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→Updated Spells: wording
| [[SRD:Dimensional Lock|Dimensional Lock]] || Cleric 8, Sorcerer/Wizard 8 || Targets within the area of this spell are unable to perform or be the target of any sort of extradimensional travel or [Teleportation] effects. All other extradimensional effects, such as [[SRD:Rope Trick|''rope trick'']] or a [[SRD:Bag of Holding|bag of holding]], are non-functional within the area of this spell as well.
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| [[SRD:Hallow|Hallow]]/[[SRD:Unhallow|Unhallow]] || Cleric 5, Druid 5 || This spell gains an additional preparation option. It may be cast in such a way that it is an anchored location for ''word of recall''. This "divine anchor" is considered a 4th level spell effect, and acts as the spell tied to the ''hallow/unhallow'' effect. A creature may only have one of these style ''hallow/unhallow'' spells in effect at any time. If another one is created, the original loses its anchor even though the ''hallow/unhallow'' effect continues normally.
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| [[SRD:Refuge|Refuge]] || Cleric 6, Sorcerer/Wizard 8, Community 7, Liberation 7 || This spell gains the [Teleportation] descriptor. When cast as a domain spell, the spell does not require an expensive material component. The destination of the spell is set when it is cast. Divine casters are limited to suitably sacred destinations, as if they had cast ''word of recall''. Arcane casters may select any anchor point they know as the destination when they prepare the spell. If the intended location becomes unanchored, the spell will fail when triggered.
| [[SRD:Tree Stride|Tree Stride]] || Druid 5, Ranger 4 || This spell gains the [Teleportation] descriptor. Any location with a plant of the same type and as the one that you entered, that is also large enough for you to fit within it, is considered an anchored location for the spell.
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| [[SRD:Word of Recall|Word of Recall]] || Cleric 4, Druid 6 || This spell gains the [Teleportation] descriptor. You do not need to designate a sanctuary when you prepare the spell. Instead, when you cast ''word of recall'' you may only target specially prepared a divinely anchored location (as indicated in the [[SRD:Hallow|hallowed]] or and [[SRD:Unhallow|unhallowed]] areaschanges above) that you are aware of. These requirements are detailed in You need not have created the above spell notesanchor yourself, but it must belong to a compatible faith. When ''word As a result of recall'' is castthis limitation, it clerics may target any location prepared in this way that not use the caster is aware anchored locations of their deity's enemies, and is of a compatible faith. Clerics clerics and Druids druids generally can not use the hallowed areas of each other as a result.
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{{Underbar|Fourth level teleportation spells?|Yes, fourth level teleportation spells. The arcane spell has the greatest versatility, but requires one round to cast, has a 4+ round delay even after casting is complete, and only takes you to specific locations. It's a teleportation spell that you can't use to take you exactly where you need to go without DM fiat or significant planning. It's a teleportation spell that you can't use to immediately skip out of a fight when things turn bad, and it's possible people might get stuck behind. And on top of all that, it's a teleport spell that offers a substantial chance to break or cancel. It's less a combat utility spell, and more a "hey, let's go to that town over there" plot utility spell.