Difference between revisions of "Warrior (3.5e NPC Class)"

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{{author
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<noinclude>{{author
 
|author_name=Frank and K
 
|author_name=Frank and K
|date_created=
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|date_created=2006
|adopter=
 
|date_adopted=
 
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and grammar only
 
|editing=Spelling and grammar only
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|isnotuser=true
 
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{{3.5e Class Semantic
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<div class="blank">
|description=Class for mooks.
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{{#set:Summary=Warrior class for mooks.
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|Length=5
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|Base Attack Bonus Progression=Good
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|Fortitude Save Progression=Poor
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|Reflex Save Progression=Poor
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|Will Save Progression=Good
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|Class Ability=Other
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|Class Ability Progression=Other
 
}}
 
}}
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{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
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</div>
  
  
== Warrior ==  
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== Warrior ==</noinclude><includeonly>=== Warrior ===</includeonly>
''Guards! Get them!''
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{{quote|Guards! Get them!}}
  
 
The worlds of D&D have a multitude of powerful champions who slay dragons with their swords and break necromancers over their knees. But while these characters are often the primary focus of the D&D game, the fact remains that the way of the sword is traveled quite frequently by orcs and elves alike, and the vast majority of those who do so are not actually capable of performing such awesome displays of martial prowess. These are the Warriors – the people who wield weapons in a manner that is entirely unlikely to get their names told in lasting song and story.
 
The worlds of D&D have a multitude of powerful champions who slay dragons with their swords and break necromancers over their knees. But while these characters are often the primary focus of the D&D game, the fact remains that the way of the sword is traveled quite frequently by orcs and elves alike, and the vast majority of those who do so are not actually capable of performing such awesome displays of martial prowess. These are the Warriors – the people who wield weapons in a manner that is entirely unlikely to get their names told in lasting song and story.
  
Warriors in the Game: Warriors aren't playable as PCs. They lack the depth and tactical versatility to be an interesting character and they are not powerful enough to pull their weight in any real adventuring setup. They have a CR equal to half their Warrior level and don't get multiclassed with real classes at all. In order to keep this from being potentially unbalanced, we strongly suggest that warriors show up in groups. So while a 4th level Warrior is nominally a CR 2 opponent, he's not really a good challenge for a 2nd level party. But 2 of them are an appropriate challenge for a 4th level party. And that's really what the Warrior is for – showing up in groups and getting smacked around anyway.  
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'''Warriors in the Game:''' Warriors aren't playable as PCs. They lack the depth and tactical versatility to be an interesting character and they are not powerful enough to pull their weight in any real adventuring setup. They have a CR equal to half their Warrior level and don't get multiclassed with real classes at all. In order to keep this from being potentially unbalanced, we strongly suggest that warriors show up in groups. So while a 4th level Warrior is nominally a CR 2 opponent, he's not really a good challenge for a 2nd level party. But 2 of them are an appropriate challenge for a 4th level party. And that's really what the Warrior is for – showing up in groups and getting smacked around anyway.  
  
 
{| class="zebra d20"
 
{| class="zebra d20"
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| class="left" | [[#Rank|Rank]]
 
| class="left" | [[#Rank|Rank]]
 
|-  
 
|-  
|5th|| class="left" | +5 || +1 || +2 || +4
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|5th|| class="left" | +5 || +1 || +1 || +4
 
| class="left" | [[#Unshakable Morale|Unshakable Morale]]
 
| class="left" | [[#Unshakable Morale|Unshakable Morale]]
 
|}
 
|}
 
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
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{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
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{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
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{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
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{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),  
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{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
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{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
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{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
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{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),  
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{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
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{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
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{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
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{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
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{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
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{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
  
===Class Features===
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<noinclude>===Class Features===</noinclude><includeonly>====Class Features====</includeonly>
  
 
''All of the following are class features of the Warrior:''
 
''All of the following are class features of the Warrior:''
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'''{{Anchor|Replaceable}}:''' Warriors represent the faceless hordes of grunts, guards, and mooks. They are intended to be easy to use, and very easy to replace. Instead of worrying about the feats that a Warrior has, simply give Warriors +1 to-hit for each feat they would be eligible for.
 
'''{{Anchor|Replaceable}}:''' Warriors represent the faceless hordes of grunts, guards, and mooks. They are intended to be easy to use, and very easy to replace. Instead of worrying about the feats that a Warrior has, simply give Warriors +1 to-hit for each feat they would be eligible for.
  
'''{{#Anc:Signature Weaponry}}:''' 2nd level warriors are proficient with all racial and cultural weapons and armor of their people. For example, 2nd level Dwarven Warriors are proficient with the Dwarven Waraxe and Stone Plate armor, while 2nd level Elven Warriors are proficient with Elven Thinblades and Darkleaf Armor.
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'''{{Anchor|Signature Weaponry}}:''' 2nd level warriors are proficient with all racial and cultural weapons and armor of their people. For example, 2nd level Dwarven Warriors are proficient with the Dwarven Waraxe and Stone Plate armor, while 2nd level Elven Warriors are proficient with Elven Thinblades and Darkleaf Armor.
  
'''{{#Anc:Loyal to Death}}:''' 3rd level Warriors will fight to the death and remain conscious when below 0 hit points (they are still staggered as normal).
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'''{{Anchor|Loyal to Death}}:''' 3rd level Warriors will fight to the death and remain conscious when below 0 hit points (they are still staggered as normal).
  
'''{{#Anc:Rank}}:''' 4th level Warriors are qualified to lead troops, and have a Command Rating equivalent to being a Sergeant.
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'''{{Anchor|Rank}}:''' 4th level Warriors are qualified to lead troops, and have a Command Rating equivalent to being a Sergeant.
  
'''{{#Anc:Unshakable Morale}}:''' 5th level Warriors never have to make Morale checks and receive a +2 bonus on saves vs. Fear.
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'''{{Anchor|Unshakable Morale}}:''' 5th level Warriors never have to make Morale checks and receive a +2 bonus on saves vs. Fear.
  
===Trading Out Warrior Levels===
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<noinclude>===Trading Out Warrior Levels===</noinclude><includeonly>====Trading Out Warrior Levels====</includeonly>
  
Warrior levels aren't capable of doing anything good. If for some reason a Warrior became a named character, he becomes a member of a real character class. That is, simply trade levels of Warrior for levels in a real class that has a full BAB progression.
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Warrior levels aren't capable of doing anything good. If for some reason a Warrior became a named character, he becomes a member of a real character class. That is, simply trade levels of Warrior for levels in a real class that has a full BAB progression.<noinclude>
 
 
==External Links==
 
* [http://www.tgdmb.com/viewtopic.php?t=33294 Races of War (source)]
 
  
  
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[[Category:Class]]
 
[[Category:Class]]
 
[[Category:NPC Class]]
 
[[Category:NPC Class]]
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</noinclude>
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Latest revision as of 10:51, 19 September 2012

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Author: Frank and K
Date Created: 2006
Status: Complete
Editing: Spelling and grammar only
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Warrior

Guards! Get them!

The worlds of D&D have a multitude of powerful champions who slay dragons with their swords and break necromancers over their knees. But while these characters are often the primary focus of the D&D game, the fact remains that the way of the sword is traveled quite frequently by orcs and elves alike, and the vast majority of those who do so are not actually capable of performing such awesome displays of martial prowess. These are the Warriors – the people who wield weapons in a manner that is entirely unlikely to get their names told in lasting song and story.

Warriors in the Game: Warriors aren't playable as PCs. They lack the depth and tactical versatility to be an interesting character and they are not powerful enough to pull their weight in any real adventuring setup. They have a CR equal to half their Warrior level and don't get multiclassed with real classes at all. In order to keep this from being potentially unbalanced, we strongly suggest that warriors show up in groups. So while a 4th level Warrior is nominally a CR 2 opponent, he's not really a good challenge for a 2nd level party. But 2 of them are an appropriate challenge for a 4th level party. And that's really what the Warrior is for – showing up in groups and getting smacked around anyway.

Table: The Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +2 Replaceable
2nd +2 +0 +0 +3 Signature Weaponry
3rd +3 +1 +1 +3 Loyal to Death
4th +4 +1 +1 +4 Rank
5th +5 +1 +1 +4 Unshakable Morale

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features

All of the following are class features of the Warrior:

Replaceable: Warriors represent the faceless hordes of grunts, guards, and mooks. They are intended to be easy to use, and very easy to replace. Instead of worrying about the feats that a Warrior has, simply give Warriors +1 to-hit for each feat they would be eligible for.

Signature Weaponry: 2nd level warriors are proficient with all racial and cultural weapons and armor of their people. For example, 2nd level Dwarven Warriors are proficient with the Dwarven Waraxe and Stone Plate armor, while 2nd level Elven Warriors are proficient with Elven Thinblades and Darkleaf Armor.

Loyal to Death: 3rd level Warriors will fight to the death and remain conscious when below 0 hit points (they are still staggered as normal).

Rank: 4th level Warriors are qualified to lead troops, and have a Command Rating equivalent to being a Sergeant.

Unshakable Morale: 5th level Warriors never have to make Morale checks and receive a +2 bonus on saves vs. Fear.

Trading Out Warrior Levels

Warrior levels aren't capable of doing anything good. If for some reason a Warrior became a named character, he becomes a member of a real character class. That is, simply trade levels of Warrior for levels in a real class that has a full BAB progression.



Back to Main Page3.5e HomebrewSourcebooksRaces of WarWarriors with Class
Back to Main Page3.5e HomebrewClassesNPC Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e NPC Class +
Length5 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBalance +, Climb +, Craft +, Escape Artist +, Handle Animal +, Intimidate +, Jump +, Listen +, Profession +, Ride +, Spot +, Survival +, Swim + and Use Rope +
SummaryWarrior class for mooks. +
TitleWarrior +
Will Save ProgressionGood +