Difference between revisions of "Segmented (3.5e Creature Ability)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Link-fixing)
 
(6 intermediate revisions by 3 users not shown)
Line 5: Line 5:
 
|status=Complete
 
|status=Complete
 
}}
 
}}
 +
 +
<span style="display:none">[[Summary::Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.]]</span>
 
</noinclude>
 
</noinclude>
 
== Segmented ==
 
== Segmented ==
  
<span style="display:none">[[Summary::Segmented creatures have one or more parts trailing behind them. They tend to be long and snake-like in design.]]</span>
+
Unusually long creatures (particularly snakes and worms) may take up more than one section in a way which does not translate into a perfect square.  This is in many ways like [[Oblong (3.5e Creature Ability)|oblong creatures]], but rather than be a solid mass, a segmented creature has a leading section, and sections which trail behind it. With segmented creatures, [[Publication:Unearthed Arcana/Combat Facing|facing]] is important, even if other creatures are allowed to ignore it. As it makes its way around squares, its body trails behind, occupying places in its wake and possibly surrounding those unfortunate enough to get looped in the middle.
  
Not all creatures fit nicely into a cubic shape.  Some creatures are extremely long, shaped like worms or snakes, with a body which follows the direction and motion of the head.  These segmented creatures are composed of several parts which may be targeted seperately.  The segments have individual hit point and AC totals, but share all other aspects of the creature. If a segment drops below 0 hp that segement is dead, but it may not kill the entire creature.  The entire creature has a hit point total equal to 1/2 the hit points of all the segements added together. Penalties for killing particular segments on the creature vary, as defined in the creature entry. Some segements may be vital and will immediately kill the creature. Other segements may cause a reduction in fighting abilities, mobility, or no penalty at all.
+
As with oblong creatures, segmented sections have individual hit point and AC totals, but share all other aspects of the creature. If a section drops below 0 hp, that square is dead or destroyed, but typically retains structural integrity if the rest of the creature lives. Penalties for killing particular sections on the creature vary, as defined in the creature entry. Some sections may be vital and will immediately kill the whole creature. Other segements may cause a reduction in fighting abilities, mobility, or no penalty at all. The entire creature has a hit point total equal to the largest section plus 1/2 the hit points of all other sections added together. 
  
Segments follow the path of the lead segment, typically the head of the creature. These segments provoke attacks of opportunity for movement as normal for creatures.
+
Sections always follow the path of the leading section when possible. All these sections can provoke attacks of opportunity for movement (as normal) but opponents still only gain 1 attack of opportunity for the one instance of movement, regardless how many sections pass by in that movement.
  
For example, a giant snake may be 30 feet long but only be 5 feet wide. Its segements would be Medium creatures which followed its head, and be composed of 6 segements with the head as the front segement.  Killing its back segements may lower its speed by 5 feet each time (minimum 5 ft), but killing its head will kill the rest of the segments.
+
For example, a giant worm attacks the party. It is composed of 5 Large sections in a row, with the front section acting as its lead. Damaging the back end may reduce its mobility, and damaging the middle may prevent it from constricting, while damaging the head might kill it outright. Regardless, when they reach the hp total of the entire worm (1/2 the sum of its parts), the worm is destroyed.
  
 
<noinclude>
 
<noinclude>
Line 23: Line 25:
 
[[Category:Creature Ability]]
 
[[Category:Creature Ability]]
 
</noinclude>
 
</noinclude>
 +
 +
{{Navboxes}}

Latest revision as of 03:05, 19 October 2012


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-14-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.

Segmented[edit]

Unusually long creatures (particularly snakes and worms) may take up more than one section in a way which does not translate into a perfect square. This is in many ways like oblong creatures, but rather than be a solid mass, a segmented creature has a leading section, and sections which trail behind it. With segmented creatures, facing is important, even if other creatures are allowed to ignore it. As it makes its way around squares, its body trails behind, occupying places in its wake and possibly surrounding those unfortunate enough to get looped in the middle.

As with oblong creatures, segmented sections have individual hit point and AC totals, but share all other aspects of the creature. If a section drops below 0 hp, that square is dead or destroyed, but typically retains structural integrity if the rest of the creature lives. Penalties for killing particular sections on the creature vary, as defined in the creature entry. Some sections may be vital and will immediately kill the whole creature. Other segements may cause a reduction in fighting abilities, mobility, or no penalty at all. The entire creature has a hit point total equal to the largest section plus 1/2 the hit points of all other sections added together.

Sections always follow the path of the leading section when possible. All these sections can provoke attacks of opportunity for movement (as normal) but opponents still only gain 1 attack of opportunity for the one instance of movement, regardless how many sections pass by in that movement.

For example, a giant worm attacks the party. It is composed of 5 Large sections in a row, with the front section acting as its lead. Damaging the back end may reduce its mobility, and damaging the middle may prevent it from constricting, while damaging the head might kill it outright. Regardless, when they reach the hp total of the entire worm (1/2 the sum of its parts), the worm is destroyed.



Back to Main Page3.5e HomebrewGlossary


Eiji-kun's Homebrew (5670 Articles)
Eiji-kunv [Expand]
AuthorEiji-kun +
Identifier3.5e Creature Ability +
RatingUndiscussed +
SummarySegmented creatures have one or more parts trailing behind them. They tend to be long and snake-like in design. +
TitleSegmented +