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Templar (3.5e Class)

27 bytes removed, 05:19, 16 August 2012
Herald: shuffling
Aura supporter guy
#'''{{Anchor|Aura of SanctuaryVitality}} {{Su}}:''' As a move action, you may radiate a divine aura out to Close range (25 ft, +5 feet per 2 class levels) until the start of your next turn. This aura can be blocked in the same way as divinations can be blocked, expanding into or through some materials. There is no limit to the number of times per day that a templar may create a dine aura. <br />While your aura is active, whenever you or any ally within your aura range rolls a 1 on an attack roll, saving throw, skill check, or similar d20 activation roll they may immediately re-roll the die. The second result stands, even if it is another 1.#'''{{Anchor|Aura of Sanctuary}} {{Su}}:''' All allies within the area of your aura benefit from a [[SRD:Sanctuary|''sanctuary'']] effect while the aura remains active or maintained. If a warded creature takes an offensive action, the sanctuary effect is only broken for them and only until the start of their next turn (as long as it is restored on the templar's turn). If a creature successfully saves against the sanctuary effect against any warded creature, they are considered to have saved against it for all creatures within the aura. Further, they need not make any additional saves against this sanctuary effect for 24 hours.#'''{{Anchor|Aura of ConvictionProtection}} {{Su}}:''' While your aura is active, whenever you or any You and every ally within your aura range rolls a 1 on an attack roll, saving throw, skill check, or similar d20 activation roll they may immediately re-roll the die. The second result stands, even if it is another 1.#'''{{Anchor|Aura of Protection}} {{Su}}:''' The area within your aura is protected with a ''protection from X'' spell, where X is any alignment descriptor opposed to your own. Characters with a Neutral alignment may select an opposed alignment. Changing the magic circle protection effect can be done whenever the aura is restored or maintained. This aura does nothing against summoned creatures already in the area when it is first created.#'''{{Anchor|Aura of MagicVitality}} {{Su}}:''' While You and all allies within your aura is active, you may extend gain Fast Healing 20 and benefit from the duration effects of any divine spell may centered within the area of your aura by 1 round. This effectively keeps the duration from counting down while you are near[[SRD:Death Ward|''death ward'']].
#Something else