Difference between revisions of "Talk:Pirate, Alternative (3.5e Class)"

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(Begging for Feedback: new section)
(Is this moderate?: new section)
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Second, is this class versatile enough, and conceptually open enough, that you would want/allow one of these characters in your game?
 
Second, is this class versatile enough, and conceptually open enough, that you would want/allow one of these characters in your game?
 
Thanks for your thoughts. --[[User:Nolanf|Nolanf]] ([[User talk:Nolanf|talk]]) 20:04, 28 August 2013 (UTC)
 
Thanks for your thoughts. --[[User:Nolanf|Nolanf]] ([[User talk:Nolanf|talk]]) 20:04, 28 August 2013 (UTC)
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== Is this moderate? ==
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I'd like this class to be in the Moderate range, but keep the dumbed-down sneak attack and some of the other cool piratey stuff.<br/>Here's what I'm thinking: I'm getting rid of Insightful Strike, Acrobatic Skill Mastery, Weakening Critical, and Wounding Critical.<br/>I don't know if anyone's actually reading this, but if someone is, please let me know if you think this is enough to take it down to Moderate.<br/> Thank you --[[User:Nolanf|Nolanf]] ([[User talk:Nolanf|talk]]) 22:57, 31 August 2013 (UTC)

Revision as of 22:57, 31 August 2013

Careful with those titles

Writing it as Pirate (alternative) (3.5e Class) is gonna make the wiki think that the name of this class is Pirate and it belongs in the non-existent (alternative) section. We should change that. I'll do it for you but.... oh god, what... what happened to the formatting on the class? Where's the table? -- Eiji-kun (talk) 07:10, 28 August 2013 (UTC)

(EDIT: Found your formatting problem. Now just waiting a moment so you realize I'm gonna move this with a proper title. Hope I don't disrupt your work.) -- Eiji-kun (talk) 07:16, 28 August 2013 (UTC)

(EDIT: And the move is done.) -- Eiji-kun (talk) 07:29, 28 August 2013 (UTC)

Oh. Thanks. Um... I've been drinking coffee all day and I feel a little zonked out right now. Thanks for the help though. --Nolanf (talk) 08:07, 28 August 2013 (UTC)

No offense intended to Spazalicious Chaos

Hi, everyone. I was thinking that I wanted to include a proper pirate in a game I'll be starting soon. There was nothing in the PHB about one (unless you just wanted to put a rogue or a swashbuckler on a ship), so I went to the wikis.
Well, what do you know, but there was a Pirate homebrew sitting right here. I read it and I liked... parts of it. I don't want to come off as harsh, but the Pirates of the Caribbean thing that was obviously going on there just didn't fit any concept that I wanted to use.
If you're reading this, Spazalicious Chaos, please believe me that I didn't want to step on your toes or insult you in any way by making up my own pirate. I even hope you take it as a compliment that I stole some of your concepts (with some minor tweaks).
So, credit where credit is due: Some of the core "piratey" features (i.e. Pirate Specialty, Snatch Attack or "Snatch Steal", and Pirate Specialty Perfection) were written by Spazalicious Chaos first. Most of the other concepts came from the original Swashbuckler from the Complete Warrior (3.5), and Sneak Attack came from the rogue class.
The only crap that I came up with myself was Pirate Bluff, Drink Like a Pirate, and the upgrade to Lucky. Oh yeah, and I also downgraded Sneak Attack a little bit for this class (and I might get some hate messages for that).
Thank you. Good night. --Nolanf (talk) 08:25, 28 August 2013 (UTC)

Balance

Between the sneak attack and all the feats that you get automatically (many of which you definitely want as a sneak attacker), I'd say this sits quite comfortably at High balance. --Ghostwheel (talk) 08:45, 28 August 2013 (UTC)

Thanks for the tip. This class is now totally high. --Nolanf (talk) 18:20, 28 August 2013 (UTC)

Begging for Feedback

Now that i have tagged this class "Complete," I'd like some constructive feedback from the community. My first question is this: What is the minimum you would eliminate from this class to change it from high balance to moderate? Second, is this class versatile enough, and conceptually open enough, that you would want/allow one of these characters in your game? Thanks for your thoughts. --Nolanf (talk) 20:04, 28 August 2013 (UTC)

Is this moderate?

I'd like this class to be in the Moderate range, but keep the dumbed-down sneak attack and some of the other cool piratey stuff.
Here's what I'm thinking: I'm getting rid of Insightful Strike, Acrobatic Skill Mastery, Weakening Critical, and Wounding Critical.
I don't know if anyone's actually reading this, but if someone is, please let me know if you think this is enough to take it down to Moderate.
Thank you --Nolanf (talk) 22:57, 31 August 2013 (UTC)