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Ronin (3.5e Class)

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<nowikinoinclude>{{author|author_name=[[Azya]]
|date_created=August 12, 2010
|adopter=
|date_adopted=
|status=Just started itAlmost done.|editing=Spelling and grammar only, until it's done.Constructive Edits|balance=Should be Rogue or Wizard level--haven't tested it yet.
}}
<div class="blank">
|Reflex Save Progression=Good
|Will Save Progression=Poor
|Class Ability=Martial Manuevers
|Class Ability=Sneak Attack
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
==Ronin==
</noinclude>{{quote|''Bushido is but a tether for In accordance with custom, the weak. I was set adriftcombatants exchanged names and swords were unsheathed, my son, a wave the three samurai on one side facing the sea solitary opponent with whom the sympathies of lifethe onlookers evidently lay. And The keen blades of the duelists glittered in travelling the world, I have grown strong. I give my strength to you, nowsun.''}}
The ''ronin'', as calm as a mirrored lake, advanced steadily with the point of his weapon directed against the samurai in the centre of the trio, and apparently indifferent to an attack on either flank. The samurai in the middle gave ground inch by inch and the ''ronin'' as surely stepped forward. Then the right-hand samurai, who thought he saw an opening, rushed to attack, but the ''ronin'', who had clearly anticipated this move, parried and with lightning rapidity cut his enemy down with a mortal blow. The left-hand samurai came on in his turn but was treated in a similar fashion, a single stroke felling him to the ground bathed in blood.  All this took almost less time than it takes to tell. The samurai in the center, seeing the fate of his comrades, thought better of his first intention and took to his heels.|orig=Harrison, Human historian, on the prowess of ronin}} When a samurai is exiled from the service of his lord, he either commits seppuku or becomes a ronin. But this class is not for those ronin. Instead, this focuses on the progeny of the dishonorable warrior, who is recognized as a ronin himself, whether he has done anything dishonorable or not. Growing up in a harsh world, bearing the weight of their father's actions, and otherwise fending for himself has taught the ronin one thing: Clean fighters Truly honorable duelists never win. As such, the ronin is a master of cheap shots and intimidation.
===Making a Ronin===
A ronin focuses on mobility and flanking. While he shares several abilities with that of the [[SRD:Rogue|rogue]] and [[SRD:Ranger|Rangerranger]], he is better at head on combat then either of them. Of courseUnfortunately, he lacks the hit points of some of the more martially inclined classes.
'''Abilities:''' Charisma is the most important ability for a Ronin, followed by Dexterity and Strength. A ronin has little use for Wisdom or Intelligence, and Constitution is only important if you want more hit points.
'''Races:''' Any race that can become a samurai can become a ronin. Still, most ronin are humans, elves, or hobgoblins.
'''Alignment:''' AnyRonins tend to be chaotic, simply to spite the lawful society that outsted them, but there is no reason that they cannot be lawful.
'''Starting Gold:''' 5d4&times;10 gp (125 gp).
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st||class="left" | +1 || + 2 || + 2 || +0| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +1d6]], [[#Confidence|Confidence]],
|-
|2nd||class="left" | +2 || + 3 || + 3 || +0| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Evasion|Evasion]], [[#Ronin's Ire|Ronin's Ire]]
|-
|3rd||class="left" | +3 || + 3 || + 3 || +1| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +2d6]], [[#Kiai Smite|Kiai Smite 1/day]]
|-
|4th||class="left" | +4 || + 4 || + 4 || +1| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Uncanny Dodge|Uncanny Dodge]], [[#Staredown|Staredown]]
|-
|5th||class="left" | + 5 || + 4 || + 4 || +1| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +3d6]], [[#Ronin's Ire|Ronin's Ire]]
|-
|6th||class="left" | + 6/+1 || + 5 || + 5 || +2| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—|[[#Supreme Confidence|Supreme Confidence]]
|-
|7th||class="left" | + 7/+2 || + 5 || + 5 || +2| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +4d6]], [[#Kiai Smite|Kiai Smite 2/day]]
|-
|8th||class="left" | + 8/+3 || + 6 || + 6 || +2| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—|[[#Improved Uncanny Dodge|Improved Uncanny Dodge]]
|-
|9th||class="left" | + 9/+4 || + 6 || + 6 || +3| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +5d6]], [[#Moving the Mountain|Moving the Mountain]]
|-
|10th||class="left" | + 10/+5 || + 7 || + 7 || +3| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Ronin's Ire|Ronin's Ire]], [[#Improved Staredown|Improved Staredown]]
|-
|11th||class="left" | + 11/+6/+6 || + 7 || + 7 || +3| class="left" | <-any class features gained at this level->|—[[#Cheap Shot||—||—||—||—||—||—||—||—||—|—||—||—Cheap Shot +6d6]]
|-
|12th||class="left" | + 12/+7/+7 || + 8 || + 8 || +4| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—|[[#Kiai Smite|Kiai Smite 3/day]]
|-
|13th||class="left" | + 13/+8/+8 || + 8 || + 8 || +4| class="left" | <-any class features gained at this level->|—[[#Cheap Shot||—||—||—||—||—||—||—||—||—|—||—||—Cheap Shot +7d6]]
|-
|14th||class="left" | + 14/+9/+9 || + 9 || + 9 || +4| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#This is Easy!|This is Easy!]], [[#Greater Staredown|Greater Staredown]]
|-
|15th||class="left" | + 15/+10/+10 || + 9 || + 9 || +5| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +8d6]], [[#Ronin's Ire|Ronin's Ire]]
|-
|16th||class="left" | + 16/+11/+11/+11 || + 10 || + 10 || +5| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—|[[#Kiai Smite|Kiai Smite 4/day]]
|-
|17th||class="left" | + 17/+12/+12/+12 || + 10 || + 10 || +5| class="left" | <-any class features gained at this level->|—[[#Cheap Shot||—||—||—||—||—||—||—||—||—|—||—||—Cheap Shot +9d6]]
|-
|18th||class="left" | + 18/+13/+13/+13 || + 11 || + 11 || +6| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—|[[#Frightful Presence|Frightful Presence]]
|-
|19th||class="left" | + 19/+14/+14/+14 || + 11 || + 11 || +6| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Cheap Shot|Cheap Shot +10d6]], [[#Supreme Staredown|Supreme Staredown]]
|-
|20th||class="left" | + 20/+15/+15/+15 || + 12 || + 12 || +6| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—[[#Ronin's Ire|Ronin's Ire]], [[#Kiai Smite|Kiai Smite 5/day]]
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), {{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the <-class name->Ronin.
'''Weapon and Armor Proficiency:''' <-description of class Ronin are proficient with all simple and martial weapons, and with one exotic weapon & appropriate for their culture. Ronin are proficient with light and medium armor proficiencies->, but not with shields of any kind.
'''{{Anchor|SpellsCheap Shot}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based If a ronin can catch an opponent when he is unable to defend himself effectively from his attack, on what stat bonus spells are basedhe can strike a vital spot for extra damage, and what stat determines the highest level spell that can be casttherefore being a bit of a cheater.->. <-pluralized class name-> choose their spells from the following list:
0&mdash;<-spellsThe ronin’s attack deals extra damage any time his target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (whether the target actually has a [[SRD:Dexterity|Dexterity]] bonus or not), spellsor when the ronin [[SRD:Flanking|flanks]] his target. This extra damage is 1d6 at 1st level, spells->and it increases by 1d6 every two ronin levels thereafter. Should the ronin score a [[SRD:Critical Hit|critical hit]] with a cheap shot, this extra damage is not multiplied.
1st&mdash;<-spells[[SRD:Ranged Attack|Ranged attacks]] can count as cheap only if the target is within 30 feet, spells, spells->because aiming with that good accuracy is hard.
2nd&mdash;<-spellsWith any weapon that can deal [[SRD:Nonlethal Damage|nonlethal damage]] with no penalty (ex: the sap), spellsa ronin can make a cheap shot that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of lethal damage (some opponents would argue that getting hit with a cheap shot hurts ''more'' then lethal damage, spells->if you know what I mean). He cannot use a weapon that deals lethal damage to deal [[SRD:Nonlethal Damage|nonlethal damage]] in a cheap shot, not even with the usual –4 penalty.
3rd&mdash;<-spellsA ronin can only cheap shot living creatures with discernible anatomies—[[SRD:Undead Type|undead]], spells[[SRD:Construct Type|constructs]], spells->[[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], and [[SRD:Incorporeal Subtype|incorporeal]] creatures lack vital areas to take advantage of. Any creature that is immune to [[SRD:Critical Hit|critical hits]] is not vulnerable to cheap shots. The ronin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A ronin cannot perform a cheap shot while striking a creature with [[SRD:Concealment|concealment]] or striking the limbs of a creature whose vitals are beyond reach.
4th&mdash;<-spellsThis ability is otherwise identical to the [[SRD:Rogue|rogue's]] sneak attack, spellsand is treated as such in regards to feat and prestige class prerequisites, spells->and it stacks with sneak attack damage from other sources.
5th&mdash;<-spells'''{{Anchor|Confidence}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ronin is supremely confidant in his abilities, spellsand may add his Charisma bonus to his Dexterity bonus to modify his Armor Class. This only works when he is wearing armor lighter than heavy and not using a shield. As with normal Dexterity AC modifications, spellspositive modifiers are lost when the ronin is flat->footed.
6th&mdash;<-spells'''{{Anchor|[[SRD:Evasion and Improved Evasion#Evasion|Evasion]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, spellsa ronin can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, spells->he instead takes no damage. Evasion can be used only if the ronin is wearing medium, light, or no armor. A [[SRD:Helpless|helpless]] ronin does not gain the benefit of evasion.
7th&mdash;<-'''{{Anchor|Ronin's Ire}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ronin can bring his full wrath down upon his enemies. Starting at 2nd level, a ronin may designate one opponent as the receiver of his ire. The confers several benefits. First, a ronin automatically has [[Races of War (3.5e Sourcebook)/Advanced Combat#Base Attack Bonus and Combat Maneuvers|the Edge]] on the subject of his rage, even if their base attack bonus is higher than his own. Additionally, he gains a +2 bonus to attack rolls and +1d6 bonus to all attacks (not spells) against any creature that is designated as the subject of his ire. This damage bonus increases by another d6 every time he gains the ability again, spellsand stacks with any extra damage from Cheap Shot damage. Every time he gains this ability, he can select one additional creature to receive his ire, spells->to a total of 4 receivers at one time at 20th level. Switching the subject(s) of his ire is a swift action.
8th&mdash;<-spells'''{{Anchor|Kiai Smite}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Once per day, spellsa ronin of 3rd level or higher can give a great cry during combat that invigorates him. When a ronin shouts (a free action that automatically gives away his position), spells->his next attack gains a bonus on the attack roll and the damage roll equal to his Charisma bonus (minimum 1). As a ronin gains levels, he can make a kiai smite more often.
9th&mdash;<'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a ronin can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-spells, spellsfooted]] or struck by an [[SRD:Invisible|invisible]] attacker. However, spells->she still loses her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. This does not affect the Charisma bonus to AC gained from Confidence.
{| class="zebra d20"|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level || colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|-| 10th || — || — || — || — || — || — || — || — || — || —|- | 11th || — || — || — || — || — || — || — || — || — || —|- | 12th || — || — || — || — || — || — || — || — || — || —|- | 13th || — || — || — || — || — || — || — || — || — || —|- | 14th || — || — || — || — || — || — || — || — || — || —|- | 15th || — || — || — || — || — || — || — || — || — || —|- | 16th || — || — || — || — || — || — || — || — || — || —|- | 17th || — || — || — || — || — || — || — || — || — || —|- | 18th || — || — || — || — || — || — || — || — || — || —|- | 19th || — || — || — || — || — || — || — || — || — || —|- | 20th || — || — || — || — || — || — || — || — || — || —|} '''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he If a ronin already has available. His base daily allotment of uncanny dodge from a different [[SRD:Power PointsClass|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus automatically gains [[SRD:Power Points#Improved Uncanny Dodge|power pointsimproved uncanny dodge]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]below)instead. His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. '''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list: 0&mdash;<-powers, powers, powers-> 1st&mdash;<-powers, powers, powers-> 2nd&mdash;<-powers, powers, powers-> 3rd&mdash;<-powers, powers, powers-> 4th&mdash;<-powers, powers, powers-> 5th&mdash;<-powers, powers, powers-> 6th&mdash;<-powers, powers, powers-> 7th&mdash;<-powers, powers, powers-> 8th&mdash;<-powers, powers, powers-> 9th&mdash;<-powers, powers, powers->
'''{{Anchor|Maximum Power Level KnownStaredown}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' This column determines At 4th level, a ronin becomes able to strike fear into the highest level power he hearts of his enemies by his mere presence. He gains a +5 bonus on Intimidate checks and can learn at this leveldemoralize an opponent as a standard action.
To learn or manifest '''{{Anchor|Supreme Confidence}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ronin of 7th level gains [[Weapon Finesse (3.5e Feat)|weapon finesse]] as a powerbonus feat, except that it uses Charisma instead of Strength for attack rolls, a <rather then Dexterity. In addition, his confidence has increased so much that he no longer loses his Charisma bonus to AC when he is flat-class name-> must have an <-relevant ability-> score of at least 10 + the power’s levelfooted.
'''{{Anchor|<-extraordinary class feature->Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->A ronin of 8th level or higher can no longer be flanked.
'''''{{Anchor|<-psi-like class feature->}}'' (This defense denies others the ability to [[SRD:Special Abilities Overview#Psi-LikeSneak Attack|Pssneak attack]]):''' <-class feature game rule information->the character by flanking him, unless the attacker has at least four more levels than the target does.
'''''{{AnchorIf a character already has [[#Uncanny Dodge|uncanny dodge]] (see above) from a second [[SRD:Class|<-spell-like class feature->}}'' (]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Special Abilities OverviewClasses|classes]] that grant [[#Spell-LikeUncanny Dodge|Spuncanny dodge]])stack to determine the minimum level required to [[SRD:''' <-class feature game rule information->Flanking|flank]] the character.
'''{{Anchor|<-supernatural class feature->Moving the Mountain}} ([[SRD:Special Abilities Overview#SupernaturalExtraordinary|SuEx]]):''' <-class feature game rule information->At 9th level, a ronin learns how to use the weaknesses of armor against its wearer. The ronin gains a dodge bonus equal to the armor check penalty of the opponent striking him.
'''{{Anchor|<-class feature->Improved Staredown}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->At 9th level, a ronin has enough skill to cow multiple opponents. Using an Intimidate check, he can now demoralize all opponents within 30 feet with a single standard action. In addition, all demoralized foes remain shaken until they lose sight of him.
'''{{Anchor|<-subclass feature->This is Easy!}} <-"([[SRD:Special Abilities Overview#Extraordinary|Ex]])":''' At 14th level, a ronin gains the ability to bypass damage reduction, and, in addition, "(Su)"he gains Damage Reduction X/-, "(Sp)"where X is half his ronin level, or "(Ps)" if applicablerounded down.->:'' <-subclass feature game rule information->
<-Lather'''{{Anchor|Greater Staredown}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, rinsea glance from the ronin is enough to give his foes pause.He can now demoralize opponents within 30 feet as a move action, not a standard action.Additionally, opponents who would become panicked by your fear effects are cowered instead.->
<-'''{{Anchor|Frightful Presence}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An 18th level ronin's confidence, superiority, and fighting prowess have become legendary.When the ronin draws his blade, opponents within 30 feet must succeed on a Will save (DC 20 + ronin's Cha modifier) or become panicked for 4d6 rounds if they have fewer Hit Dice then he does + his Cha modifier.Any foe that successfully resists the effect cannot be affected again by the same ronin's fightful presence for 24 hours. repeat as necessary.->
===='''{{Anchor|Supreme Staredown}} ([[SRD:Special Abilities Overview#Extraordinary|Ex-<-pluralized class name->====]]):''' At 19th level, a ronin is so experienced at striking fear into the hearts of foes that he can now demoralize opponents within 30 feet as a swift action, not a move action. Any time the ronin confirms a critical hit in melee, the target is cowered until they lose sight of you. This is a fear effect.
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->. ====Epic <-class name->Ronin====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->Ronin}}</div>Hit Die: d<-Die size for Hit Die->d8
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Cheap Shot|Cheap Shot +11d6]]
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
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| 23rd || class="left" | <-any improvements to class features gained at this level[[#Cheap Shot|Cheap Shot +12d6]], including any bonus feats->[[#Bonus Feat|Bonus Feat]]
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| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Kiai Smite|Kiai Smite 6/day]]
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| 25th || class="left" | <-any improvements to class features gained at this level[[#Cheap Shot|Cheap Shot +13d6]], including any bonus feats->[[#Ronin's Ire|Ronin's Ire]]
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Bonus Feat|Bonus Feat]]
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Cheap Shot|Cheap Shot +14d6]]
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Kiai Smite|Kiai Smite 7/day]]
|- class
| 29th || class="left" | <-any improvements to class features gained at this level[[#Cheap Shot|Cheap Shot +15d6]], including any bonus feats->[[#Bonus Feat|Bonus Feat]]
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Ronin's Ire|Ronin's Ire]]
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> 4 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->Cheap Shot:''' <-how this class feature The damage bonus from cheap shot increases or accumulates at epic levels->by 1d6 every odd numbered level.
'''<-another existing class feature->Kiai Smite:''' <-how this class feature increases or accumulates at epic levels->The ronin gains another usage of his kiai smite every 4th level (24, 28, 32, etc.)
<-Lather'''Ronin's Ire:''' At every fifth level (25, rinse.30, 35, etc.) the bonus damage from his ire increases by 1d6, and more opponents can receive his ire simultaneously.->
<-'''{{Anchor|Bonus Feats }}:''' The epic ronin gains a bonus feat (selected from the list of epic ronin bonus feats) every 3 levels after 20th... repeat.->
'''{{Anchor|Epic Ronin Bonus Feats }}Feat List:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th[[SRD:Armor Skin|Armor Skin]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Great Dexterity|Great Dexterity]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Superior Initiative|Superior Initiative]].
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.====Human Ronin Starting Package====
====<-Sample race of your choice-> <-class name-> Starting Package==== '''Weapons:''' <-Weapon selection for starting at 1st level with this class.->Bastard Sword.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> Bluff || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> Cha || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> Intimidate || 4 || Cha ||&mdash;| <-4 for class skills and 2 for cross-=| class skills-> ="left" | Search || 4 ||Int | <-Abbrieviated key ability-> |&mdash;| <-armor check penalty based on starting armor. If innapplicable put class=| class="left" | Spot || 4 || Wis || &mdash;"-><-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->Weapon Focus (Bastard Sword).
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->Improved Iniative.
'''Gear:''' <-Starting armor Backpack, bedroll, flint and other equipment outside of weapons.->steel, scale mail, tent, trail rations (x4 days worth), waterskin, winter blanket.
'''Gold:''' <-Starting gold using this package.->30 gp.
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===Campaign Information===
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.====Playing a Ronin====
'''Other ClassesReligion:''' <-How this class typically interacts with other classes Religion among ronin vary. Some spurn religion, and how characters others are devout believers. Those that do pay homage to a higher power prefer gods of this class interact with characters of other classes->travel, revenge, and secrets. Even those ronin often worship loosely, perhaps invoking a short prayer before battle and little more.
'''CombatOther Classes:''' <-Typical role Ronin have an inner distrust of samurai, for they represent the people that cast off their parents, and thus them, into the lawless existence, and the feeling is mutual. While they laugh inwardly at the strictness of the paladin's code of conduct and the monk's strict regime, they do recognize their use in combat, which is more important above all else. Ronin get along best with rogues and other shadowy characters, and a ronin/rogue tag->team can demolish an enemy in seconds.
'''AdvancementCombat:''' <Ronin are typically second-Typical advancement options for characters with this class. Include desirable multiclass options->line combatants, but are able to hold their own if need be. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING AWith his high charisma, a ronin is a master of demoralizing and feinting in combat, and can take out foes that earn his rage.Typically they will flank opponents with the barbarian or fighter, hoping the monster will pay more attention to those classes.." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "'''Advancement:''' Most ronin stay ronin throughout their entire career, but those that decide to multiclass are generally pick levels of rogue or fighter.With their high charisma, some ronin are naturally inclined to become sorcerers.. IN THE WORLD" SECTION ====<-pluralized class name-> Ronin in the World====
{{quote|<-Some quote from a character of this class->You dare to mock me?! Then you dare to die!|orig=<-NPC name->Yazaki, <-race-> <-class->Human ronin}}
<-Where characters Ronin are adept swordsmen who often function as mercenaries or bodyguards. The ability of this class fit famous ronin is legendary, for they possess abilities far above those of normal men. Most ronin wear their weapons in a d20 worldplain sight, usually to attract the attention of employers and challengers alike. Like samurai, ronin are knowledgeable about an ancestral exotic weapon, but they have no qualms about using the ancestral weapons of other samurai.->
'''Daily Life:''' <-day All ronin have wanderlust of varying degrees, and rarely stay in the life of same place for more then a character few months. This is part of this class->necessity, for they carry their father's bad reputation for dishonor. Many accrue large gambling debts, and often become heavy drinkers and smokers.
'''Notables:''' <-notable NPCs Yasuga was a powerful ronin who saved the emperor of this class->the Rising Sun and was able to regain his honor, advancing as a samurai after that. Many ronin seek to follow in his footsteps, but they usually fail.
'''Organizations:''' <-info on whatRonin will occasionally gather in bands or groups, where, whenacting as mercenaries or enforcers for a noble. Ronin tend to propagate in the worst areas of a city, and how characters many serve as bodyguards for high-ranking members of this class congregate and assemble->the criminal underworld.
'''NPC Reactions:''' <-How NPCs NPC reactions are mixed, but most shun as simple criminals, and react to PCs of this class->accordingly. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "Commoners fear the ronin, and honorable warriors like the paladin and samurai do not trust him... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Ronin Lore====
Characters with ranks in <-the appropriate skills-> Knowledge (nobility) can research <-pluralized class name-> ronin to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->Knowledge (nobility)
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->Some swordsmen prefer to use intimidation. They are called ronin.
|-
| 10 || class="left" | <-not so common knowledge->Ronin are the sons and daughters of dishonored samurai, and carry the weight of that on their shoulders.
|-
| 15 || class="left" | <-rare information->Ronin are adept at taking cheap shots, and some can make opponents flee with a mere glance.
|-
| 20 || class="left" | <-very rare information->Information about specific ronin.
|}
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> Ronin in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
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 <!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowikinoinclude>
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