Difference between revisions of "Tailwind (3.5e Maneuver)"
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|dur=1 round | |dur=1 round | ||
|save= | |save= | ||
− | |summary=Gain +30 ft to your fly speed and provoke no | + | |summary=Gain +30 ft to your fly speed and provoke no {{AoO|sa}} for movement for 1 round. |
|fluff=Fly like the swift wind with the ground rushing below. | |fluff=Fly like the swift wind with the ground rushing below. | ||
|text=You increase your fly speed by +30 feet and provoke no attacks of opportunity for movement. This maneuver lasts for 1 round, allowing you to take either a single move action, double move action, or outright running to make for a quick escape. | |text=You increase your fly speed by +30 feet and provoke no attacks of opportunity for movement. This maneuver lasts for 1 round, allowing you to take either a single move action, double move action, or outright running to make for a quick escape. | ||
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[[Category:Maneuver]] | [[Category:Maneuver]] | ||
[[Category:Complete Sublime]] | [[Category:Complete Sublime]] | ||
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Latest revision as of 09:52, 19 September 2012
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Aerial Ace (Rush) | |
Level: | 3 |
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Prerequisite: | Needs one Aerial Ace maneuver |
Initiation Action: | Move Action; see text |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
You increase your fly speed by +30 feet and provoke no attacks of opportunity for movement. This maneuver lasts for 1 round, allowing you to take either a single move action, double move action, or outright running to make for a quick escape.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
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