Difference between revisions of "Talk:Mimic (3.5e Class)"

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(A major change!)
(A major change!)
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::: I do like the idea qnd the feel of the class,  I just fear it is able to combo into broken becaus of the amount of class abilities you can mix as you please while having very high stat mods, the dc of its abilities are gonna be a problem I would think.
 
::: I do like the idea qnd the feel of the class,  I just fear it is able to combo into broken becaus of the amount of class abilities you can mix as you please while having very high stat mods, the dc of its abilities are gonna be a problem I would think.
 
::: a idea could be to have the minimum ability be 10 +1/2 class level, so you still end up 20 in 5 stats at least. [[User:Wildmage|Wildmage]] <sup>[[User talk:Wildmage|Talk]]</sup> 06:16, 12 September 2013 (UTC)
 
::: a idea could be to have the minimum ability be 10 +1/2 class level, so you still end up 20 in 5 stats at least. [[User:Wildmage|Wildmage]] <sup>[[User talk:Wildmage|Talk]]</sup> 06:16, 12 September 2013 (UTC)
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::::The DCs should be fine.  From what I figure, PCs usually hit 34-36 with their main stats at 20th (18 + 5 leveling + 5 inherent + 6 enhancement + maybe 2 from racial).  So I should be 4-6 points behind.  That said, I'll be playtesting this soon so I suppose I'll know for sure if the numbers need nerfing or are fine as is.  Using the wizard as an example, your ally wizard should pump out a DC of 19+13=32 with his Wail of the Banshee, then you follow suit with DC 29.  -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 07:07, 12 September 2013 (UTC)

Revision as of 07:07, 12 September 2013

Balance

I listed it at rogue, but I can see it now... prepare for the unquantifiability! -- Eiji-kun 10:39, 17 November 2010 (UTC)

Playtesting complete, rogue seems right! -- Eiji-kun 10:40, 30 September 2011 (UTC)

A major change!

So I changed the enhancement bonus to a minimum ability bonus because I had a sudden idea. When I did the math the numbers were ok, but effectively they were struggling a bit and still promoted MAD rather than NAD or SAD. So I suddenly thought what if it was a minimum, instead of a boost to what was pre-existing. This is a buff in the sense of bigger numbers, but also a nerf. It's so that if you came in with a race with 50s in every stat, it's no good for you as you won't see any growth. And it shouldn't be too dippable as most probably want a 14 in stats before it starts making a difference. At worst, someone could dip to get rid of penalties (everything is +0 now, with an 11 instead the 8 I had).

It promotes a little SAD. Now you can pick a stat, your favorite, and be ahead of the curve with your 18 in whatever while the rest of your abilities slowly start to catch up. It gives you strength to handle yourself at lower levels.

I would like feedback though, since it was such a major change. -- Eiji-kun (talk) 12:33, 11 September 2013 (UTC)

Lets see if I have understood this right;
1) So at level 20 you have in effect 30(+10) in each stat.
2) You can use mimic class ability to remember up to 20 spell levels og spells per day
3) You can use Mimicry to copy a spell cast last round.
= remember Dominate Monster walk into big city/BBG lair, cast it once and mimicry it each round after until all you can see is dominated for at least 20 days?
now substitute Dominate Monster with any spell of your choice.
If I got it right the ballance should be shifted to very high, if mimicry can't be used on one self please make that crystal clear. Wildmage Talk 22:29, 11 September 2013 (UTC)
Point 1 is correct. Point 2 is also correct, provided you can provide a spellbook and buy the spells. For point 3, shouldn't be possible as you can't mimic mimicked actions. I think I put that in there...
...
Huh, apparently that important bit of text is NOT in there. Fixing that. The intent, to prevent infinite loops, was to have a thing mimicked only once and they can't mimic their own mimic. At most it can only double an effect. So given that restriction, does it change your feelings?
You do bring up a good point, this might be unquantifiable rather than high. The idea is its power is highly variable on the power of your allies/enemies. I think I will alter it as such. -- Eiji-kun (talk) 23:08, 11 September 2013 (UTC)
I do like the idea qnd the feel of the class, I just fear it is able to combo into broken becaus of the amount of class abilities you can mix as you please while having very high stat mods, the dc of its abilities are gonna be a problem I would think.
a idea could be to have the minimum ability be 10 +1/2 class level, so you still end up 20 in 5 stats at least. Wildmage Talk 06:16, 12 September 2013 (UTC)
The DCs should be fine. From what I figure, PCs usually hit 34-36 with their main stats at 20th (18 + 5 leveling + 5 inherent + 6 enhancement + maybe 2 from racial). So I should be 4-6 points behind. That said, I'll be playtesting this soon so I suppose I'll know for sure if the numbers need nerfing or are fine as is. Using the wizard as an example, your ally wizard should pump out a DC of 19+13=32 with his Wail of the Banshee, then you follow suit with DC 29. -- Eiji-kun (talk) 07:07, 12 September 2013 (UTC)