Difference between revisions of "Talk:Jitterbug (3.5e Maneuver)"

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m (I suspect this might be too low)
(I suspect this might be too low: Ah, the time balance of the round... What can you do in 6 seconds?)
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:...[[Talk:Garchomp (3.5e Monster)|Not the first time I've heard this]]. I was planning on the 8th-level version granting two standard actions or four swift actions. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 06:29, 24 November 2012 (UTC)
 
:...[[Talk:Garchomp (3.5e Monster)|Not the first time I've heard this]]. I was planning on the 8th-level version granting two standard actions or four swift actions. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 06:29, 24 November 2012 (UTC)
 
::[[Talk:Speedened_(3.5e_Class)|Regardless of how many times it has been brought up]], it remains true. A standard action is the most valuable thing in the game. It is the core limitation off of which the entire game is built. Fiddling with that limitation is a good way to fuck up Every. Single. Aspect. of game balance. --[[User:DanielDraco|DanielDraco]] ([[User talk:DanielDraco|talk]]) 06:41, 24 November 2012 (UTC)
 
::[[Talk:Speedened_(3.5e_Class)|Regardless of how many times it has been brought up]], it remains true. A standard action is the most valuable thing in the game. It is the core limitation off of which the entire game is built. Fiddling with that limitation is a good way to fuck up Every. Single. Aspect. of game balance. --[[User:DanielDraco|DanielDraco]] ([[User talk:DanielDraco|talk]]) 06:41, 24 November 2012 (UTC)
 +
:::It has always bugged me a bit that you can take two move actions or a move and standard action, but not two standard actions... I guess a move action is 2.5 seconds and a standard action is 3.5, but if you're taking two move actions or a standard action without moving, where does the extra time go...? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 02:24, 26 November 2012 (UTC)

Revision as of 02:24, 26 November 2012

I suspect this might be too low

Action economy is the most valuable thing in the game. Though it costs a move action, two standard actions is a big thing, and you can do so much with it. Spellcasting comes to mind, but it's useful even for the martial adapt. In any case, it's not worth a 4th. 3.0 Haste, which granted an extra standard, I've often been told would make a fine 8th level spell due to its action economy rape that such a thing causes. Consider 7th to 8th level instead. -- Eiji-kun (talk) 06:25, 24 November 2012 (UTC)

...Not the first time I've heard this. I was planning on the 8th-level version granting two standard actions or four swift actions. --Luigifan18 (talk) 06:29, 24 November 2012 (UTC)
Regardless of how many times it has been brought up, it remains true. A standard action is the most valuable thing in the game. It is the core limitation off of which the entire game is built. Fiddling with that limitation is a good way to fuck up Every. Single. Aspect. of game balance. --DanielDraco (talk) 06:41, 24 November 2012 (UTC)
It has always bugged me a bit that you can take two move actions or a move and standard action, but not two standard actions... I guess a move action is 2.5 seconds and a standard action is 3.5, but if you're taking two move actions or a standard action without moving, where does the extra time go...? --Luigifan18 (talk) 02:24, 26 November 2012 (UTC)