Difference between revisions of "Embrittle Bones (3.5e Maneuver)"
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Latest revision as of 01:33, 19 September 2012
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Eternal Glacier (Strike) | |
Level: | 5 |
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Prerequisite: | Two Eternal Glacier maneuvers |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One Creature |
Duration: | Three rounds |
Saving Throw: | Fortitude Partial (see text) |
Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold
As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines -> Eternal Glacier
Article Balance | High + |
Author | IGTN + |
Discipline | Eternal Glacier + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues + |
Title | Embrittle Bones + |
Type | Strike + |