Difference between revisions of "Divine Immunity (3.5e Maneuver)"

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Latest revision as of 01:05, 19 September 2012

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 2-25-11
Status: Complete
Editing: Clarity edits only please
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Divine Immunity
Devoted Spirit (Counter)
Level: 7
Prerequisite: Three Devoted Spirit maneuvers
Initiation Action: Immediate Action
Range: Personal
Target: Self
Duration: 1 round

Laugh in the face of danger and kick reason to the curb! You won't fall to this, you have strength of courage!

As an immediate action you gain energy immunity until the start of your next turn (either acid, cold, electric, fire, positive energy, negative energy, or sonic).



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit


Eiji-kun's Homebrew (5636 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDevoted Spirit +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryGain energy immunity as an immediate action. +
TitleDivine Immunity +
TypeCounter +