Difference between revisions of "Talk:Godling (3.5e Prestige Class)"
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Thank you for looking over this. --[[User:Qwertyu63|Qwertyu63]] ([[User talk:Qwertyu63|talk]]) 19:00, 5 August 2013 (UTC) | Thank you for looking over this. --[[User:Qwertyu63|Qwertyu63]] ([[User talk:Qwertyu63|talk]]) 19:00, 5 August 2013 (UTC) | ||
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+ | ::1)Requirements: You should be able to get 21 at first level (with a +2 racial bonus +1 at first); at 7th level (minimum level to take this class) max would be 22. Still do not know why magical tomes and manuals cannot be used for requirements. | ||
+ | ::3)Then 3 domains is too many at 1st level. Two at first, then +1 every 3 levels after sounds better. | ||
+ | ::4) Meant three churches at 1st level, then +3 every 4-5 levels. Starting with 10 is a lot. | ||
+ | ::7)All features improve Worship, thus less features are easier on the eyes. (You could still select from a list this way.) | ||
+ | ::8) | ||
+ | :::a.Godlings cannot change planer traits (that are unlisted) – to improve upon what they learned from their home plane? | ||
+ | :::b. I see, they have no control over topography. | ||
+ | :::d. At 10th level, the demi-plane would be 700’+5/soul. If we assume 25 converts die each level (well aware this is an assumption), the demi-plane would still be less than half a mile from one end to the other. Not as small as the regular ''genesis'', but still disappointing. | ||
+ | ::9) Agreed, divine rank can be overpowered. Perhaps, then, a few more abilities in the capstone.--[[User:Franken Kesey|Franken Kesey]] ([[User talk:Franken Kesey|talk]]) 19:41, 5 August 2013 (UTC) |
Revision as of 19:41, 5 August 2013
Just starting this page
Any comments are invited. --Qwertyu63 (talk) 15:04, 5 August 2013 (UTC)
- Assuming the rules about hiring wizards to do your dirty work are still in effect (that services price), this seems to actually be a Moderate balance deity. Neat. --174.61.170.65 16:27, 5 August 2013 (UTC)
Comments
Numbered for referencing later:
1)Requirements:
- a. ability score requirements for prestige classes are not advised in 3.5;
- b. the ability score requirement is very low (either raise it to 24 or drop it);
- c. would like to see a spell or spell-like ability requirement (seems appropriate noting this is mostly a spell caster). Example: “Must be able to cast a 4th-level spell.” Or “Must be able to cast a 4th-level spell in the X school.”
2)Class Features (of previous class): this advances class features in non-spellcasting classes as well, correct?
3)Divine Spark. Looks like it does a few things: 1) you can give people the ability to cast specific spells, 2) you can influence how creatures act when using your spells, 3) gives you proficiency in a single weapon, and 4) become immune to poison, disease and aging.
- a. 1-2 domains to start out, strongly suggest against having any more. However, godlings could gain another domain every four levels.
- b. a boost in your chosen weapon would be nice, perhaps +2 to attack and damage every four levels.
4)Worshipers:
- a. Needs more progression in general, especially with the number of churches and the cleric (example: “godlings gain 3 churches every 5 levels, and the cleric is four levels below the godling).
5)Divine Gift: this is perfect. And commend you for it!
6)Sanctify Relic: No issue with this, might want to mention this in Divine Spark, or it could be a sub-feature of Divine Spark.
7)Worshipers Tribute:
- a. Needs to be a subsection of Worshipers.
- b. all the abilities of this feature seam very Elothareque: a feature that gives items instead of abilities.
- c. With all the other cool things in this prestige class, you might consider removing this feature all together (instead improving the normal Worshipers feature).
8)Devine Realm:
- a. might want to add gravity, time and magical properties, as well as if the plane has an alignment (see About Planes).
- b. can a godling alter a part of the plane (i.e., move a hill) without harming structures away from the alteration?
- c. Can you bring creatures or objects (and how much) with you when you teleport to your plane?
- d. the demi-plane seams very small, better if it could hold a population.
9)Acendant: if following the mentality of this page, divine level looks to be the overall purpose. Divine level 0 might be something to consider, but look into it more before implementing.
Above are some general comments. Will begin looking into your other work. Thank you again for your review of my works.--Franken Kesey (talk) 18:29, 5 August 2013 (UTC)
---
I'll go down the line here.
1: Requirements I know ability score requirements tend to be avoided, but that was the best way I could find to be the limit I wanted.
18 was chosen because that is the highest you can get during normal character creation.
The lack of any casting requirement is intended. Anyone who has a good score can get in.
2: Class Features Right, it advances the features of any past class. It's like the uncanny trickster.
3: Divine Spark You seem to be reading this one a bit wrong. It does the following:
- Makes you a valid choice for clerics (and other such classes) to get their spells from.
- Lets you pick domains that those Clerics can pick from for their domains.
- Lets you pick a favored weapon, for the War domain and for Favored Souls. (It doesn't give you any bonuses or even proficiency with that weapon)
- Give you immunity to age/poison/disease.
4: Worshipers I intentionally held back on this ability some, in order to make it not too strong. But more churches per level could work.
5: Divine Gift Thank you.
6: Sanctify Relic It is supposed to be separate from the divine spark feature.
7: Worshipers Tribute Why would this be a part of the Worshipers feature?... I see what you mean, kind of. This feature represents your influence spreading, and your church growing in power.
8: Divine Realm A: All of that was done in one line of text- "The planar traits of this plane match your home plane." B: Unless they put it there manually, there is no hill. And if they want it moved, they have to do it manually. C: As per the spell Plan Shift, they can take up to 7 others with them. D: The place grows bigger the more souls show up, and also when you gain more godling levels. If my math was right (I don't have the math anymore), it should grow fast enough.
9: Ascend I thought of Divine Rank 0, but reading over what it gives, I decided not to use it.
Thank you for looking over this. --Qwertyu63 (talk) 19:00, 5 August 2013 (UTC)
- 1)Requirements: You should be able to get 21 at first level (with a +2 racial bonus +1 at first); at 7th level (minimum level to take this class) max would be 22. Still do not know why magical tomes and manuals cannot be used for requirements.
- 3)Then 3 domains is too many at 1st level. Two at first, then +1 every 3 levels after sounds better.
- 4) Meant three churches at 1st level, then +3 every 4-5 levels. Starting with 10 is a lot.
- 7)All features improve Worship, thus less features are easier on the eyes. (You could still select from a list this way.)
- 8)
- a.Godlings cannot change planer traits (that are unlisted) – to improve upon what they learned from their home plane?
- b. I see, they have no control over topography.
- d. At 10th level, the demi-plane would be 700’+5/soul. If we assume 25 converts die each level (well aware this is an assumption), the demi-plane would still be less than half a mile from one end to the other. Not as small as the regular genesis, but still disappointing.
- 9) Agreed, divine rank can be overpowered. Perhaps, then, a few more abilities in the capstone.--Franken Kesey (talk) 19:41, 5 August 2013 (UTC)