Difference between revisions of "Scare Tactics (3.5e Maneuver)"

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(saving throw and condition clarity edits, revert if blah blah blah)
(advice taken. Also, removed as)
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|subj=Any number of creatures
 
|subj=Any number of creatures
 
|dur=1 round/level
 
|dur=1 round/level
|save=Will negates
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|save=Will negates or Will partial
 
|summary=Scare your enemies away.
 
|summary=Scare your enemies away.
 
}}
 
}}
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Each creature that fails its save is [[SRD:Shaken|shaken]] for the duration.  
 
Each creature that fails its save is [[SRD:Shaken|shaken]] for the duration.  
  
When you initiate the maneuver, you ''may'' make a DC 30 Intimidate check as you initiate this maneuver. If you succeed on the Intimidate check, creatures that fail their initial Will saves must immediately make another Will save. If the new save succeeds, they remain shaken for the duration. If they fail their second will save, the creature must make one additional will save. If their third will save is a success, the creature is frightened for the duration. If the third will save is also a failure, they are instead panicked for the duration.
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When you initiate the maneuver, you ''may'' make a DC 30 Intimidate check. If you succeed on the Intimidate check, creatures that fail their Will saves are [[SRD:Frightened|frightened]] instead, and creatures who succeed are still [[SRD:Shaken|shaken]] for 1 round.
  
 
If the intimidation check fails, however, the maneuver fails as well. ''Tome of Prowess Variant:'' The Intimidation check DC is only 20.
 
If the intimidation check fails, however, the maneuver fails as well. ''Tome of Prowess Variant:'' The Intimidation check DC is only 20.

Revision as of 09:25, 25 January 2012

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Author: Foxwarrior (talk)
Date Created: 4/4/11
Status: Just started
Editing: Clarity edits only please
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Scare Tactics
Eloquent Speech (Strike) [Mind-Affecting]
Level: 4
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Targets: Any number of creatures
Duration: 1 round/level
Saving Throw: Will negates or Will partial

"You'd better leave"

Each creature that fails its save is shaken for the duration.

When you initiate the maneuver, you may make a DC 30 Intimidate check. If you succeed on the Intimidate check, creatures that fail their Will saves are frightened instead, and creatures who succeed are still shaken for 1 round.

If the intimidation check fails, however, the maneuver fails as well. Tome of Prowess Variant: The Intimidation check DC is only 20.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesEloquent Speech

AuthorFoxwarrior +
DescriptorMind-Affecting +
DisciplineEloquent Speech +
Identifier3.5e Maneuver +
Level4 +
RatingUnrated +
SummaryScare your enemies away. +
TitleScare Tactics +
TypeStrike +