Difference between revisions of "Geode (3.5e Race)"

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{{author
 
{{author
|author_name=Ganteka
+
|author_name=Ganteka Future
 
|date_created= 10 May 2009
 
|date_created= 10 May 2009
|status=Nearly Complete
+
|status=Complete
}}
 
{{x0
 
|name= Geodes
 
|la= +0
 
|ecl= 1
 
|type= [[SRD:Elemental Type|Elemental]] ([[SRD:Earth Subtype|Earth]])
 
|ability_adjust= +2 [[SRD:Constitution|Con]]
 
|size= [[Medium]]
 
|favored_class= Any
 
|desc= Spherical stone boulders.
 
 
}}
 
}}
  
 
=Geodes=
 
=Geodes=
  
Earthen elementals in the form of a spherical boulder. For being a ball of stone, geodes are surprisingly well balanced and nimble, capable of doing just about anything a [[SRD:Dwarves, Hill (Race)|dwarf]] without arms could do (except drink gallons of ale).
+
[[Summary::Earthen elementals in the form of a spherical boulder.]] As a living ball of stone, geodes are surprisingly well balanced and nimble, capable of doing just about anything a [[SRD:Dwarves, Hill (Race)|dwarf]] without arms could do (except drink gallons of ale).
  
 
==Personality==
 
==Personality==
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Geodes that are raised distant from [[SRD:Humanoid Type|humanoid]] civilizations tend to be distant and uncaring, while those accustomed to [[SRD:Humanoid Type|humanoids]] blend in very well, and may have any personality suitable to them.  
 
Geodes that are raised distant from [[SRD:Humanoid Type|humanoid]] civilizations tend to be distant and uncaring, while those accustomed to [[SRD:Humanoid Type|humanoids]] blend in very well, and may have any personality suitable to them.  
  
Geodes typically don't judge others by appearances, and don't have gender roles or preoccupations with their appearance. Though, they still use appearance to judge the life another geode has lived. Serene geodes are often smooth. Energetic geodes are often rough. Those who study arcane arts or are well learned may have runes carved into their surface. Lazy geodes may get covered with moss. Geodes that have spent their whole lives around [[SRD:Humanoid Type|humanoids]] may adopt gender roles and other prejudices.
+
Geodes typically don't judge others by appearances and don't have gender roles or preoccupations with their appearance. Though, they still use appearance to judge the life another geode has lived. Serene geodes are often smooth. Energetic geodes are often rough. Those who study arcane arts or are well learned may have runes carved into their surface. Lazy geodes may get covered with moss. Geodes that have spent their whole lives around [[SRD:Humanoid Type|humanoids]] may adopt gender roles and other prejudices.
  
 
==Physical Description==
 
==Physical Description==
  
A geode appears to be simply a round boulder. Some are slightly lopsided, flecked with scratches, scars, gouges, carvings, polished smooth or gritty rough. They may appear as any tough stone, from granite to marble. Geodes are a diverse bunch.  
+
A geode appears to be simply a round boulder. Some are slightly lopsided, flecked with scratches, scars, gouges, carvings, polished smooth or gritty rough. Their outer shells typically resemble tough stone, from granite to marble. Geodes are a diverse bunch.  
  
When slain, a "female" geode typically cracks open to reveal a hollow center filled with crystals. These crystals may be of any color, though their value is as [[SRD:Mundane Crystal|mundane crystal]]. "Male" geodes are solid, but their core is still crystalline.
+
When slain, a "female" geode typically cracks open to reveal a hollow center filled with crystals. These crystals may be of any color, though their value is as [[SRD:Mundane Crystal|mundane crystal]]. "Male" geodes are solid, but their core is still crystalline.
  
Apart from asking a geode, or breaking one open, "male" and "female" geodes have no other identifying gender characteristics, being round boulders.
+
Apart from asking a geode, or breaking one open, "male" and "female" geodes have no other identifying gender characteristics, as they are round boulders.
  
Geodes almost never wear anything. Without hands, they can't put on armor, which would probably make them blind anyhow. Without the ability to physically manipulate objects, geodes don't often have possessions.  
+
Geodes almost never wear anything. Without hands, they can't put on armor, which would probably make them blind anyhow. Without the ability to deftly manipulate objects, geodes don't often have possessions.  
  
 
==Relations==
 
==Relations==
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In distant ages past, when the [[SRD:Material Plane|Material Plane]] was born, primal earth and stone from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]] formed the body of the world. Trapped deep within the crust of hard stone, sleeping dormant, were geodes, who slept until the mountains rose up high and caves were dug deep into the earth, freeing them from their prison in the stone and awakening them. They have since taken these locations as their homes. Geodes hail from jagged mountains, deep caves and plateaus where the bedrock erupts from the earth and erodes slowly over the eons.  
 
In distant ages past, when the [[SRD:Material Plane|Material Plane]] was born, primal earth and stone from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]] formed the body of the world. Trapped deep within the crust of hard stone, sleeping dormant, were geodes, who slept until the mountains rose up high and caves were dug deep into the earth, freeing them from their prison in the stone and awakening them. They have since taken these locations as their homes. Geodes hail from jagged mountains, deep caves and plateaus where the bedrock erupts from the earth and erodes slowly over the eons.  
  
Much like [[SRD:Humanoid Type|humanoids]], geodes pair off for mating. How it actually works is a mystery, but "female" geodes incubate a single new geode, solidifying her hallow core of crystal into an "egg", which is later "birthed" in a manner similar to [[SRD:Earth Elemental|Earth Glide]].  
+
Much like most [[SRD:Humanoid Type|humanoids]], geodes pair off for mating. How it actually works is a mystery, but "female" geodes incubate a single new geode, solidifying her hollow core of crystal into an "egg", which is later "birthed" in a manner similar to [[SRD:Earth Elemental|Earth Glide]]. Gestation time is unknown.
  
When geodes venture out into the world, they often find roles in martial classes, focusing on their slam attack. They fail at most skilled vocations. Those that enter into spellcasting classes, are rewarded by their innate durability. Lacking arms for the typical spellcaster's motions, a geode simply wobbles, spins and twists to perform somatic components.
+
When geodes venture out into the world, they often find roles in martial classes, focusing on their slamming abilities. They fail at most skilled vocations. Those that enter into spellcasting classes, are rewarded by their innate durability. Lacking arms for the typical spellcaster's motions, a geode simply wobbles, spins and twists to perform somatic spell components.
  
 
==Religion==
 
==Religion==
  
Being composed of living rock originating from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]], geodes tend to worship deities with the [[SRD:Earth Domain|Earth]] domain.
+
Composed of living rock originating from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]], geodes tend to worship deities with the [[SRD:Earth Domain|Earth]] domain.
  
 
==Language==
 
==Language==
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==Names==
 
==Names==
  
Geodes don't have much reason to celebrate names, lacking much of a defined culture. As such, geodes end up with simple names, often associated to the rock they most resemble, or some other mundane characteristic.
+
Geodes don't tend to celebrate names, though exact cultural reasons for this are unknown. As such, geodes end up with simple names, often associated to the rock they most resemble, or some other mundane characteristic.
  
Geodes themselves are even named after a type of rock. Depending on their locale, geodes may be referred to as boulders, marbles, stones, rocks or geos.
+
Geodes themselves are even named after a type of rock. Depending on their locale, geodes may be referred to as geos, boulders, marbles, stones, rocks, ratnagarbhas or yemengzhus.
  
 
==Racial Traits==
 
==Racial Traits==
  
* +2 [[SRD:Constitution|Constitution]]: Geodes are tough, being made of living rock.
+
* {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}: Geodes are tough, being made of living rock.
* [[SRD:Elemental Type|Elemental]] ([[SRD:Earth Subtype|Earth]]): [[SRD:Elemental Type|Elementals]] do not eat, sleep, or breathe. Unlike most other living creatures, an [[SRD:Elemental Type|elemental]] does not have a dual nature—its soul and body form one unit. When an [[SRD:Elemental Type|elemental]] is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]],'' and ''[[SRD:Resurrection|resurrection]],'' don’t work on an [[SRD:Elemental Type|elemental]]. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]],'' or ''[[SRD:True Resurrection|true resurrection]],'' to restore it to life.
+
* {{Property Link|Type|SRD:Elemental Type|Elemental}} ({{Property Link|Subtype|SRD:Earth Subtype|Earth}}): [[SRD:Elemental Type|Elementals]] do not eat, sleep, or breathe. Unlike most other living creatures, an [[SRD:Elemental Type|elemental]] does not have a dual nature—its soul and body form one unit. When an [[SRD:Elemental Type|elemental]] is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]],'' and ''[[SRD:Resurrection|resurrection]],'' don’t work on an [[SRD:Elemental Type|elemental]]. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]],'' or ''[[SRD:True Resurrection|true resurrection]],'' to restore it to life.
* [[SRD:Medium|Medium]]: As [[SRD:Medium|Medium]] creatures, geodes have no special bonuses or penalties due to their size.
+
* {{Property Link|Size|SRD:Medium|Medium}}: As [[SRD:Medium|Medium]] creatures, geodes have no special bonuses or penalties due to their size.
 
* Geode [[base land speed]] is 20 feet. Geodes also burrow at 10 feet (see the Burrow ability below for details).
 
* Geode [[base land speed]] is 20 feet. Geodes also burrow at 10 feet (see the Burrow ability below for details).
 
* [[SRD:Darkvision|Darkvision]] out to 60 feet: While geodes lack eyes, they can still see just fine from anywhere on their body.
 
* [[SRD:Darkvision|Darkvision]] out to 60 feet: While geodes lack eyes, they can still see just fine from anywhere on their body.
* Immunity to [[SRD:Poison|poison]], [[SRD:Sleep Effect|sleep effects]], [[SRD:Paralyzed|paralysis]], and [[SRD:Stunned|stunning]].
+
* Immunity to [[SRD:Poison|poison]], sleep effects, [[SRD:Paralyzed|paralysis]], and [[SRD:Stunned|stunning]]. Not subject to [[SRD:Flanking|flanking]].  
* Not subject to [[SRD:Standard Actions#Critical Hits|critical hits]] or [[SRD:Flanking|flanking]].
+
* Surface Cracks: Unlike most [[SRD:Elemental Type|elementals]], a geode is subject to precision damage (such as sneak attacks and [[SRD:Standard Actions#Critical Hits|critical hits]]) from bludgeoning weapons.
 
* [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Geodes gain [[SRD:Damage Reduction|Damage Reduction]] 1/Bludgeoning. This [[SRD:Damage Reduction|Damage Reduction]] increases again by 1 at 3 [[SRD:Hit Dice (Creature Statistic)|HD]], 6 Hit Dice and so on as the geode gains more [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
 
* [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Geodes gain [[SRD:Damage Reduction|Damage Reduction]] 1/Bludgeoning. This [[SRD:Damage Reduction|Damage Reduction]] increases again by 1 at 3 [[SRD:Hit Dice (Creature Statistic)|HD]], 6 Hit Dice and so on as the geode gains more [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].
* Burrow ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can glide through sand, dirt, gravel, mud or other lose earth as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A ''[[SRD:Move Earth|move earth]]'' spell cast on an area containing a burrowing geode flings the geode back 30 feet, [[SRD:Slow|slowing]] the geode (as the ''[[SRD:Slow|slow]]'' spell) for 1 [[SRD:Round|round]] unless he succeeds on a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Fortitude save]]. While burrowing, a geode can "see" out to 30 feet by utilizing its natural connection with the earth.
+
* Burrow ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can roll through sand, dirt, gravel, mud or other lose earth as easily as a fish swims through water. this burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. While burrowing, a geode can "see" 10 feet inside earthen material by utilizing its natural connection with the earth.
 
* Push ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can start a [[SRD:Bull Rush|bull rush]] maneuver without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]].
 
* Push ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can start a [[SRD:Bull Rush|bull rush]] maneuver without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]].
* [[SRD:Natural Weapons|Hammering Slam]]: Geodes have a slamming attack that deals 1d8 bludgeoning damage (critical ×3) as he rolls into opponents. The geode gains a +1 attack bonus to this attack as though his slam were a [[SRD:Masterwork Weapons|masterwork weapon]]. Unlike most [[SRD:Natural Weapons|natural weapons]], a geode's Hammering Slam is treated as though it were a one-handed wielded weapon for the purposes calculating attack bonuses and applying additional attacks due to high [[Base Attack Bonus (Term)|base attack bonus]].
+
* [[SRD:Natural Weapons|Hammering Slam]]: Geodes have a slamming attack that deals 1d8 bludgeoning damage (critical ×3) as he rolls into opponents. The geode gains a +1 attack bonus to this attack as though his slam were a [[SRD:Masterwork Weapons|masterwork weapon]]. Unlike most [[SRD:Natural Weapons|natural weapons]], a geode's hammering slam is treated as though it were a one-handed wielded weapon for the purposes calculating attack bonuses and applying additional attacks due to high [[Base Attack Bonus (Term)|base attack bonus]].
* Slamming [[SRD:Charge|Charge]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode is capable of bowling over opponents in a charge by charging at an opponent, using its momentum to maximum effect. In addition to the normal benefits and hazards of a [[SRD:Charge|charge]], this allows the geode to make a single slam attack as if he were weilding his slam attack as a [[SRD:Two-Handed Weapon|two-handed weapon]]. Apply 1{{1/2}} times the character’s [[SRD:Strength|Strength]] bonus to [[SRD:Attack Damage|damage rolls]] for [[SRD:Melee Attack|melee attacks]] with his Hammering Slam.
+
* Slamming [[SRD:Charge|Charge]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode is capable of bowling over opponents in a charge, using its momentum to maximum effect. In addition to the normal benefits and hazards of a [[SRD:Charge|charge]], this allows the geode to make a single hammering slam attack as if he were wielding a [[SRD:Two-Handed Weapon|two-handed weapon]]. Apply 1{{1/2}} times the character’s [[SRD:Strength|Strength]] bonus to [[SRD:Attack Damage|damage rolls]] for [[SRD:Melee Attack|melee attacks]] with his hammering slam.
 
* +4 racial bonus on [[SRD:Knowledge Skill|Knowledge]] (History) skill checks. Geodes are well taught and learned in historical matters, both of natural events and cultural events.
 
* +4 racial bonus on [[SRD:Knowledge Skill|Knowledge]] (History) skill checks. Geodes are well taught and learned in historical matters, both of natural events and cultural events.
* Sink Like a Stone: A geode cannot swim and automatically fails all [[SRD:Swim Skill|Swim]] checks.
+
* Sink Like a Stone: A geode cannot swim and automatically fails all [[SRD:Swim Skill|Swim]] skill checks.
 
* Uphill Battle: A geode suffers a -4 racial penalty on all [[SRD:Climb Skill|Climb]], [[SRD:Craft Skill|Craft]], [[SRD:Disable Device Skill|Disable Device]], [[SRD:Disguise Skill|Disguise]], [[SRD:Forgery Skill|Forgery]], [[SRD:Heal Skill|Heal]], [[SRD:Open Lock Skill|Open Lock]], [[SRD:Ride Skill|Ride]], [[SRD:Sleight of Hand Skill|Sleight of Hand]] and [[SRD:Use Rope Skill|Use Rope]].
 
* Uphill Battle: A geode suffers a -4 racial penalty on all [[SRD:Climb Skill|Climb]], [[SRD:Craft Skill|Craft]], [[SRD:Disable Device Skill|Disable Device]], [[SRD:Disguise Skill|Disguise]], [[SRD:Forgery Skill|Forgery]], [[SRD:Heal Skill|Heal]], [[SRD:Open Lock Skill|Open Lock]], [[SRD:Ride Skill|Ride]], [[SRD:Sleight of Hand Skill|Sleight of Hand]] and [[SRD:Use Rope Skill|Use Rope]].
* [[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode is less easily affected by [[SRD:Cleric|cleric]]s or [[SRD:Paladin|paladin]]s who seek control over [[SRD:Earth Elemental|earth elementals]]. When resolving a turn, rebuke, command, or bolster attempt, add 2 to the geode’s [[SRD:Hit Dice|Hit Dice]] total.
+
* [[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode is less easily affected by [[SRD:Cleric|clerics]] or [[SRD:Paladin|paladins]] who seek control over [[SRD:Earth Elemental|earth elementals]]. When resolving a turn, rebuke, command, or bolster attempt, add 2 to the geode’s [[SRD:Hit Dice|Hit Dice]] total.
* A ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' or ''[[SRD:Stone to Flesh|stone to flesh]]'' spell instead [[SRD:Slow|slows]] a geode (as the ''[[SRD:Slow|slow]]'' spell) for 1d6 rounds, with no [[SRD:Saving Throw|saving throw]], while ''[[SRD:Transmute Mud to Rock|transmute mud to rock]]'' heals all of its lost [[SRD:Hit Points|hit points]].
+
* Earth Magic Reaction: Spells that attempt to relocate earthen material (such as ''[[SRD:Move Earth|move earth]]'' or ''[[SRD:Passwall|passwall]]'') cast on a geode or in an area containing a geode as well as spells that attempt to transmute the material a geode is made of (such as ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' or ''[[SRD:Stone to Flesh|stone to flesh]]'') instead [[SRD:Slow|slow]] a geode (as the ''[[SRD:Slow|slow]]'' spell) for 1 round per spell level, offering a [[SRD:Saving Throw|Fortitude saving throw]] to negate any effect.
 
* Enchanted Body ([[SRD:Special Abilities Overview#Supernatural|Su]]): A geode's body may be enchanted as though it were both a [[SRD:Masterwork Armor|masterwork armor]] and a [[SRD:Masterwork Weapons|masterwork weapon]].
 
* Enchanted Body ([[SRD:Special Abilities Overview#Supernatural|Su]]): A geode's body may be enchanted as though it were both a [[SRD:Masterwork Armor|masterwork armor]] and a [[SRD:Masterwork Weapons|masterwork weapon]].
 
* Absorb Enchantment ([[SRD:Special Abilities Overview#Supernatural|Su]]): A geode may absorb the enchantment off of a [[SRD:Wondrous Items|wondrous item]] with a body slot (so long as the item doesn't rely on its mundane shape to function) in a ritual lasting 8 hours. Upon completion of the ritual, the item is drained and becomes mundane. The geode gains the enchantment as part of his body, and is treated as though the item were occupying the appropriate body slot as if he were humanoid in shape. The geode may absorb another item for that slot, but doing so overwrites the previous enchantment. A geode with the appropriate [[SRD:Item Creation Feats|item creation feat]] can perform a reversal of the ritual and place the enchantment back into the item it came from.
 
* Absorb Enchantment ([[SRD:Special Abilities Overview#Supernatural|Su]]): A geode may absorb the enchantment off of a [[SRD:Wondrous Items|wondrous item]] with a body slot (so long as the item doesn't rely on its mundane shape to function) in a ritual lasting 8 hours. Upon completion of the ritual, the item is drained and becomes mundane. The geode gains the enchantment as part of his body, and is treated as though the item were occupying the appropriate body slot as if he were humanoid in shape. The geode may absorb another item for that slot, but doing so overwrites the previous enchantment. A geode with the appropriate [[SRD:Item Creation Feats|item creation feat]] can perform a reversal of the ritual and place the enchantment back into the item it came from.
 
* Stillness ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can sit so still he appears to be inanimate. An observer must succeed on a [[SRD:DC|DC]] 20 [[SRD:Spot Skill|Spot]] check to notice the geode is really alive. Geodes have a +8 racial bonus on [[SRD:Hide Skill|Hide]] when concealed against a background of stone.
 
* Stillness ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A geode can sit so still he appears to be inanimate. An observer must succeed on a [[SRD:DC|DC]] 20 [[SRD:Spot Skill|Spot]] check to notice the geode is really alive. Geodes have a +8 racial bonus on [[SRD:Hide Skill|Hide]] when concealed against a background of stone.
 
* Boulder Traits: A geode cannot be tripped and cannot fall prone. They have no feet, top or bottom. Oddly, a geode can still be caught [[SRD:Flat-Footed|flat-footed]].
 
* Boulder Traits: A geode cannot be tripped and cannot fall prone. They have no feet, top or bottom. Oddly, a geode can still be caught [[SRD:Flat-Footed|flat-footed]].
* [[Spell-Like Ability]]: At will—''[[SRD:Mage Hand|magehand]]''.  Caster level is character level. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. The range of this ability affects only squares adjacent to the geode.
+
* [[Spell-Like Ability]]: At will—''[[SRD:Mage Hand|magehand]]''.  Caster level is equal to character level. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. The range of this ability affects only squares adjacent to the geode.
* [[Automatic Languages]]: Terran. [[Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Terran.
* [[Favored Class]]: Any.
+
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.
* [[Level Adjustment]]: +0
+
* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]
 +
* [[Level Adjustment]]: +[[Level Adjustment::0]]
 +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
 +
 
  
 
==Vital Statistics==
 
==Vital Statistics==
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
[[Category:Elemental Type]]
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[[Category:Rom Setting]]
[[Category:Earth Subtype]]
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[[Category:Medium Size]]
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{{Navboxes}}
[[Category:LA0]]
 
[[Category:ECL1]]
 

Latest revision as of 05:20, 10 March 2013

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Author: Ganteka Future (talk)
Date Created: 10 May 2009
Status: Complete
Editing: Clarity edits only please
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Geodes[edit]

Earthen elementals in the form of a spherical boulder. As a living ball of stone, geodes are surprisingly well balanced and nimble, capable of doing just about anything a dwarf without arms could do (except drink gallons of ale).

Personality[edit]

Geodes, unlike most rocks, are rather active and lead interesting lives.

Geodes that are raised distant from humanoid civilizations tend to be distant and uncaring, while those accustomed to humanoids blend in very well, and may have any personality suitable to them.

Geodes typically don't judge others by appearances and don't have gender roles or preoccupations with their appearance. Though, they still use appearance to judge the life another geode has lived. Serene geodes are often smooth. Energetic geodes are often rough. Those who study arcane arts or are well learned may have runes carved into their surface. Lazy geodes may get covered with moss. Geodes that have spent their whole lives around humanoids may adopt gender roles and other prejudices.

Physical Description[edit]

A geode appears to be simply a round boulder. Some are slightly lopsided, flecked with scratches, scars, gouges, carvings, polished smooth or gritty rough. Their outer shells typically resemble tough stone, from granite to marble. Geodes are a diverse bunch.

When slain, a "female" geode typically cracks open to reveal a hollow center filled with crystals. These crystals may be of any color, though their value is as mundane crystal. "Male" geodes are solid, but their core is still crystalline.

Apart from asking a geode, or breaking one open, "male" and "female" geodes have no other identifying gender characteristics, as they are round boulders.

Geodes almost never wear anything. Without hands, they can't put on armor, which would probably make them blind anyhow. Without the ability to deftly manipulate objects, geodes don't often have possessions.

Relations[edit]

Dwarves love rocks. Talking rocks? Perhaps not as much. In general, most folks only get along with geodes if they have some reason to get along with an intelligent ball of stone.

Alignment[edit]

Being elementals, geodes are primarily neutrally aligned. However, as intelligent, free-will toting entities, they may be of any alignment. Typically, geodes that interact with other races and places are more likely not to be neutrally aligned.

Lands[edit]

In distant ages past, when the Material Plane was born, primal earth and stone from the Elemental Plane of Earth formed the body of the world. Trapped deep within the crust of hard stone, sleeping dormant, were geodes, who slept until the mountains rose up high and caves were dug deep into the earth, freeing them from their prison in the stone and awakening them. They have since taken these locations as their homes. Geodes hail from jagged mountains, deep caves and plateaus where the bedrock erupts from the earth and erodes slowly over the eons.

Much like most humanoids, geodes pair off for mating. How it actually works is a mystery, but "female" geodes incubate a single new geode, solidifying her hollow core of crystal into an "egg", which is later "birthed" in a manner similar to Earth Glide. Gestation time is unknown.

When geodes venture out into the world, they often find roles in martial classes, focusing on their slamming abilities. They fail at most skilled vocations. Those that enter into spellcasting classes, are rewarded by their innate durability. Lacking arms for the typical spellcaster's motions, a geode simply wobbles, spins and twists to perform somatic spell components.

Religion[edit]

Composed of living rock originating from the Elemental Plane of Earth, geodes tend to worship deities with the Earth domain.

Language[edit]

Geodes speak Terran, a gruff and gritty language. Those geodes that mingle with humanoids also learn Common, or whatever other language is most prevalent in the area. A geode's voice emanates from it.

Despite not having mouths, geodes have strong oral traditions, passing down tales of ancient times through the generations.

Names[edit]

Geodes don't tend to celebrate names, though exact cultural reasons for this are unknown. As such, geodes end up with simple names, often associated to the rock they most resemble, or some other mundane characteristic.

Geodes themselves are even named after a type of rock. Depending on their locale, geodes may be referred to as geos, boulders, marbles, stones, rocks, ratnagarbhas or yemengzhus.

Racial Traits[edit]

  • +2 Constitution: Geodes are tough, being made of living rock.
  • Elemental (Earth): Elementals do not eat, sleep, or breathe. Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
  • Medium: As Medium creatures, geodes have no special bonuses or penalties due to their size.
  • Geode base land speed is 20 feet. Geodes also burrow at 10 feet (see the Burrow ability below for details).
  • Darkvision out to 60 feet: While geodes lack eyes, they can still see just fine from anywhere on their body.
  • Immunity to poison, sleep effects, paralysis, and stunning. Not subject to flanking.
  • Surface Cracks: Unlike most elementals, a geode is subject to precision damage (such as sneak attacks and critical hits) from bludgeoning weapons.
  • Damage Reduction (Ex): Geodes gain Damage Reduction 1/Bludgeoning. This Damage Reduction increases again by 1 at 3 HD, 6 Hit Dice and so on as the geode gains more Hit Dice.
  • Burrow (Ex): A geode can roll through sand, dirt, gravel, mud or other lose earth as easily as a fish swims through water. this burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. While burrowing, a geode can "see" 10 feet inside earthen material by utilizing its natural connection with the earth.
  • Push (Ex): A geode can start a bull rush maneuver without provoking an attack of opportunity.
  • Hammering Slam: Geodes have a slamming attack that deals 1d8 bludgeoning damage (critical ×3) as he rolls into opponents. The geode gains a +1 attack bonus to this attack as though his slam were a masterwork weapon. Unlike most natural weapons, a geode's hammering slam is treated as though it were a one-handed wielded weapon for the purposes calculating attack bonuses and applying additional attacks due to high base attack bonus.
  • Slamming Charge (Ex): A geode is capable of bowling over opponents in a charge, using its momentum to maximum effect. In addition to the normal benefits and hazards of a charge, this allows the geode to make a single hammering slam attack as if he were wielding a two-handed weapon. Apply 10.5 ½ times the character’s Strength bonus to damage rolls for melee attacks with his hammering slam.
  • +4 racial bonus on Knowledge (History) skill checks. Geodes are well taught and learned in historical matters, both of natural events and cultural events.
  • Sink Like a Stone: A geode cannot swim and automatically fails all Swim skill checks.
  • Uphill Battle: A geode suffers a -4 racial penalty on all Climb, Craft, Disable Device, Disguise, Forgery, Heal, Open Lock, Ride, Sleight of Hand and Use Rope.
  • Turn Resistance (Ex): A geode is less easily affected by clerics or paladins who seek control over earth elementals. When resolving a turn, rebuke, command, or bolster attempt, add 2 to the geode’s Hit Dice total.
  • Earth Magic Reaction: Spells that attempt to relocate earthen material (such as move earth or passwall) cast on a geode or in an area containing a geode as well as spells that attempt to transmute the material a geode is made of (such as transmute rock to mud or stone to flesh) instead slow a geode (as the slow spell) for 1 round per spell level, offering a Fortitude saving throw to negate any effect.
  • Enchanted Body (Su): A geode's body may be enchanted as though it were both a masterwork armor and a masterwork weapon.
  • Absorb Enchantment (Su): A geode may absorb the enchantment off of a wondrous item with a body slot (so long as the item doesn't rely on its mundane shape to function) in a ritual lasting 8 hours. Upon completion of the ritual, the item is drained and becomes mundane. The geode gains the enchantment as part of his body, and is treated as though the item were occupying the appropriate body slot as if he were humanoid in shape. The geode may absorb another item for that slot, but doing so overwrites the previous enchantment. A geode with the appropriate item creation feat can perform a reversal of the ritual and place the enchantment back into the item it came from.
  • Stillness (Ex): A geode can sit so still he appears to be inanimate. An observer must succeed on a DC 20 Spot check to notice the geode is really alive. Geodes have a +8 racial bonus on Hide when concealed against a background of stone.
  • Boulder Traits: A geode cannot be tripped and cannot fall prone. They have no feet, top or bottom. Oddly, a geode can still be caught flat-footed.
  • Spell-Like Ability: At will—magehand. Caster level is equal to character level. The save DC is Charisma-based. The range of this ability affects only squares adjacent to the geode.
  • Automatic Languages: Terran.
  • Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1


Vital Statistics[edit]

Table: Geode Random Starting Ages
Adulthood Simple Moderate Complex
13 years +1d6 +2d6 +4d6
Table: Geode Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
120 years 580 years 1400 years Indefinite4
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  4. Geodes live indefinitely and have no set maximum age.
Table: Geode Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 0" +2d6 960 lb. × (2d4) lb.
Female 4' 0" +2d6 680 lb. × (2d4) lb.



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Facts about "Geode (3.5e Race)"
AuthorGanteka Future +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Constitution +
RatingUnrated +
SizeMedium +
SubtypeEarth +
SummaryEarthen elementals in the form of a spherical boulder. +
TitleGeode +
TypeElemental +