Difference between revisions of "Tailwind (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "AoOs" to "{{AoO|sa}}")
m (Adding NavBoxes back.)
 
Line 29: Line 29:
 
[[Category:Maneuver]]
 
[[Category:Maneuver]]
 
[[Category:Complete Sublime]]
 
[[Category:Complete Sublime]]
 +
 +
{{Navboxes}}

Latest revision as of 09:52, 19 September 2012

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-15-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Tailwind
Aerial Ace (Rush)
Level: 3
Prerequisite: Needs one Aerial Ace maneuver
Initiation Action: Move Action; see text
Range: Personal
Target: Self
Duration: 1 round
Fly like the swift wind with the ground rushing below.

You increase your fly speed by +30 feet and provoke no attacks of opportunity for movement. This maneuver lasts for 1 round, allowing you to take either a single move action, double move action, or outright running to make for a quick escape.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryGain +30 ft to your fly speed and provoke no AoOs for movement for 1 round. +
TitleTailwind +
TypeRush +