Difference between revisions of "Flock of White Ravens (3.5e Maneuver)"
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(Created page with "{{author |author_name=Eiji-kun |date_created=7-13-11 |status=Complete }} <onlyinclude>{{3.5e Maneuver |name=Flock of White Ravens |discipline=White Raven |type=Stance |desc= |lv...") |
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|summary=Gain telepathy, and use their senses to suppliment your own. | |summary=Gain telepathy, and use their senses to suppliment your own. | ||
|fluff=The demon had blasted out your eyes and now it stood above you taunting. "How shall you fight when you can't even see?" You stood, a confident smile upon your face as you turn to face him. "I still see you." | |fluff=The demon had blasted out your eyes and now it stood above you taunting. "How shall you fight when you can't even see?" You stood, a confident smile upon your face as you turn to face him. "I still see you." | ||
− | |text=When you enter this stance you gain telepathy out to | + | |text=When you enter this stance you gain telepathy out to 60 feet. In addition, you are able to see through their eyes and ears without disrupting your own senses, and fight accordingly. So long as one of your allies in 60 feet can see, you can see. So long as one of your allies can hear, you can hear. And so long as one of your allies is not flanked or flatfooted, you are not flanked or flatfooted. This does not prevent sneak attack damage if you are flanked, but you do deny your attacker the +2 bonus for flanking. |
The stance has one downside, if an ally is affected by a gaze attack you are affected as well, though you never need to make more than one save per round per instance. | The stance has one downside, if an ally is affected by a gaze attack you are affected as well, though you never need to make more than one save per round per instance. |
Revision as of 01:48, 29 December 2011
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White Raven (Stance) | |
Level: | 4 |
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Prerequisite: | Need two White Raven maneuvers |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
When you enter this stance you gain telepathy out to 60 feet. In addition, you are able to see through their eyes and ears without disrupting your own senses, and fight accordingly. So long as one of your allies in 60 feet can see, you can see. So long as one of your allies can hear, you can hear. And so long as one of your allies is not flanked or flatfooted, you are not flanked or flatfooted. This does not prevent sneak attack damage if you are flanked, but you do deny your attacker the +2 bonus for flanking.
The stance has one downside, if an ally is affected by a gaze attack you are affected as well, though you never need to make more than one save per round per instance.
You gain a +2 bonus on Spot and Listen checks when you have one or more allies you can see through. This maneuver is a supernatural ability.
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