Difference between revisions of "Freeze Blood (3.5e Spell)"

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(I think there should be a spell that incapacitates and kills instead of kills instantly)
 
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|name=Freeze Blood
 
|name=Freeze Blood
 
|school=Necromancy
 
|school=Necromancy
|desc=Death
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|desc=Cold
|lvl=Cleric 6, Sorcerer/Wizard 6
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|lvl=Cleric 5, Sorcerer/Wizard 5
 
|comp=V, S
 
|comp=V, S
 
|casttime=standard
 
|casttime=standard
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|summary=Freezes the blood or other life components of a creature; death soon follows.
 
|summary=Freezes the blood or other life components of a creature; death soon follows.
 
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}}
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''This spell freezes in place blood, threads of magic, or whatever fluid or ethereal substance the target uses to survive.''
  
This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful [[SRD:Heal Skill|Heal]] check, provides magical healing, or a ''restoration'' spell, the subject drops to -9 in the following round. The round after that, the subject dies.
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The subject of this spell immediately drops to 0 hit points if their current hit point total is greater than 0, and then takes 1d8 points of cold damage. Enemies immune to cold are unaffected by the first effect.
  
  
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
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Latest revision as of 02:18, 19 September 2012

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Author: Surgo (talk)
Date Created: July 27, 2010
Status: Complete
Editing: Spelling and grammar only
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Freeze Blood
Necromancy [Cold]
Level: Cleric 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell freezes in place blood, threads of magic, or whatever fluid or ethereal substance the target uses to survive.

The subject of this spell immediately drops to 0 hit points if their current hit point total is greater than 0, and then takes 1d8 points of cold damage. Enemies immune to cold are unaffected by the first effect.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorSurgo +
ComponentV + and S +
DescriptorCold +
Identifier3.5e Spell +
LevelCleric 5 + and Sorcerer/Wizard 5 +
RangeClose +
Rated ByEiji-kun +
RatingRating Pending +
SchoolNecromancy +
SummaryFreezes the blood or other life components of a creature; death soon follows. +
TitleFreeze Blood +