Difference between revisions of "Talk:Blood of Stone (3.5e Feat)"
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I really like the fact that it always does something even on a failed use. DC = Damage taken means at high levels it will probably just be -BAB damage, which is cool. | I really like the fact that it always does something even on a failed use. DC = Damage taken means at high levels it will probably just be -BAB damage, which is cool. | ||
− | }}== Other Effects == | + | }} |
+ | {{Rating |rater=Luigifan18 | ||
+ | |rating=favor | ||
+ | |reason=Dude, I wish I knew about this when designing the Tran trio! It's totally cool for shrugging off physical attacks.}} | ||
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+ | == Other Effects == | ||
Hey Ghost, I think a specification is needed here. The description says any non-touch attack, which I infer to mean anything targeting your AC or flat-footed AC. But, as worded, it seems that area-of-effect spells as well as single-target spells can also be ignored. Is it supposed to be effective against a ''Cone of Cold''? [[User:Quilliard|Quilliard]] 01:08, July 16, 2010 (UTC) | Hey Ghost, I think a specification is needed here. The description says any non-touch attack, which I infer to mean anything targeting your AC or flat-footed AC. But, as worded, it seems that area-of-effect spells as well as single-target spells can also be ignored. Is it supposed to be effective against a ''Cone of Cold''? [[User:Quilliard|Quilliard]] 01:08, July 16, 2010 (UTC) | ||
: In D&D terminology, attacks are strictly effects that require an attack roll, so it doesn't work against those other things. --[[User:Ghostwheel|Ghostwheel]] 04:04, July 16, 2010 (UTC) | : In D&D terminology, attacks are strictly effects that require an attack roll, so it doesn't work against those other things. --[[User:Ghostwheel|Ghostwheel]] 04:04, July 16, 2010 (UTC) |
Revision as of 18:30, 26 August 2013
Ratings
Foxwarrior is neutral on this article and rated it 2 of 4. | |
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A Fortitude save with a DC equal to damage taken is a total lifesaver at low levels, but at high levels, you're not likely to pass and almost might as well not roll. (30 damage if you've got +12 Fortitude and +10 BAB? So relevant)
Aside from those extra layers of unfortunate complication, this is a pretty decent feat. |
Aarnott favors this article and rated it 4 of 4! | |
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Gives you something worthwhile to do with your swift actions that also turns you into a bit of a tank.
I really like the fact that it always does something even on a failed use. DC = Damage taken means at high levels it will probably just be -BAB damage, which is cool. |
Luigifan18 favors this article and rated it 4 of 4! | |
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Dude, I wish I knew about this when designing the Tran trio! It's totally cool for shrugging off physical attacks. |
Other Effects
Hey Ghost, I think a specification is needed here. The description says any non-touch attack, which I infer to mean anything targeting your AC or flat-footed AC. But, as worded, it seems that area-of-effect spells as well as single-target spells can also be ignored. Is it supposed to be effective against a Cone of Cold? Quilliard 01:08, July 16, 2010 (UTC)
- In D&D terminology, attacks are strictly effects that require an attack roll, so it doesn't work against those other things. --Ghostwheel 04:04, July 16, 2010 (UTC)