Difference between revisions of "Body Sprouter (3.5e Class)"
Foxwarrior (talk | contribs) (The primary source material character definitely did not max out physical stats, it's true.) |
Foxwarrior (talk | contribs) (later levels are now more interesting.) |
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|4th||class="left" | +3 || +1 || +1 || +4 | |4th||class="left" | +3 || +1 || +1 || +4 | ||
− | | class="left" | | + | | class="left" | [[#Unlimited Limb Chains|Unlimited Limb Chains]] |
|- | |- | ||
|5th||class="left" | +3 || +1 || +1 || +4 | |5th||class="left" | +3 || +1 || +1 || +4 | ||
− | | class="left" | | + | | class="left" | [[#Unlimited Limb Chains|Faster Limb Chain]] |
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
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'''{{Anchor|Sprout Body Parts}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, the Body Sprouter can create duplicates of her limbs on any surface (including characters) she can see or any surface directly beyond a surface she can see (like the other side of a wall, but not the far wall of a room she can't see). This action creates one limb per Body Sprouter level, and another limb per two character levels, and cannot create limbs beyond 10' per class level +5' per character level. Characters who do not wish to have body parts sprouted onto them or their equipment may make a Will save (DC 10 + half character level + highest of Intelligence, Wisdom, or Charisma) to negate those body parts. | '''{{Anchor|Sprout Body Parts}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, the Body Sprouter can create duplicates of her limbs on any surface (including characters) she can see or any surface directly beyond a surface she can see (like the other side of a wall, but not the far wall of a room she can't see). This action creates one limb per Body Sprouter level, and another limb per two character levels, and cannot create limbs beyond 10' per class level +5' per character level. Characters who do not wish to have body parts sprouted onto them or their equipment may make a Will save (DC 10 + half character level + highest of Intelligence, Wisdom, or Charisma) to negate those body parts. | ||
+ | |||
+ | The Body Sprouter can't put more body parts on an object or creature than the number required to increase its size category by one step: one part one size larger, three parts the same size, twelve parts one size smaller, etcetera. | ||
Body Sprouters can try to create body parts without other people noticing: If she does so, a simple Hide check during the action will suffice, but the standard action to create these body parts now provokes an attack of opportunity. | Body Sprouters can try to create body parts without other people noticing: If she does so, a simple Hide check during the action will suffice, but the standard action to create these body parts now provokes an attack of opportunity. | ||
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Limbs that ever get beyond 100' per class level +50' per character level from the Body Sprouter instantly disappear. The Body Sprouter can also choose to dismiss any number of duplicated limbs as a swift action. | Limbs that ever get beyond 100' per class level +50' per character level from the Body Sprouter instantly disappear. The Body Sprouter can also choose to dismiss any number of duplicated limbs as a swift action. | ||
− | All body parts the Body Sprouter generates have | + | All body parts the Body Sprouter generates have her Natural, Dexterity, and Dodge bonuses to AC, and are usually two size categories smaller than her. They also have health equal to her Constitution bonus +1. |
If a generated limb is destroyed (instead of being dismissed or disappearing due to distance), the Body Sprouter loses 2 hit points. | If a generated limb is destroyed (instead of being dismissed or disappearing due to distance), the Body Sprouter loses 2 hit points. | ||
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* ''{{Anchor|Tentacle/Tail}}:'' This body part can make natural attacks that deal 1d4 + half her Strength modifier points of bludgeoning damage. It can also grapple and trip. | * ''{{Anchor|Tentacle/Tail}}:'' This body part can make natural attacks that deal 1d4 + half her Strength modifier points of bludgeoning damage. It can also grapple and trip. | ||
− | * ''{{Anchor|Mouth/Claw}}:'' This body part can make natural attacks that deal 1d6 + her Strength modifier points of slashing and piercing damage. If it's a mouth, it can also talk, eat, drink, and breathe. | + | * ''{{Anchor|Mouth/Claw}}:'' This body part can make natural attacks that deal 1d6 + her Strength modifier points of slashing and piercing damage. If it's a mouth, it can also talk, eat, drink, and breathe. This part is three size categories smaller than her instead of two. |
− | * ''{{Anchor|Eye}}:'' This body part can see (including her racial vision abilities, like Darkvision, Low-Light Vision, and Light Blindness) and make Spot and Search checks. | + | * ''{{Anchor|Eye}}:'' This body part can see (including her racial vision abilities, like Darkvision, Low-Light Vision, and Light Blindness) and make Spot and Search checks. This part is four size categories smaller than her instead of two. |
− | * ''{{Anchor|Ear}}:'' This body part can hear and make Listen checks. | + | * ''{{Anchor|Ear}}:'' This body part can hear and make Listen checks. This part is four size categories smaller than her instead of two. |
− | * ''{{Anchor|Nostril}}:'' This body part can use the Body Sprouter's Scent special quality. | + | * ''{{Anchor|Nostril}}:'' This body part can use the Body Sprouter's Scent special quality. This part is four size categories smaller than her instead of two. |
− | * ''{{Anchor|Tremorsense Organ}}:'' This body part can detect using the Body Sprouter's Tremorsense. | + | * ''{{Anchor|Tremorsense Organ}}:'' This body part can detect using the Body Sprouter's Tremorsense. This part is four size categories smaller than her instead of two. |
− | * ''{{Anchor|Blindvision Organ}}:'' This body part can detect using the Body Sprouter's Blindsight and/or Blindsense. | + | * ''{{Anchor|Blindvision Organ}}:'' This body part can detect using the Body Sprouter's Blindsight and/or Blindsense. This part is four size categories smaller than her instead of two. |
'''{{Anchor|Duplication Limit}}:''' You can't have more duplicates of any one of your body parts than three times your character level. (So if you have three arms and are level 7, you can't have more than 21 copies of each arm). | '''{{Anchor|Duplication Limit}}:''' You can't have more duplicates of any one of your body parts than three times your character level. (So if you have three arms and are level 7, you can't have more than 21 copies of each arm). | ||
+ | |||
+ | '''{{Anchor|Unlimited Limb Chains}}:''' At level 4, the Body Sprouter can sprout body parts on the ends of other body parts. All except the terminal part are occupied holding onto the other parts, so they cannot be used to attack. The chain is unwieldy and flexes somewhat slowly, so the end part can only move 15 feet as a move action taken by all the other parts together, and cannot be moved farther from the start part than the combined reaches of all parts other than the end part. If a body part in a Limb Chain is destroyed, all body parts further along the chain disappear. | ||
+ | |||
+ | At level 5, the end part can move 40 feet or your base land speed as a move action taken by all the other parts together, whichever is further. | ||
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Body Sprouter
The Body Sprouter can make duplicate copies of their body parts sprout from all sorts of places.
Making a Body Sprouter
Body Sprouters.
Abilities: Body Sprouters use their Strength, Dexterity, and Constitution modifiers for their body parts. For sprouting parts onto enemies, a high mental ability score is helpful.
Races: Creatures that don't have bodies see no appeal to this class.
Alignment: Any.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Sprout Body Parts, 1 Body Part Type, Duplication Limit | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 Body Part Types | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +2 | +3 | All Body Part Types | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Unlimited Limb Chains | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +1 | +4 | Faster Limb Chain | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)
Devices (Int),
Enigmas (Int),
Escape Artistry (Dex),
Intimidation (Cha),
Legerdemain (Dex),
Perception (Wis),
Psychology (Int),
Stealth (Dex),
Survival (Wis),
Class Features
All of the following are class features of the Body Sprouter.
Weapon and Armor Proficiency: Body Sprouters are proficient with simple weapons and light armor.
Sprout Body Parts (Su): As a standard action, the Body Sprouter can create duplicates of her limbs on any surface (including characters) she can see or any surface directly beyond a surface she can see (like the other side of a wall, but not the far wall of a room she can't see). This action creates one limb per Body Sprouter level, and another limb per two character levels, and cannot create limbs beyond 10' per class level +5' per character level. Characters who do not wish to have body parts sprouted onto them or their equipment may make a Will save (DC 10 + half character level + highest of Intelligence, Wisdom, or Charisma) to negate those body parts.
The Body Sprouter can't put more body parts on an object or creature than the number required to increase its size category by one step: one part one size larger, three parts the same size, twelve parts one size smaller, etcetera.
Body Sprouters can try to create body parts without other people noticing: If she does so, a simple Hide check during the action will suffice, but the standard action to create these body parts now provokes an attack of opportunity.
Limbs that ever get beyond 100' per class level +50' per character level from the Body Sprouter instantly disappear. The Body Sprouter can also choose to dismiss any number of duplicated limbs as a swift action.
All body parts the Body Sprouter generates have her Natural, Dexterity, and Dodge bonuses to AC, and are usually two size categories smaller than her. They also have health equal to her Constitution bonus +1.
If a generated limb is destroyed (instead of being dismissed or disappearing due to distance), the Body Sprouter loses 2 hit points.
In order for a generated body part to take actions, the Body Sprouter must sacrifice those actions. Each sacrificed action lets all body parts she currently has created take an action of the same type (so if she sacrifices a standard action to wiggle her extra arms, all of her extra arms, eyes, tentacles, etcetera will get a standard action).
Body Part Types: At first level, the Body Sprouter can only generate one type of body part. At second level, she chooses two new types of body part that she can generate. At third level, all body part types are available to her. Since body parts are duplicates of the Body Sprouter's own, she can't generate body parts she does not have.
- Arm: This body part can make unarmed grapple, trip, and disarm attempts. Remember that it counts as being two size categories smaller than the Body Sprouter.
- Leg: This body part can make unarmed attacks precisely like the Body Sprouter herself. If two legs are sprouted from an object or willing creature, they can work together to move that object or creature as though a bipedal creature of her strength and land/climb speed was carrying it. For every two additional legs working together, the carrying capacity of the full set is multiplied by 1.5.
- Wing: If two wings are sprouted from an object or willing creature, they can work together to move that object or creature as though a flying creature of her strength and fly speed was carrying it. For every two additional wings working together, the carrying capacity of the full set is multiplied by 1.5.
- Fin: If two fins are sprouted from an object or willing creature, they can work together to move that object or creature as though a swimming creature of her strength and swim speed was carrying it. For every two additional fins working together, the carrying capacity of the full set is multiplied by 1.5.
- Tentacle/Tail: This body part can make natural attacks that deal 1d4 + half her Strength modifier points of bludgeoning damage. It can also grapple and trip.
- Mouth/Claw: This body part can make natural attacks that deal 1d6 + her Strength modifier points of slashing and piercing damage. If it's a mouth, it can also talk, eat, drink, and breathe. This part is three size categories smaller than her instead of two.
- Eye: This body part can see (including her racial vision abilities, like Darkvision, Low-Light Vision, and Light Blindness) and make Spot and Search checks. This part is four size categories smaller than her instead of two.
- Ear: This body part can hear and make Listen checks. This part is four size categories smaller than her instead of two.
- Nostril: This body part can use the Body Sprouter's Scent special quality. This part is four size categories smaller than her instead of two.
- Tremorsense Organ: This body part can detect using the Body Sprouter's Tremorsense. This part is four size categories smaller than her instead of two.
- Blindvision Organ: This body part can detect using the Body Sprouter's Blindsight and/or Blindsense. This part is four size categories smaller than her instead of two.
Duplication Limit: You can't have more duplicates of any one of your body parts than three times your character level. (So if you have three arms and are level 7, you can't have more than 21 copies of each arm).
Unlimited Limb Chains: At level 4, the Body Sprouter can sprout body parts on the ends of other body parts. All except the terminal part are occupied holding onto the other parts, so they cannot be used to attack. The chain is unwieldy and flexes somewhat slowly, so the end part can only move 15 feet as a move action taken by all the other parts together, and cannot be moved farther from the start part than the combined reaches of all parts other than the end part. If a body part in a Limb Chain is destroyed, all body parts further along the chain disappear.
At level 5, the end part can move 40 feet or your base land speed as a move action taken by all the other parts together, whichever is further.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 5 + |
Minimum Level | 1 + |
Rated By | Sulacu +, Eiji-kun + and Franken Kesey + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Climb +, Concentration +, Decipher Script +, Diplomacy +, Disable Device +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Knowledge +, Listen +, Search +, Sleight of Hand +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 4 + |
Summary | A character who attacks people with their limbs. Duplicates of them, that is. + |
Title | Body Sprouter + |
ToP Skill | Devices +, Enigmas +, Escape Artistry +, Intimidation +, Legerdemain +, Perception +, Psychology +, Stealth + and Survival + |
Will Save Progression | Good + |