Difference between revisions of "Aspatia (4e Race)"
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|trait3=Spatial Origin | |trait3=Spatial Origin | ||
|description3=As an immortal aspect in a humanoid shell you are considered an immortal creature for the purposes of effects that relate to creature origin. | |description3=As an immortal aspect in a humanoid shell you are considered an immortal creature for the purposes of effects that relate to creature origin. | ||
− | |trait4=Open Rift | + | |trait4=Constant Awarness |
− | | | + | |description4=Your intricate link to space prevents you from being Blinded. |
+ | |trait5=Open Rift | ||
+ | |description5=You can use ''Open Rift'' as an at-will power. | ||
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Revision as of 23:21, 12 April 2013
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Aspatia (Aspatia)
Aspects of space itself bound into a humanoid shell. They are graceful but slow, a side effect of not fully existing in solely one place.
Average Height: | 5'2" - 6'5" |
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Average Weight: | 135-180 lb. |
Ability Scores: | +2 Dexterity; +2 Wisdom or Strength |
Size: | Medium |
Speed: | 6 squares |
Vision: | Blindsight (3) |
Languages: | Common, Supernal |
Skill Bonuses: | +2 Acrobatics; +2 Stealth or Perception |
Aspect Ego: | You can find cover in the most barren of places, causing a -1 Penalty to Attack Rolls against you. |
Scattered Shell: | You gain a +1 racial bonus to your Reflex defense.
In addition you are unaffected by difficult terrain. |
Spatial Origin: | As an immortal aspect in a humanoid shell you are considered an immortal creature for the purposes of effects that relate to creature origin. |
Constant Awarness: | Your intricate link to space prevents you from being Blinded. |
Open Rift: | You can use Open Rift as an at-will power. |
Open Rift Aspatia Racial Power
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You open a rift in space and step through. | |
At-Will ✦ Teleportation | |
Move Action | Personal |
Prerequisite: Mustn't be Bloodied or Dazed. | |
Effect: Teleport up to 3 squares. | |
Doesn't require Line of Sight. |
Half-existing in physical form - unnatural jagged and broken appearances. Avatars of an aspect of everything who roam out of curiosity. Aspatia are inquisitive, carefree creatures - using their dexterous moves and unique nature to take down their adversaries with a graceful strike. Existing in multiple places at once, there is only an illusion of appearance - allowing for feats that would otherwise be impossible..
Play an Aspatia if you want...
- To be an avatar for the aspect of space.
- To exceed the limitations of physical mobility.
- To be a member of a race that favors the Ranger, Rogue, and Warlord classes.
Physical Qualities
Aspatia are strange looking creatures that resemble either natural or fey humanoids, such as elves, humans, and shifters. Their forms can belay their true strength and agility and are merely chosen in order to better blend in. Aspatia are distinct from other creatures in that their appearance can seem 'broken', a side effect of existing in multiple places at once.
Playing an Aspatia
Aspatia are naturally curious, being an avatar created for the sole purpose of discovery. They like to investigate anything and everything, which can lead to a great deal of wandering. Possessing an appearance similar to those around them, Aspatia can find home in many cultures and as such, have no settlements of their own. In fact, their unending curiosity will drive apart gathered Aspatia once they have exchanged knowledge - unless there is more to explore nearby.
Many Aspatia have radical and random behaviors reflecting their want to explore everything in exquisite detail - at any time they could go from aimlessly wandering to solely focused on an object without warning. Over time the various avatars develop personalities of their own - specific aspects of the world they are curious about and preferences in what to do.
Aspatia Characteristics: Air-headed, inquisitive, driven, intuitive, curious, agile, graceful
Names: To better fit in, Aspatia take their names from the same species as they do their appearance.
Aspatia Adventurers
N/A
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