Difference between revisions of "Sylvan Occultist (3.5e Class)"
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{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]). | {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]). | ||
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+ | '''Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)'''<br/> | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Arcana|Arcana}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Bluff|Bluff}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Ciphers|Ciphers}} ([[SRD:Intelligence|Int]]), | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Cultures|Cultures}} ([[SRD:Charisma|Cha]]), | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Dowsing|Dowsing}} ([[SRD:Wisdom|Wis]]), | ||
+ | {{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Perception|Perception}} ([[SRD:Wisdom|Wis]]) | ||
====Class Features==== | ====Class Features==== | ||
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If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane. | If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane. | ||
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[[Category:Class]] | [[Category:Class]] | ||
[[Category:Base Class]] | [[Category:Base Class]] | ||
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Latest revision as of 09:49, 19 September 2012
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Contents
Sylvan Occultist[edit]
Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.
Making a Sylvan Occultist[edit]
Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.
Abilities: Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.
Races: Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.
Alignment: Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.
Starting Gold: 2d4×10 gp (50 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Strain Costs by Spell Level | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Unfortunate Miscommunication | 2 | 10 | — | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Reflexive Magic +2 | 1 | 8 | — | — | — | — | ||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 0 | 7 | 9 | — | — | — | |||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 0 | 6 | 8 | — | — | — | |||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Reflexive Magic +4 | 0 | 5 | 7 | 9 | — | — | ||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 0 | 4 | 6 | 8 | — | — | |||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 0 | 3 | 5 | 7 | 9 | — | |||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reflexive Magic +6 | 0 | 2 | 4 | 6 | 8 | — | ||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 0 | 1 | 3 | 5 | 7 | 9 | |||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 0 | 0 | 2 | 4 | 6 | 8 | |||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Arcana (Int),
Bluff (Int),
Ciphers (Int),
Cultures (Cha),
Dowsing (Wis),
Perception (Wis)
Class Features[edit]
All of the following are class features of the Sylvan Occultist.
Weapon and Armor Proficiency: Sylvan Occultists are proficient with simple weapons, but no kinds of armor.
Spells: Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.
Sylvan Occultists have a strain tolerance equal to their Charisma score plus one-half their Sylvan Occultist level.
The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.
Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score or three times their class level, whichever is lower. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.
Sylvan Occultist spells are drawn from the sylvan occultist spell list.
Unfortunate Miscommunication: As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.
Reflexive Magic: At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.
Ex-Sylvan Occultists[edit]
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Foxwarriorv |
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Poor + |
Class Ability | Prepared Spellcasting +, Spontaneous Spellcasting + and Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 10 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Decipher Script +, Diplomacy +, Disguise +, Handle Animal +, Heal +, Hide +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Rope + |
Skill Points | 4 + |
Summary | A dangerous wielder of inherited power. Uses prepared spontaneous casting. + |
Title | Sylvan Occultist + |
ToP Skill | Arcana +, Bluff +, Ciphers +, Cultures +, Dowsing + and Perception + |
Will Save Progression | Good + |