Difference between revisions of "Body Sprouter (3.5e Class)"

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{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
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'''Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)'''<br/>
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Devices|Devices}} ([[SRD:Intelligence|Int]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Disguise|Disguise}} ([[SRD:Charisma|Cha]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Enigmas|Enigmas}} ([[SRD:Intelligence|Int]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Escape Artistry|Escape Artistry}} ([[SRD:Dexterity|Dex]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Legerdemain|Legerdemain}} ([[SRD:Dexterity|Dex]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Perception|Perception}} ([[SRD:Wisdom|Wis]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Psychology|Psychology}} ([[SRD:Intelligence|Int]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Stealth|Stealth}} ([[SRD:Dexterity|Dex]])
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{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Survival|Survival}} ([[SRD:Wisdom|Wis]])
  
 
====Class Features====
 
====Class Features====

Revision as of 21:05, 28 November 2011

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Body Sprouter

The Body Sprouter can make duplicate copies of their body parts sprout from all sorts of places.

Making a Body Sprouter

Body Sprouters.

Abilities: Body Sprouters use their Strength, Dexterity, and Constitution modifiers for their body parts.

Races: Creatures that don't have bodies see no appeal to this class.

Alignment: Any.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Simple.

Table: The Body Sprouter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Sprout Body Parts, 1 Body Part Type, Duplication Limit
2nd +1 +0 +0 +3 3 Body Part Types
3rd +2 +1 +2 +3 All Body Part Types
4th +3 +1 +1 +4
5th +3 +1 +1 +4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (History) (Int), Listen (Wis) Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)
Devices (Int) Disguise (Cha) Enigmas (Int) Escape Artistry (Dex) Legerdemain (Dex) Perception (Wis) Psychology (Int) Stealth (Dex) Survival (Wis)

Class Features

All of the following are class features of the Body Sprouter.

Weapon and Armor Proficiency: Body Sprouters are proficient with simple weapons and light armor.

Sprout Body Parts (Su): As a standard action, the Body Sprouter can create duplicates of her limbs on any surface (including characters) she can see or any surface directly beyond a surface she can see (like the other side of a wall, but not the far wall of a room she can't see). This action creates one limb per Body Sprouter level, and another limb per two character levels, and cannot create limbs beyond 10' per class level +5' per character level.

Body Sprouters can try to create body parts without other people noticing: If she does so, a simple Hide check during the action will suffice, but the standard action to create these body parts now provokes an attack of opportunity.

Limbs that ever get beyond 100' per class level +50' per character level from the Body Sprouter instantly disappear. The Body Sprouter can also choose to dismiss any number of duplicated limbs as a swift action.

All body parts the Body Sprouter generates have AC as though they were a creature two size categories smaller than her (because they are two size categories smaller than her), with her Natural, Dexterity, and Dodge bonuses to AC. They also have health equal to her Constitution bonus +1.

If a generated limb is destroyed (instead of being dismissed or disappearing due to distance), the Body Sprouter loses 2 hit points.

In order for a generated body part to take actions, the Body Sprouter must sacrifice those actions. Each sacrificed action lets all body parts she currently has created take an action of the same type (so if she sacrifices a standard action to wiggle her extra arms, all of her extra arms, eyes, tentacles, etcetera will get a standard action).

Body Part Types: At first level, the Body Sprouter can only generate one type of body part. At second level, she chooses two new types of body part that she can generate. At third level, all body part types are available to her. Since body parts are duplicates of the Body Sprouter's own, she can't generate body parts she does not have.

  • Arm: This body part can make unarmed grapple, trip, and disarm attempts. Remember that it counts as being two size categories smaller than the Body Sprouter.
  • Leg: This body part can make unarmed attacks precisely like the Body Sprouter herself. If two legs are sprouted from an object or willing creature, they can work together to move that object or creature as though a bipedal creature of her strength and land/climb speed was carrying it. For every two additional legs working together, the carrying capacity of the full set is multiplied by 1.5.
  • Wing: If two wings are sprouted from an object or willing creature, they can work together to move that object or creature as though a flying creature of her strength and fly speed was carrying it. For every two additional wings working together, the carrying capacity of the full set is multiplied by 1.5.
  • Fin: If two fins are sprouted from an object or willing creature, they can work together to move that object or creature as though a swimming creature of her strength and swim speed was carrying it. For every two additional fins working together, the carrying capacity of the full set is multiplied by 1.5.
  • Tentacle/Tail: This body part can make natural attacks that deal 1d4 + half her Strength modifier points of bludgeoning damage. It can also grapple and trip.
  • Mouth/Claw: This body part can make natural attacks that deal 1d6 + her Strength modifier points of slashing and piercing damage. If it's a mouth, it can also talk, eat, drink, and breathe.
  • Eye: This body part can see (including her racial vision abilities, like Darkvision, Low-Light Vision, and Light Blindness) and make Spot and Search checks.
  • Ear: This body part can hear and make Listen checks.
  • Nostril: This body part can use the Body Sprouter's Scent special quality.
  • Tremorsense Organ: This body part can detect using the Body Sprouter's Tremorsense.
  • Blindvision Organ: This body part can detect using the Body Sprouter's Blindsight and/or Blindsense.

Duplication Limit: You can't have more duplicates of any one of your body parts than three times your character level. (So if you have three arms and are level 7, you can't have more than 21 copies of each arm).





Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length5 +
Minimum Level1 +
Rated BySulacu +, Eiji-kun + and Franken Kesey +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAppraise +, Climb +, Concentration +, Decipher Script +, Diplomacy +, Disable Device +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Knowledge +, Listen +, Search +, Sleight of Hand +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryA character who attacks people with their limbs. Duplicates of them, that is. +
TitleBody Sprouter +
ToP SkillDevices +, Disguise +, Enigmas +, Escape Artistry +, Legerdemain +, Perception +, Psychology +, Stealth + and Survival +
Will Save ProgressionGood +