Difference between revisions of "User:Techpriest88/Canvas1"
Techpriest88 (talk | contribs) m (→Queen: nitpick.) |
Techpriest88 (talk | contribs) (added roach rough draft, modified queen) |
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}} | }} | ||
{{4e Creature Power MM3 | {{4e Creature Power MM3 | ||
− | |type= | + | |type= |
− | |name= | + | |name=Queen's Command |
|keywords= | |keywords= | ||
− | |recharge= | + | |recharge=At-Will |
− | |effect='' | + | |effect=''Effect:'' An ally of the queen's level or lower with 10 squares gains 5 temporary hit points and makes a basic attack as a free action. |
}} | }} | ||
− | |||
{{4e Creature Power MM3 | {{4e Creature Power MM3 | ||
|type={{R}} | |type={{R}} | ||
Line 55: | Line 54: | ||
|keywords= | |keywords= | ||
|recharge=Encounter | |recharge=Encounter | ||
− | |effect=''Attack:'' '''Range 5''' (one creature); +? vs. Fortitude<br />''Hit:'' ? damage, the target is dazed and takes ongoing ? damage (save ends both).<br />''First failed save:'' The target is instead stunned.<br />''Second failed save:'' Two ''broodlings'' appear on the battlefield in unoccupied spaces adjacent to the target and the target dies. | + | |effect=''Attack:'' '''Range 5''' (one creature); +? vs. Fortitude<br />''Hit:'' ? damage, the target is dazed and takes ongoing ? damage (save ends both).<br />''First failed save:'' The target is instead stunned.<br />''Second failed save:'' Two ''broodlings'' appear on the battlefield in unoccupied spaces adjacent to the target and the target dies. (Epic Tier only.) |
− | }} | + | }} |
{{4e Creature Bar MM3|action=Move}} | {{4e Creature Bar MM3|action=Move}} | ||
{{4e Creature Power MM3 | {{4e Creature Power MM3 | ||
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|keywords= | |keywords= | ||
|recharge=At-Will | |recharge=At-Will | ||
− | |effect=''Effect:'' The queen has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.<br />''Special:'' If on ''creep'', the queen instead has total concealment. | + | |effect=''Effect:'' The queen has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.<br />''Special:'' If on ''creep'', the queen instead has total concealment. |
}} | }} | ||
{{4e Creature Bar MM3|action=Minor}} | {{4e Creature Bar MM3|action=Minor}} | ||
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}} | }} | ||
{{4e Creature Bottom MM3 | {{4e Creature Bottom MM3 | ||
− | |skills=Heal +? | + | |skills=Arcana +?, Dungeoneering +?, Heal +? |
|strength= | |strength= | ||
|strbonus=+ | |strbonus=+ | ||
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|languages=-- | |languages=-- | ||
}} | }} | ||
+ | |||
===Queen Tactics=== | ===Queen Tactics=== | ||
− | Tactics | + | As one of the more intelligent zerg strains, queens often direct their allies when encountered in the field. They prefer to stay behind the front lines, using their reach and ranged attacks to strike at enemies from a safe distance. They tend to the wounded in combat, able to restore them to peak fighting condition almost instantly. The cunning of a queen should never be underestimated, as they are the masterminds behind the evolution of the Swarm. |
+ | |||
+ | |||
+ | ==Roach== | ||
+ | {{4e Creature Top | ||
+ | |name=Roach | ||
+ | |level=? | ||
+ | |role=Soldier | ||
+ | |size=Large | ||
+ | |origin=aberrant | ||
+ | |type=beast | ||
+ | |keywords=zerg | ||
+ | |xp=? | ||
+ | |initiative=+? | ||
+ | |senses=Perception +?; darkvision | ||
+ | |hp=? | ||
+ | |bloodied=? | ||
+ | |ac=[high] | ||
+ | |fortitude=[high] | ||
+ | |reflex=[low] | ||
+ | |will=[med] | ||
+ | |immune/resist/vulnerable= | ||
+ | |speed=4 [6, burrow 6 (Paragon Tier.)] | ||
+ | |savingthrows= | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|title=Traits}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |name=Regeneration | ||
+ | |keywords=healing | ||
+ | |effect=At the beginning of its turn, as long as it has at least 1 hit point, the roach regains 5 hit points. [If it is completely underground, the roach instead regains 10 hit points. (Paragon tier only.)] | ||
+ | }} | ||
+ | {{4e Creature Power MM3 | ||
+ | |name=Glial Reconstitution | ||
+ | |effect=The roach gains a +2 bonus to attack and damage rolls with opportunity attacks. (Paragon Tier only.) | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Standard}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{BR}} | ||
+ | |name=Acid Saliva | ||
+ | |keywords=acid | ||
+ | |recharge=At-Will | ||
+ | |effect=''Attack:'' '''Range 3''' (one creature); +? vs. Reflex<br />''Hit:'' [med] acid damage. | ||
+ | }} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{BM}} | ||
+ | |name=Claws | ||
+ | |keywords= | ||
+ | |recharge=At-Will | ||
+ | |effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' [med] damage, and the target is marked until the end of its next turn. | ||
+ | }} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{C}} | ||
+ | |name=Ambushing Spray | ||
+ | |keywords=acid | ||
+ | |recharge=Encounter | ||
+ | |effect=''Requires:'' The roach is completely underground, adjacent to the surface.<br />''Effect:'' The roach shifts 2 squares, ending this move completely above ground, and makes the following attack.<br />''Attack:'' '''Close blast 2''' (enemies in blast); +? vs. Reflex<br />''Hit:'' ? acid damage, and the target is blinded until the end of the roach's next turn. (Epic Tier only.) | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Move}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |name=Burrow | ||
+ | |recharge=At-Will | ||
+ | |effect=''Effect:'' The roach has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.<br />''Special:'' If on ''creep'', the roach instead has total concealment. (Heroic Tier only.) | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Triggered}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{M}} | ||
+ | |name=Impenetrable Line | ||
+ | |keywords= | ||
+ | |recharge=At-Will | ||
+ | |effect=''Trigger:'' An enemy shifs from a square the roach threatens.<br />''Effect (opportunity action):'' The roach makes a melee basic attack against the triggering enemy.}} | ||
+ | {{4e Creature Bottom MM3 | ||
+ | |skills=Endurance ?, Stealth ? (+? when burrowing) | ||
+ | |constitution=? | ||
+ | |conbonus=+? | ||
+ | |strength=? | ||
+ | |strbonus=+? | ||
+ | |dexterity=? | ||
+ | |dexbonus=+? | ||
+ | |intelligence=? | ||
+ | |intbonus=+? | ||
+ | |wisdom=? | ||
+ | |wisbonus=+? | ||
+ | |charisma=? | ||
+ | |chabonus=+? | ||
+ | |alignment=Unaligned | ||
+ | |languages=-- | ||
+ | }} | ||
+ | |||
+ | ===Roach Tactics=== | ||
+ | Roaches are found at the front line of any engagement. They are remarkably resilient, much like their namesake, able to swiftly regenerate any wounds they take. The healing process works much quicker when they are burrowed, whether moving underground or simply hiding. They aren't the swiftest strain in the Swarm, at least in younger hive clusters, but oftentimes they evolve a more reactive nervous system, allowing them to think and move more quickly. Eventually, they can even gain tunneling claws, allowing them to burrow swiftly underground. This makes them an ideal escort for infestors, allowing both to appear seemingly out of nowhere. | ||
+ | |||
==Broodling== | ==Broodling== | ||
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|will=? | |will=? | ||
|immune/resist/vulnerable= | |immune/resist/vulnerable= | ||
+ | |speed=8 | ||
|savingthrows= | |savingthrows= | ||
− | |||
|actionpoints= | |actionpoints= | ||
}} | }} | ||
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|languages=-- | |languages=-- | ||
}} | }} | ||
+ | |||
===Broodling Tactics=== | ===Broodling Tactics=== | ||
Broodlings only live a few rounds, regardless of whether or not they take damage. They are very direct creatures - lacking the guile and patience for subtlety - and attack whatever is nearest at hand until either it or they are dead. | Broodlings only live a few rounds, regardless of whether or not they take damage. They are very direct creatures - lacking the guile and patience for subtlety - and attack whatever is nearest at hand until either it or they are dead. |
Revision as of 00:39, 3 November 2011
Just getting started...
Contents
Queen
Queen Tactics
As one of the more intelligent zerg strains, queens often direct their allies when encountered in the field. They prefer to stay behind the front lines, using their reach and ranged attacks to strike at enemies from a safe distance. They tend to the wounded in combat, able to restore them to peak fighting condition almost instantly. The cunning of a queen should never be underestimated, as they are the masterminds behind the evolution of the Swarm.
Roach
Roach Tactics
Roaches are found at the front line of any engagement. They are remarkably resilient, much like their namesake, able to swiftly regenerate any wounds they take. The healing process works much quicker when they are burrowed, whether moving underground or simply hiding. They aren't the swiftest strain in the Swarm, at least in younger hive clusters, but oftentimes they evolve a more reactive nervous system, allowing them to think and move more quickly. Eventually, they can even gain tunneling claws, allowing them to burrow swiftly underground. This makes them an ideal escort for infestors, allowing both to appear seemingly out of nowhere.
Broodling
Broodling Tactics
Broodlings only live a few rounds, regardless of whether or not they take damage. They are very direct creatures - lacking the guile and patience for subtlety - and attack whatever is nearest at hand until either it or they are dead.
Queen Lore
A character knows the following information with a successful Arcana check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Queens are typically encountered within a zerg hive cluster or supporting other zerg and infested.
Level ? Encounter (XP ?)
Souces
StarCraft Wiki: Queen
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