Difference between revisions of "Enhancement Power Attack (3.5e Feat)"

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(Balance Point lowering...damage increasing...(I failed at balance when I originally wrote this))
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Revision as of 06:33, 14 September 2012

Homebrew.png
Author: Havvy (talk)
Date Created: September 28th, 2010
Status: First Draft
Editing: Clarity edits only please
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Enhancement Power Attack [Fighter] Prerequisites: Must have held a weapon with a minimum +2 enhancement bonus.Benefit: At the beginning of an attack, you may choose to lower the enhancement bonus of the weapon to increase the base damage die of the weapon. Every +1 enhancement traded in this manner increases the damage die one step. Example: Ryan, a human, picks up a +2 dagger. A bugbear then charges him. Since Ryan has Enhancment Power Attack, he trades the +2 enhancement bonus for the increase in the base damage die. He makes his attack roll, so he rolls 1d8 + Str for the damage roll instead of the normal 1d4. He could have also only traded +1 of the enhancement bonus and rolled 1d6 + 1 + Str.Normal: The enhancement bonus of a weapon gives a +1 on damage and attack rolls. Masterwork items have a +1 enhancement bonus, and magical bonuses (such as the "+3" in a +3 Greatsword) are enhancement bonuses.Special: This is a fighter bonus feat.



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Article BalanceModerate +
AuthorHavvy +
Identifier3.5e Feat +
PrerequisiteMust have held a weapon with a minimum +2 enhancement bonus. +
RatingUnrated +
SummaryTrade weapon enhancement bonus for increased base damage. +
TitleEnhancement Power Attack +
TypeFighter +