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall
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Snake handlers meditate or pray for their spells. Each snake handler must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a snake handler can prepare spells. A snake handler may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
  
4th— Air Walk, Control Water, Cure Critical Wounds, Death Ward, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Freedom of Movement, Giant Vermin, Imbue with Spell Ability, Inflict Critical Wounds, Magic Weapon (Greater), Neutralize Poison, Planar Ally (Lesser), Poison, Repel Vermin, Restoration, Sending, Spell Immunity, Summon Monster IV, Tongues
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'''{{Anchor|Deity, Domains, and Domain Spells}}:''' A snake handler priest’s deity influences his [[SRD:Alignment|alignment]], what magic he can perform, his values, and how others see him. A snake handler chooses [[SRD:Cleric Domains|two domains]] from among those belonging to his deity. A snake handler can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
  
5th— Atonement, Break Enchantment, Command (Greater), Commune, Cure Light Wounds (Mass), Dispel Chaos/Evil/Good/Law, Disrupting Weapon, Flame Strike, Hallow, Inflict Light Wounds (Mass), Insect Plague, Mark of Justice, Plane Shift, Raise Dead, Righteous Might, Scrying, Slay Living, Spell Resistance, Summon Monster V, Symbol of Pain, Symbol of Sleep, True Seeing, Unhallow, Wall of Stone
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If a snake handler is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
  
6th— Animate Objects, Antilife Shell, Banishment, Bear's Endurance (Mass), Blade Barrier, Bull's Strength (Mass), Create Undead, Cure Moderate Wounds (Mass), Dispel Magic (Greater) Eagle's Splendor (Mass), Find the Path, Forbiddance, Geas/Quest, Glyph of Warding (Greater), Harm, Heal, Heroes' Feast, Inflict Moderate Wounds (Mass), Owl's Wisdom (Mass), Planar Ally, Summon Monster VI, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Wind Walk, Word of Recall
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Each domain gives the snake handler access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The snake handler gets the granted powers of both the domains selected.
  
7th— Blasphemy, Control Weather, Cure Serious Wounds (Mass), Destruction, Dictum, Ethereal Jaunt, Holy Word, Inflict Serious Wounds (Mass), Refuge, Regenerate, Repulsion, Restoration (Greater), Resurrection, Scrying (Greater), Summon Monster VII, Symbol of Stunning, Symbol of Weakness, Word of Chaos
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With access to two domain spells at a given spell level, a snake handler prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list, a snake handler can prepare it only in his domain spell slot.
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'''Spontaneous Casting:''' A good snake handler priest (or a neutral priest of a good deity) can channel stored spell energy into curing spells that the priest did not prepare ahead of time. The snake handler priest can “lose” any prepared spell that is not a domain spell in order to cast any ''[[SRD:Cure Spells|cure]]'' spell of the same spell level or lower (a ''[[SRD:Cure Spells|cure]]'' spell is any spell with “cure” in its name).
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An evil snake handler priest (or a neutral priest of an evil deity), can’t convert prepared spells to ''[[SRD:Cure Spells|cure]]'' spells but can convert them to ''[[SRD:Inflict Spells|inflict]]'' spells (an ''[[SRD:Inflict Spells|inflict]]'' spell is one with “inflict” in its name).
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A snake handler priest who is neither good nor evil and whose deity is neither good nor evil can convert spells to either ''[[SRD:Cure Spells|cure]]'' spells or ''[[SRD:Inflict Spells|inflict]]'' spells (player’s choice). Once the player makes this choice, it cannot be reversed.
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'''Chaotic, Evil, Good, and Lawful Spells:''' A snake handler priest can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
  
 
====Ex-<-pluralized class name->====
 
====Ex-<-pluralized class name->====

Revision as of 22:19, 16 October 2013

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Author: Nolanf (talk)
Date Created: Oct. 15, 2013
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This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes! 20 1 Moderate Good Poor Good

"Prepared Divine Spellcasting [[Class Ability Progression::Other" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.


Snake Handler Priest

Snake Handler Priests are religious zealots who live in small towns in the hills, on the edge of the wilderness, and the fringe of society. Though snake handling is frowned upon in most cultures, the priests of this faith defend their practice staunchly. They avidly proclaim that their faith gives them power over the crawling things of the earth and they wield this power with the grace of the divine.

Making a Snake Handler Priest

Although strength, dexterity, and fortitude may serve well in a fight, a snake handler needs only the Wisdom of the Lord and the Charisma of his own spirit. Amen.

Abilities: All prepared spells are Wisdom-based, but a high Charisma score is often needed for controlling the snakes. Intelligence will be useful when increasing Knowledge and other Skills. In the beginning levels, some combat ability may be necessary, so a little bit of Strength and Dexterity are not bad to have.

Races: People of all races who do not fear the serpent's bite may enter the fold of the snake handler priest.

Alignment: Any non-chaotic.

Starting Gold: 3d8×10 gp.

Starting Age: Complex

Table: The Snake Handler Priest

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th
1st +0 +2 +0 +2 Serpent Empathy, Serpent Companion 2 0+1
2nd +1 +3 +0 +3 Summon Serpent I 2 1+1
3rd +2 +3 +1 +3 Faith Against Poison 3 1+1
4th +3 +4 +1 +4 Summon Serpent II 3 2+1 0+1
5th +3 +4 +1 +4 - 4 2+1 1+1
6th +4 +5 +2 +5 Summon Serpent III 4 3+1 1+1
7th +5 +5 +2 +5 5 3+1 2+1 0+1
8th +6/+1 +6 +2 +6 Summon Serpent IV 5 4+1 2+1 1+1
9th +6/+1 +6 +3 +6 - 6 4+1 3+1 1+1
10th +7/+2 +7 +3 +7 Summon Serpent V 6 5+1 3+1 2+1 0+1
11th +8/+3 +8 +3 +7 - 6 5+1 4+1 2+1 1+1
12th +9/+4 +8 +4 +8 Summon Divine Serpent I 6 5+1 4+1 3+1 1+1
13th +9/+4 +9 +4 +8 Slippery Mind 6 5+1 5+1 3+1 2+1 0+1
14th +10/+5 +9 +4 +9 Summon Divine Serpent II 6 5+1 5+1 4+1 2+1 1+1
15th +11/+6/+1 +10 +5 +9 - 6 5+1 5+1 4+1 3+1 1+1
16th +12/+7/+2 +10 +5 +10 Summon Divine Serpent III 6 5+1 5+1 5+1 3+1 2+1 0+1
17th +12/+7/+2 +11 +5 +10 - 6 5+1 5+1 5+1 4+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 Summon Couatl 6 5+1 5+1 5+1 4+1 3+1 1+1 0+1
19th +14/+9/+4 +12 +6 +11 - 6 5+1 5+1 5+1 5+1 3+1 2+1 1+1
20th +15/+10/+5 +12 +6 +12 - 6 5+1 5+1 5+1 5+1 4+1 3+1 2+1

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int).

Class Features

All of the following are class features of the snake handler priest.

Weapon and Armor Proficiency: Snake handler priests may be proficient with all simple weapons plus the whip. They may also be proficient with all types of armor and shields (except tower shields).

Religion: The practice of snake handling is uncommon. In fact, most people have never even heard of it in many parts of the world. However, congregants of many different religions have seen the power of snake handling and will extol its virtue to anyone who challenges its legitimacy. Nonetheless, the snake-handling practice is not supported by several gods, making the worship of them off-limits to snake handler priests. The gods who will not help a snake handler are Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, and any other chaotic god. All other deities are conducive to snake handling.

Spells: A snake handler priest casts divine spells, which are drawn from the cleric spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A snake handler priest must choose and prepare his spells in advance (see below).

To prepare or cast a spell, a snake handler priest must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a snake handler’s spell is 10 + the spell level + the snake handler’s Wisdom modifier.

Like other spellcasters, a snake handler priest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Wisdom score. A snake handler also gets one domain spell of each spell level he can cast, starting at 1st level. When a snake handler priest prepares a spell in a domain spell slot, it must come from one of his two domains (see Deity, Domains, and Domain Spells).

Snake handlers meditate or pray for their spells. Each snake handler must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a snake handler can prepare spells. A snake handler may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Deity, Domains, and Domain Spells: A snake handler priest’s deity influences his alignment, what magic he can perform, his values, and how others see him. A snake handler chooses two domains from among those belonging to his deity. A snake handler can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

If a snake handler is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

Each domain gives the snake handler access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The snake handler gets the granted powers of both the domains selected.

With access to two domain spells at a given spell level, a snake handler prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list, a snake handler can prepare it only in his domain spell slot.

Spontaneous Casting: A good snake handler priest (or a neutral priest of a good deity) can channel stored spell energy into curing spells that the priest did not prepare ahead of time. The snake handler priest can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

An evil snake handler priest (or a neutral priest of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).

A snake handler priest who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed.

Chaotic, Evil, Good, and Lawful Spells: A snake handler priest can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.




Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceHigh +
AuthorNolanf +
Base Attack Bonus ProgressionModerate +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillConcentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Knowledge +, Listen +, Move Silently + and Spellcraft +
Skill Points2 +
SummaryThis is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes! +
TitleSnake Handler Priest +
Will Save ProgressionGood +