Difference between revisions of "Eastern Nightmare Stance (3.5e Maneuver)"

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''Your leer turns jagged as you feel the agonizing, alien sensation of sinuous black tentacles erupting from your flesh, but any student of the Hollow Nymph discipline has long ago learned to grin and bear it. And however hungrily the darkness chews at you, the unwilling victim who thinks himself your opponent will surely prove the more delicious sacrifice to its appetite.''
 
''Your leer turns jagged as you feel the agonizing, alien sensation of sinuous black tentacles erupting from your flesh, but any student of the Hollow Nymph discipline has long ago learned to grin and bear it. And however hungrily the darkness chews at you, the unwilling victim who thinks himself your opponent will surely prove the more delicious sacrifice to its appetite.''
  
When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a cumulative +2 to your grapple checks, and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to Will saves (this penalty stacks with itself, so multiple tentacle touch attacks inflict a cumulative penalty for the round) by the target until the beginning of the target's next turn. While you pin an opponent, all your tentacles can make their melee touch attacks as a swift action. This stance is a supernatural ability.
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When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 bonus to your grapple checks per tentacle, and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). While pinning an opponent, you may make a touch attack with each tentacle against that opponent as a free action once per round. This stance is a supernatural ability.
 
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Latest revision as of 22:41, 13 March 2013

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Author: Viatos (talk)
Date Created: 23 March 2010
Status: Complete
Editing: Clarity edits only please
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Eastern Nightmare Stance
Hollow Nymph (Stance) [Evil]
Level: 6
Prerequisite: Three Hollow Nymph maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Your leer turns jagged as you feel the agonizing, alien sensation of sinuous black tentacles erupting from your flesh, but any student of the Hollow Nymph discipline has long ago learned to grin and bear it. And however hungrily the darkness chews at you, the unwilling victim who thinks himself your opponent will surely prove the more delicious sacrifice to its appetite.

When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 bonus to your grapple checks per tentacle, and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). While pinning an opponent, you may make a touch attack with each tentacle against that opponent as a free action once per round. This stance is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesHollow Nymph

AuthorViatos +
DescriptorEvil +
DisciplineHollow Nymph +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryThe void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles. +
TitleEastern Nightmare Stance +
TypeStance +