Difference between revisions of "Impale (3.5e Spell)"
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{{3.5e <!--class name or domain name (e.g. "Sorcerer/Wizard")--> Spells Breadcrumb}}<!--repeat for every class which can cast this spell--> | {{3.5e <!--class name or domain name (e.g. "Sorcerer/Wizard")--> Spells Breadcrumb}}<!--repeat for every class which can cast this spell--> | ||
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Revision as of 08:00, 18 May 2013
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Evocation [Earth, Force] | |
Level: | Cleric 3, Druid 3, Earth 3, Ranger 3, Sorcerer/Wizard 3 |
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Components: | V, S, M |
Casting time: | Standard |
Range: | close (25 ft. +5 ft./2 levels) |
Targets, Effect or Area: | Targets within effected area |
Duration: | instant |
Saving Throw: | Reflex half, fortitude negates |
Spell Resistance: | no |
as your spell finishes you thrust solidified rock spikes along a straight path out of the ground. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
thrust solidified rock spikes dealing 1d6 piercing damage per level (max 10d6) along a straight path out to 25 ft. +5 ft./2 levels out of the ground, those hit can make a Reflex save for half damage.
This sends everything hit 25 feet into the air, only to take 2d6 falling damage on their painful impact with the ground.
the foe must also succeed at a Fortitude save or be stunned for 1 round
Material Component: 25 Pine needles
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Article Balance | Moderate + |
Author | Snafusam + |
Component | V +, S + and M + |
Descriptor | Earth + and Force + |
Identifier | 3.5e Spell + |
Level | Cleric 3 +, Druid 3 +, Earth 3 +, Ranger 3 + and Sorcerer/Wizard 3 + |
Range | Other + |
Rating | Unrated + |
School | Evocation + |
Summary | Impale your enemies into the air, then watch them fall. + |
Title | Impale + |