Difference between revisions of "Hyper (3.5e Equipment)"
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− | [[Summary::Weapons and shields that are bigger on the inside than they are on the out.]] As a swift or weapon draw action, you may pull the inside of your weapon or shield out, providing a slightly bigger weapon. The weapon is considered one size larger. Futhermore, its HPs in its enlarged state are kept track of separately than its normal state. The process may be reversed, returning the weapon or shield to its normal size. | + | [[Summary::Weapons and shields that are bigger on the inside than they are on the out.]] As a swift or weapon draw action, you may pull the inside of your weapon or shield out, providing a slightly bigger weapon. The weapon is considered one size larger. Futhermore, its HPs in its enlarged state are kept track of separately than its normal state. The process may be reversed just as easily, returning the weapon or shield to its normal size. |
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+ | When thrown, a hyper weapon automatically changes to its larger size. | ||
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+ | Monks cannot enchant their fists with this enchantment. | ||
Transmulation; CL 5; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], Enlarge Weapon<sup>[[Publication:Complete Scoundrel|CS]]97</sup>; Price: [[Cost::+1]]. | Transmulation; CL 5; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], Enlarge Weapon<sup>[[Publication:Complete Scoundrel|CS]]97</sup>; Price: [[Cost::+1]]. | ||
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− | {{3.5e Shield Enhancements Breadcrumb}} | + | {{3.5e Shield Enhancements Breadcrumb}}<br /> |
{{3.5e Weapon Enhancements Breadcrumb}} | {{3.5e Weapon Enhancements Breadcrumb}} | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
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[[Category:Shield Enhancement]] | [[Category:Shield Enhancement]] | ||
[[Category:Weapon Enhancement]] | [[Category:Weapon Enhancement]] | ||
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Latest revision as of 07:06, 23 October 2012
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Weapons and shields that are bigger on the inside than they are on the out. As a swift or weapon draw action, you may pull the inside of your weapon or shield out, providing a slightly bigger weapon. The weapon is considered one size larger. Futhermore, its HPs in its enlarged state are kept track of separately than its normal state. The process may be reversed just as easily, returning the weapon or shield to its normal size.
When thrown, a hyper weapon automatically changes to its larger size.
Monks cannot enchant their fists with this enchantment.
Transmulation; CL 5; Craft Magic Arms and Armor, Enlarge WeaponCS97; Price: +1.
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