Difference between revisions of "Talk:Simplified Experience (3.5e Variant Rule)"
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RiverOffers (talk | contribs) (Added rating.) |
Foxwarrior (talk | contribs) (Added rating.) |
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== Ratings == | == Ratings == | ||
+ | {{Rating |rater=Foxwarrior | ||
+ | |rating=neutral | ||
+ | |reason=I don't like the part where crafting XP costs are multiplied by 5 to 20, and the tweak for bringing lower-level characters up to speed should be at least as front-and-center as it is in the rule this replaces. | ||
+ | |||
+ | Aside from that, this is really just a method for assigning XP that doesn't require the assistance of d20srd.org's encounter calculator. That's good, I guess, but not important. | ||
+ | }} | ||
{{Rating |rater=RiverOffers | {{Rating |rater=RiverOffers | ||
|rating=favor | |rating=favor | ||
|reason=Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for. | |reason=Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for. | ||
}} | }} |
Revision as of 00:55, 27 March 2013
Ratings
Foxwarrior is neutral on this article and rated it 2 of 4. | |
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I don't like the part where crafting XP costs are multiplied by 5 to 20, and the tweak for bringing lower-level characters up to speed should be at least as front-and-center as it is in the rule this replaces.
Aside from that, this is really just a method for assigning XP that doesn't require the assistance of d20srd.org's encounter calculator. That's good, I guess, but not important. |
RiverOffers favors this article and rated it 4 of 4! | |
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Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for. |