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User:Techpriest88/Canvas1

692 bytes added, 19:41, 12 November 2011
Broodling: updated aura power.
{{Author|author_name=Techpriest88|date_created=4/26/10|status=In progressJust getting started.|editing=Please suggest on talk page.}}==Infestor==The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an entourage of infested humanoids and typically fights alongside other zerg strains which it commands telepathically. Despite its bulk, the infestor has evolved the ability to burrow swiftly and silently through the ground. Its greatest strength by far, however, is the terrifying arsenal of powers that it uses to hinder and subvert enemies of the Swarm.
[[Image:Infestor.jpg|thumb|right|An infestor is the last sight many have seen... with human eyes.]]==Queen==
{{4e Creature Top
|name=InfestorQueen|level=16?|role=Elite ControlerArtillery (Leader)
|size=Huge
|origin=aberrant
|type=magical beast
|keywords=zerg
|xp=1400?|initiative=+12?|senses=Perception +15?, darkvision, tremorsense 10|aura1=|aurakeyword1=|aurarange1=|auraeffect1=|aura2=|aurakeyword2=|aurarange2=|auraeffect2=
|special=
|effect=
|hp=157?|bloodied=78?|ac=30?|fortitude=28?|reflex=27?|will=30?
|immune/resist/vulnerable=
|savingthrows=+2|speed=4 (6, 6 burrowon ''creep'')|actionpoints=1
}}
{{4e Creature Bar MM3|action=Standard}}
{{4e Creature Power MM3
|type={{RBM}}|name=Neural ParasiteClaws|keywords=charm, disease, psychic|recharge=EncounterAt-Will|effect=''Attack:'' '''Range 5Melee 3''' (two attacks, one creatureor two creatures); +20 ? vs. WillAC<br />''Hit:'' 4d8 + 6 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends both).<br />''First failed save:'' The target is instead dominated and takes ongoing 10 psychic [low] damage (save ends both).<br />''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts ''zerg infestation'' (see below).
}}
{{4e Creature Power MM3
|type={{AR}}|name=Fungal GrowthAcid Spines|keywords=acid, poison, zone|recharge=Recharge {{5}} {{6}}At-Will|effect=''Attack:'' '''Area burst 2 within Range 10''' (enemies in burstone creature); +20 ? vs. ReflexAC<br />''Hit:'' 2d8 + 3 [med] acid and poison damage, and the target is immobilized until the end of the infestor's next turn.<br />''Effect:'' The burst creates a zone that lasts until the end of the infestor's next turn. Any enemy that enters the zone or starts its turn there takes 10 acid and poison damage, and is slowed until it exits the zone.<br />''Sustain Minor:'' The zone persists.
}}
{{4e Creature Power MM3
|type=
|name=Queen's Command Infested
|keywords=
|recharge=At-Will
|effect=''Effect:'' An infested defender within ally of the queen's level or lower with 10 squares of the infestor moves up to half its speed gains 5 temporary hit points and makes a melee basic attack as a free action.
}}
{{4e Creature Bar MM3|action=Move}}
{{4e Creature Power MM3
|type={{R}}|name=Spawn InfestedBroodling
|keywords=
|recharge=Recharge {{4}} {{5}} {{6}}Encounter|effect=''EffectAttack:'' An infested defender '''Range 5''' (see belowone creature) appears in an unoccupied space within 3 squares of ; +? vs. Fortitude<br />''Hit:'' ? damage, the infestor target is dazed and acts immediately after the infestortakes ongoing ? damage (save ends both). An infested defender created in this way is added to the infestor<br />''First failed save:'s personal entourage and does not contribute to an encounter's experience totalThe target is instead stunned.<br />''SpecialSecond failed save:'' This power cannot be used if Two ''broodlings'' appear on the infestor's personal entourage contains infested defendersbattlefield in unoccupied spaces adjacent to the target and the target dies. (Epic Tier only.)
}}
{{4e Creature Bar MM3|action=ImmediateMove}}
{{4e Creature Power MM3
|type={{M}}|name=Fungal GoutBurrow|keywords=acid, poison
|recharge=At-Will
|effect=''TriggerEffect:'' An enemy moves adjacent The queen has concealment and may make Stealth checks to the infestoravoid notice. Moving or attacking ends this effect.<br />''AttackSpecial:'' If on '''Melee 1creep''' (triggering enemy); +20 vs. Reflex<br />''Hit:'' 2d8 + 3 acid and poison damage, and the target take a -2 penalty to attack rolls until the end of the infestor's next turnqueen instead has total concealment.
}}
{{4e Creature Bar MM3|titleaction=TraitsMinor}}
{{4e Creature Power MM3
|type=
|name=Personal EntourageTransfusion|keywords=healing|recharge=Recharge {{5}} {{6}}|effect=The infestor begins each encounter with a personal entourage consisting ''Effect:'' One ally of 4 infested defenders. These defenders do not contribute to an encounterthe queen's experience totallevel or lower within 10 squares spends a healing surge.
}}
{{4e Creature Bottom MM3
|skills=Arcana +?, Dungeoneering +20?, Heal +20, Stealth +17|feats=?|strength=19|strbonus=+12|dexterityconstitution=18|dexbonusconbonus=+12|wisdomdexterity=24|wisbonusdexbonus=+15|constitutionintelligence=21|conbonusintbonus=+13|intelligencewisdom=11|intbonuswisbonus=+8|charisma=6|chabonus=+6
|alignment=Unaligned
|languages=Telepathy 20 (''zerg'' only)--
}}
===Infestor Tactics===
The infestor approaches with surprise, if possible, burrowing up from beneath. It immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack and uses an action point to use ''fungal growth''. On subsequent rounds, it unleashes ''fungal growth'' as often as possible, commanding its minions to fight for it when it cannot. The infestor stays out of melee, if possible, spawning more defenders if they all die. If it runs out of allies and cannot spawn minions, the infestor will burrow and flee, engaging at a later time with reinforcements.
===Infestor LoreQueen Tactics===A character knows As one of the following information with a successful Nature check.:'''DC 15:''' Infestors are grotesquemore intelligent zerg strains, burrowing monstrosities that infest queens often direct their victims, making them slaves allies when encountered in the field. They prefer to stay behind the swarm. Infestors rely heavily on front lines, using their minions, as they are vulnerable reach and ranged attacks to attack in close quartersstrike at enemies from a safe distance.:'''DC 20:''' Slaying an infestor's minions is no guarantee of peace, since it always seems They tend to have more tucked away the wounded in its massive body. The infestor is combat, able to bestow its putrid corruption upon its surroundings, making the very earth poisonousrestore them to peak fighting condition almost instantly.:'''DC 25:''' Using The cunning of a specialized tentacle on its backqueen should never be underestimated, as they are the infestor can overwhelm a living creature's mind, bringing it under the infestor's sway. A terrible fate awaits any who aren't granted masterminds behind the mercy evolution of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into another of it's servantsSwarm.
 ==Infested DefenderRoach==
{{4e Creature Top
|name=Infested DefenderRoach|level=16?|role=Minion Soldier|size=MediumLarge
|origin=aberrant
|type=humanoidbeast
|keywords=zerg
|xp=350?|initiative=+12?|senses=Perception +11, ?; darkvision|aura1=|aurakeyword1=|aurarange1=|auraeffect1=|aura2=|aurakeyword2=|aurarange2=|auraeffect2=|special=|effect=|hp=1?|bloodied=Minion?|ac=32[high]|fortitude=28[high]|reflex=27[low]|will=26[med]
|immune/resist/vulnerable=
|speed=4 [6, burrow 6 (Paragon Tier.)]
|savingthrows=
|speed=6
|actionpoints=
}}
{{4e Creature Bar MM3|title=Traits}}
{{4e Creature Power MM3
|name=Regeneration
|keywords=healing
|effect=At the beginning of its turn, as long as it has at least 1 hit point, the roach regains 5 hit points. [If it is completely underground, the roach instead regains 10 hit points. (Paragon tier only.)]
}}
{{4e Creature Power MM3
|name=Glial Reconstitution
|effect=The roach gains a +2 bonus to attack and damage rolls with opportunity attacks. (Paragon Tier only.)
}}
{{4e Creature Bar MM3|action=Standard}}
{{4e Creature Power MM3
|type={{BR}}
|name=Acid Saliva
|keywords=acid
|recharge=At-Will
|effect=''Attack:'' '''Range 3''' (one creature); +? vs. Reflex<br />''Hit:'' [med] acid damage.
}}
{{4e Creature Power MM3
|type={{BM}}
|name=GrappleClaws
|keywords=
|recharge=At-Will
|effect=''Attack:'' '''Melee 1''' (one creature); +23 ? vs. AC<br />''Hit:'' 16 [med] damage, and the target is grabbedmarked until the end of its next turn.
}}
{{4e Creature Bar MM3|action=Free}}
{{4e Creature Power MM3
|type={{C}}
|name=Death BurstAmbushing Spray
|keywords=acid
|recharge=Encounter
|effect=''Requires:'' The roach is completely underground, adjacent to the surface.<br />''Effect:'' The roach shifts 2 squares, ending this move completely above ground, and makes the following attack.<br />''Attack:'' '''Close blast 2''' (enemies in blast); +? vs. Reflex<br />''Hit:'' ? acid damage, and the target is blinded until the end of the roach's next turn. (Epic Tier only.)
}}
{{4e Creature Bar MM3|action=Move}}
{{4e Creature Power MM3
|name=Burrow
|recharge=At-Will
|effect=''TriggerEffect:'' The defender is reduced roach has concealment and may make Stealth checks to 0 hit pointsavoid notice. Moving or attacking ends this effect.<br />''AttackSpecial:'' If on '''Close burst 1'creep'' , the roach instead has total concealment. (enemies in burst); +21 vs. Reflex<br />''Hit:'' 16 acid damageHeroic Tier only. If the target was grabbed by the infested defender, it also takes ongoing 5 acid damage (save ends).
}}
{{4e Creature Bar MM3|action=Triggered}}
{{4e Creature Power MM3
|type={{M}}
|name=Impenetrable Line
|keywords=
|recharge=At-Will
|effect=''Trigger:'' An enemy shifs from a square the roach threatens.<br />''Effect (opportunity action):'' The roach makes a melee basic attack against the triggering enemy.}}
{{4e Creature Bottom MM3
|skills=Endurance ?, Stealth ? (+? when burrowing)|constitution=?|featsconbonus=+?|strength=24?|strbonus=+15?|dexterity=18?|dexbonus=+12?|wisdomintelligence=17?|wisbonusintbonus=+11?|constitutionwisdom=21?|conbonus=+13|intelligence=8|intbonuswisbonus=+7?|charisma=6?|chabonus=+6?
|alignment=Unaligned
|languages=--
}}
==Encounter Groups=Roach Lore===Infestors Roaches are encountered a squat, six-legged zerg strain. Their thick armored hide allows them to take a great deal of punishmend. One of their most unique qualities is the startling speed with other which thier wounds regenerate. While zerg in general heal quickly, one can watch as muscle, sinew, and always accompanied by an entourage even a roach's armored shell mends itself. The process works even more swiftly when they burrow, gaining but a momentary reprieve to focus on healing. In addition to this, roaches are able to spit their acidic saliva over short distances, showering enemies in corrosive goo that can work its way through even enchanted steel. They are far from helpless in close quarters, sporting a pair of infestedvicious claws on their carapace which they use to devestating effect on any seeking to bypass them.
===Level <!--EL--> Encounter (XP <!--XP value-->)Roach Tactics===* <!--First creature-->* <!--Second creature--><!--Repeat as necessary-->Roaches are found at the front line of any engagement. They rely on their remarkably resilience and regeneration to keep them in the fight, often placing themselve in dangerous positions to limit the mobility of thier enemies. They aren't the swiftest strain in the Swarm, at least in younger hive clusters, but oftentimes they evolve a more reactive nervous system, allowing them to think and move more quickly. Eventually, they can even gain tunneling claws, allowing them to move swiftly underground. This makes them an ideal escort for infestors, allowing both to appear seemingly out of nowhere.
<!--Repeat encounter group as necessary-->
==Zerg InfestationMiscelaneous Powers==Those drawn into the infestor's corrupted body All zerg are immediately infestedquite receptive to mental influence by nature. They begin hearing This psionic sensetivity is what makes the whispers Swarm function, however, it has the consequence of the zerg hive mind, making it difficult them weak to work at cross-purposes attacks against their Will defense. The counterbalance to this weakness is that the Swarm jealously guards its willown. They become ill as their bodies begin to mutateThe zerg hivemind is a psionic entity of overwhelming power, lacking being largely responsible for the direction infestation of an infestor thoughnew species. Before a species of interest can be added to the Swarm, it can only go so farmust be broken - subjugated to the will of the hivemind. Veins The influence of a yellow-brown hue run beneath their skin, forming a laticework the hivemind is always present in the form of corrupted tissuethe overlords, their eyes becoming orange as putridqueens, black fluids leak from every orificeand infestors who watch over the lesser strains. Finally thier mind is overcome and they fall under These wardens act as living conduits for the sway consciousness of the hive mindhivemind, seeking to complete their transformation. Their bonds of friendship reinforcing its hold over its subjects and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of fortifying their newfound alegiance to the swarmminds against outside influence.
''These powers are just conceptual at the moment, but I plan to do something with them eventually.''
<br />'''Conduit of the Hivemind''': A zerg ally of the overlord's level or lower within [range] makes a saving throw against a dazing, stunning, or dominating effect.
<br />'''Swarm Consciousness''': Aura 10 - Each allied zerg within the aura gains a +2 bonus to its Will defense. If at least one allied zerg within the aura is aware of an enemy, they all are. (This defense bonus does not stack and will be already reflected in the overlord's statblock.)
==Broodling=={{4e DiseaseCreature Top|name=Broodling|level=?|role=Brute Minion|size=Small|origin=aberrant|type=Diseasebeast|keywords=zerg|xp=?|initiative=+?|namesenses=Perception +?, darkvision|special=|effect=|hp=3|bloodied=Minion|ac=Zerg Infestation?|levelfortitude=16?|flavorreflex=Victims feel a outside presence influencing their minds even as their bodies rebel. ?|attackwill=See [[User:Techpriest88?|immune/resist/Canvas1vulnerable=|speed=8|infestor]].savingthrows=|actionpoints=}}{{4e Creature Bar MM3|title=Traits}}{{4e Creature Power MM3|type=|name=Degeneration|keywords=|endurancerecharge=Improve DC 29, maintain DC 26, worsen DC 25 or lower|effect1effect=The target regains broodling loses 1 hit point at the lost healing surge and initial effect's penalty becomes -beginning of its turn.}}{{4e Creature Power MM3|aura=1.|initial name=Frenzied Swarm|keywords=|effect=The target loses a healing surge and Any enemy that begins its turn within this aura takes a -2 penalty damage equal to the number of broodlings adjacent to attacks that include a zerg creature as a targetit. (This effect does not stack.)}}{{4e Creature Bar MM3|action=Standard}}{{4e Creature Power MM3|type={{BM}}|name=Claws|keywords=|effect2recharge=The target loses an additional healing surge and the initial effect's penalty becoms At-3.Will|effect3effect=The target must make a saving throw when attempting to attack a zerg creature ''Attack:'' '''Melee 1''' (once per one creature) or be unable to attack that creature during the encounter; +? vs. AC<br />''Hit:'' [low] damage.}}{{4e Creature Bottom MM3|skills=None|strength=|strbonus=+|constitution=|conbonus=+|dexterity=|dexbonus=+|intelligence=|intbonus=+|wisdom=|wisbonus=+|charisma=|chabonus=+|alignment=Unaligned|final statelanguages=The target is dazed. It does everything in its power to seek out and offer itself to agents of the Swarm.--
}}
 
===Broodling Tactics===
Broodlings only live a few rounds, regardless of whether or not they take damage. They are very direct creatures - lacking the guile and patience for subtlety - and attack whatever is nearest at hand until either it or they are dead.
 
==Queen Lore==
A character knows the following information with a successful Arcana check.
:'''DC 15:'''
:'''DC 20:'''
:'''DC 25:'''
 
 
==Encounter Groups==
Queens are typically encountered within a zerg hive cluster or supporting other zerg and infested.
 
===Level ? Encounter (XP ?)===
*
*
*
 
==Souces==
StarCraft Wiki: [http://starcraft.wikia.com/wiki/InfestorQueen Queen] StarCraft Wiki: Infestor
----
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