Difference between revisions of "Talk:Simplified Experience (3.5e Variant Rule)"

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(Added rating.)
 
(Added rating.)
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== Ratings ==
 
== Ratings ==
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{{Rating |rater=Foxwarrior
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|rating=neutral
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|reason=I don't like the part where crafting XP costs are multiplied by 5 to 20, and the tweak for bringing lower-level characters up to speed should be at least as front-and-center as it is in the rule this replaces.
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Aside from that, this is really just a method for assigning XP that doesn't require the assistance of d20srd.org's encounter calculator. That's good, I guess, but not important.
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}}
 
{{Rating |rater=RiverOffers
 
{{Rating |rater=RiverOffers
 
|rating=favor
 
|rating=favor
 
|reason=Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.
 
|reason=Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.
 
}}
 
}}

Revision as of 00:55, 27 March 2013

Ratings

RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
I don't like the part where crafting XP costs are multiplied by 5 to 20, and the tweak for bringing lower-level characters up to speed should be at least as front-and-center as it is in the rule this replaces.

Aside from that, this is really just a method for assigning XP that doesn't require the assistance of d20srd.org's encounter calculator. That's good, I guess, but not important.

RatedFavor.png RiverOffers favors this article and rated it 4 of 4!
Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.