Difference between revisions of "User:YX33A/Ferret Sandbox"

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Line 51: Line 51:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-  
 
|-  
|1st|| class="left" | + || + || + || +
+
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | Rad-Regeneration, Forward Compatible Training
 
|
 
|
 
|-
 
|-
|2nd|| class="left" | + || + || + || +
+
|2nd|| class="left" | +1 || +0 || +0 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Xeno-Adaptation, Bio-Energy Reserve, Rad-Blast
 
|
 
|
 
|-  
 
|-  
|3rd|| class="left" | + || + || + || +
+
|3rd|| class="left" | +1 || +1 || +1 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | True Xeno, Deus Ex Xeno, To the Stars!
 
|
 
|
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
 
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
{{3.5e Skills|Appraise,
+
{{3.5e Skills|Autohypnosis,  
Autohypnosis,
 
Balance,
 
Bluff,
 
Climb,  
 
 
Concentration,  
 
Concentration,  
Control Shape,
 
 
Craft,  
 
Craft,  
Decipher Script,
 
Diplomacy,
 
Disable Device,
 
Disguise,
 
Escape Artist,
 
Forgery,
 
Gather Information,
 
Handle Animal,
 
Heal,
 
Hide,
 
Iajitsu Focus,
 
Intimidate,
 
Jump,
 
 
Knowledge,  
 
Knowledge,  
 
Listen,
 
Listen,
Martial Lore
 
Move Silently,
 
Open Lock,
 
Perform,
 
 
Psicraft,  
 
Psicraft,  
 
Profession,  
 
Profession,  
Ride,
 
 
Search,  
 
Search,  
Sense Motive,
 
Sleight of Hand,
 
Speak Language,
 
Spellcraft,
 
 
Spot,  
 
Spot,  
Survival,
+
Survival}}
Swim,
 
Truespeak,
 
Tumble,
 
Use Magic Device,
 
Use Psionic Device,
 
Use Rope}}
 
 
|}
 
|}
  

Latest revision as of 02:56, 31 October 2011

FULL STEAM AHEAD!


Homebrew.png
Author: YX33A (talk)
Date Created: 10/29/11
Status: IT'S ON A SANDBOX PAGE!
Editing: KEEP OUT OF MY SANDBOX, I'M WORKING HERE!
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Psifelid Xenostrain[edit]

Most races suffer a slow, wasting death when they get too close to Darklight ore. Yet Psifelid get too close, they tend to mutate randomly, often resulting in a misshapen corpse with extra limbs. Yet one creative Psifelid tried to control the mutations, and succeeded, becoming Immune to the harmful effects of Darklight ore. But this was not the only thing they gained. They developed new powers, and thus the first Xenostrain Psifelid was created.

Making a Psifelid Xenostrain[edit]

Psifelid Xenostrain are Psifelid still, and thus are Powerful Manifesters in their own right. They develop abilities which let them serve as a Blaster, and they develop powers which tie them to the stars, becoming Xenotheric creatures in their own right. They usually continue serving the party as they did before they "Evolved".

Abilities: As a Manifester, a Psifelid Xenostrain should have their highest stat as their main Manifester stat. In fact, they should just keep their stats like a normal member of their main class.


Alignment: Any.

Table: The Psifelid Xenostrain

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Rad-Regeneration, Forward Compatible Training
2nd +1 +0 +0 +3 Xeno-Adaptation, Bio-Energy Reserve, Rad-Blast
3rd +1 +1 +1 +3 True Xeno, Deus Ex Xeno, To the Stars!

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Concentration (Con), Craft (Int), Knowledge (Int), Listen (Wis), Psicraft (Int), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spellcasting: <-Delete this section if this class does not stack with an existing spellcasting class->

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.