Difference between revisions of "Lucky Horseshoe (3.5e Equipment)"

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{{3.5e Magic Item
 
{{3.5e Magic Item
 
|name=Lucky Horseshoe
 
|name=Lucky Horseshoe
|price=30,000 gp <!-- I figured that since each of these rerolls can affect ''any'' die roll, each one was worth 3,000 gp. So 3,000 &times; 10 = 30,000. -->
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|price=30,000 gp <!-- I figured that since each of these rerolls can affect ''any'' die roll, each reroll is worth 3,000 gp. So 3,000 &times; 10 = 30,000. -->
 
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''This amulet resembles a miniature pewter horseshoe, complete with miniature nails hammered in pointing downwards - in accordance to superstition. Supposedly, hammering the nails in that way prevents the luck from draining out. Because luck flows like water, apparently.'' (This is the description of this item when unidentified. When the item is identified, such as by ''detect magic'', ''identify'', or ''analyze dweomer'', the DM should include a notice to the effect that this horseshoe actually ''is'' lucky.)
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''This amulet resembles a miniature pewter horseshoe, complete with miniature nails hammered in pointing downwards - in accordance to superstition. Supposedly, hammering the nails in that way prevents the luck from draining out. Because luck flows like water, apparently.'' (This is the description of this item when unidentified. When the item is identified, such as by [[SRD:Detect Magic|''detect magic'']], [[SRD:Identify|''identify'']], or [[SRD:Analyze Dweomer|''analyze dweomer'']], the DM should include a notice to the effect that this horseshoe actually ''is'' lucky.)
  
 
You gain 10 rerolls per day, which may be used on any die roll whose effects would have any sort of impact on you, directly or indirectly, as long as it involves some sort of effect on your person. (For example, you couldn't use a reroll to prevent an enemy from hitting an ally, as that doesn't affect you directly, regardless of how badly screwed you may or may not end up being if that ally were to be killed. However, you could reroll a [[100 Far Realm Occurances (3.5e Other)|Far Realm occurrence]], since those affect the surrounding environment and therefore would impact your entire party - '''including you'''.) You may reroll a single event any number of times, so long as you don't exceed this item's daily reroll limit. Rerolls from this item are used after rerolls that you may have from any other source (including luck feats), and the restrictions that apply to said other rerolls are not affected in any way by wearing this item.
 
You gain 10 rerolls per day, which may be used on any die roll whose effects would have any sort of impact on you, directly or indirectly, as long as it involves some sort of effect on your person. (For example, you couldn't use a reroll to prevent an enemy from hitting an ally, as that doesn't affect you directly, regardless of how badly screwed you may or may not end up being if that ally were to be killed. However, you could reroll a [[100 Far Realm Occurances (3.5e Other)|Far Realm occurrence]], since those affect the surrounding environment and therefore would impact your entire party - '''including you'''.) You may reroll a single event any number of times, so long as you don't exceed this item's daily reroll limit. Rerolls from this item are used after rerolls that you may have from any other source (including luck feats), and the restrictions that apply to said other rerolls are not affected in any way by wearing this item.

Revision as of 20:26, 23 November 2012

Homebrew.png
Author: Luigifan18 (talk)
Date Created: November 23, 2012
Status: Needs review
(Isn't there a some sort of formula I'm supposed
to use to determine the price of a magic item?)
Editing: Clarity edits only please
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Lucky Horseshoe

Lucky Horseshoe
Price: 30,000 gp
Body Slot: Amulet
Caster Level: 8th
Aura: Moderate transmutation
Activation: None (part of action involved in die roll)
Weight: 10 lbs.

This amulet resembles a miniature pewter horseshoe, complete with miniature nails hammered in pointing downwards - in accordance to superstition. Supposedly, hammering the nails in that way prevents the luck from draining out. Because luck flows like water, apparently. (This is the description of this item when unidentified. When the item is identified, such as by detect magic, identify, or analyze dweomer, the DM should include a notice to the effect that this horseshoe actually is lucky.)

You gain 10 rerolls per day, which may be used on any die roll whose effects would have any sort of impact on you, directly or indirectly, as long as it involves some sort of effect on your person. (For example, you couldn't use a reroll to prevent an enemy from hitting an ally, as that doesn't affect you directly, regardless of how badly screwed you may or may not end up being if that ally were to be killed. However, you could reroll a Far Realm occurrence, since those affect the surrounding environment and therefore would impact your entire party - including you.) You may reroll a single event any number of times, so long as you don't exceed this item's daily reroll limit. Rerolls from this item are used after rerolls that you may have from any other source (including luck feats), and the restrictions that apply to said other rerolls are not affected in any way by wearing this item.

Prerequisites: Craft Wondrous Item, invigoration or lucky streak[1].
Cost to Create: 15,000 gp, 1200 EXP, 30 days.


Back to Main Page3.5e HomebrewEquipmentWondrous Items

Luigifan18's Homebrew (383 Articles)
Luigifan18v
AuthorLuigifan18 +
Body SlotAmulet +
Cost30,000 gp +
Identifier3.5e Equipment +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryPrevent up to ten random events from ending badly. +
TitleLucky Horseshoe +