Difference between revisions of "User:YX33A/Ferret Sandbox"
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− | + | FULL STEAM AHEAD! | |
+ | |||
+ | |||
+ | {{author | ||
+ | |author_name=YX33A | ||
+ | |date_created=10/29/11 | ||
+ | |status=IT'S ON A SANDBOX PAGE! | ||
+ | |editing=KEEP OUT OF MY SANDBOX, I'M WORKING HERE! | ||
+ | |balance=Rogue | ||
+ | }} | ||
+ | <div class="blank"> | ||
+ | {{#set:Summary=Most species die when they get too close to Darklight ore. Some Psifelids become something... Different. | ||
+ | |Length=3 | ||
+ | |Base Attack Bonus Progression=Poor | ||
+ | |Fortitude Save Progression=Poor | ||
+ | |Reflex Save Progression=Poor | ||
+ | |Will Save Progression=Good | ||
+ | |Class Ability=Psionics | ||
+ | |Class Ability Progression=Full | ||
+ | }} | ||
+ | |||
+ | {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} | ||
+ | </div> | ||
+ | |||
+ | <!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] --> | ||
+ | |||
+ | ==Psifelid Xenostrain== | ||
+ | |||
+ | Most races suffer a slow, wasting death when they get too close to Darklight ore. Yet Psifelid get too close, they tend to mutate randomly, often resulting in a misshapen corpse with extra limbs. Yet one creative Psifelid tried to control the mutations, and succeeded, becoming Immune to the harmful effects of Darklight ore. But this was not the only thing they gained. They developed new powers, and thus the first Xenostrain Psifelid was created. | ||
+ | |||
+ | ===Making a Psifelid Xenostrain=== | ||
+ | |||
+ | Psifelid Xenostrain are Psifelid still, and thus are Powerful Manifesters in their own right. They develop abilities which let them serve as a Blaster, and they develop powers which tie them to the stars, becoming Xenotheric creatures in their own right. They usually continue serving the party as they did before they "Evolved". | ||
+ | |||
+ | '''Abilities:''' As a Manifester, a Psifelid Xenostrain should have their highest stat as their main Manifester stat. In fact, they should just keep their stats like a normal member of their main class. | ||
+ | |||
+ | |||
+ | '''Alignment:''' Any. | ||
+ | |||
+ | {| class="zebra d20" | ||
+ | |+ | ||
+ | <div>{{Anchor|Table: The Psifelid Xenostrain}}</div> | ||
+ | Hit Die: d6 | ||
+ | |- | ||
+ | ! rowspan="2" | Level | ||
+ | ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] | ||
+ | ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s | ||
+ | ! rowspan="2" | Special | ||
+ | ! rowspan="2" | [[#Spellcasting|Spellcasting]] | ||
+ | |- | ||
+ | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
+ | |- | ||
+ | |1st|| class="left" | +0 || +0 || +0 || +2 | ||
+ | | class="left" | Rad-Regeneration, Forward Compatible Training | ||
+ | | | ||
+ | |- | ||
+ | |2nd|| class="left" | +1 || +0 || +0 || +3 | ||
+ | | class="left" | Xeno-Adaptation, Bio-Energy Reserve, Rad-Blast | ||
+ | | | ||
+ | |- | ||
+ | |3rd|| class="left" | +1 || +1 || +1 || +3 | ||
+ | | class="left" | True Xeno, Deus Ex Xeno, To the Stars! | ||
+ | | | ||
+ | |- class="noalt" | ||
+ | | colspan="42" class="skill" | | ||
+ | '''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> | ||
+ | <!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | ||
+ | {{3.5e Skills|Autohypnosis, | ||
+ | Concentration, | ||
+ | Craft, | ||
+ | Knowledge, | ||
+ | Listen, | ||
+ | Psicraft, | ||
+ | Profession, | ||
+ | Search, | ||
+ | Spot, | ||
+ | Survival}} | ||
+ | |} | ||
+ | |||
+ | ====Class Features==== | ||
+ | |||
+ | All of the following are class features of the <-class name->. | ||
+ | |||
+ | '''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. | ||
+ | |||
+ | '''{{Anchor|Spellcasting}}:''' <-Delete this section if this class does not stack with an existing spellcasting class-> | ||
+ | |||
+ | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> | ||
+ | |||
+ | '''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information-> | ||
+ | |||
+ | '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information-> | ||
+ | |||
+ | '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information-> | ||
+ | |||
+ | '''{{Anchor|<-class feature->}}:''' <-class feature game rule information-> | ||
+ | |||
+ | ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->. | ||
+ | |||
+ | <-Lather, rinse...-> | ||
+ | |||
+ | <-... repeat as necessary.-> | ||
+ | |||
+ | ====Ex-<-pluralized class name->==== | ||
+ | |||
+ | <-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->. | ||
+ | |||
+ | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW | ||
+ | ===Campaign Information=== | ||
+ | REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW --> | ||
+ | |||
+ | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION | ||
+ | ====Playing a <-class name->==== | ||
+ | |||
+ | '''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->. | ||
+ | |||
+ | '''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->. | ||
+ | |||
+ | '''Combat:''' <-Typical role in combat->. | ||
+ | |||
+ | '''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->. | ||
+ | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION --> | ||
+ | |||
+ | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION | ||
+ | ====<-pluralized class name-> in the World==== | ||
+ | |||
+ | {{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}} | ||
+ | |||
+ | <-Where characters of this class fit in a d20 world.-> | ||
+ | |||
+ | '''Daily Life:''' <-day in the life of a character of this class->. | ||
+ | |||
+ | '''Notables:''' <-notable NPCs of this class->. | ||
+ | |||
+ | '''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->. | ||
+ | |||
+ | '''NPC Reactions:''' <-How NPCs react to PCs of this class->. | ||
+ | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION --> | ||
+ | |||
+ | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION | ||
+ | ====<-class name-> Lore==== | ||
+ | |||
+ | Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. | ||
+ | |||
+ | {| class="zebra d20" | ||
+ | |+ <-the appropriate skills-> | ||
+ | ! DC || class="left" | Result | ||
+ | |- | ||
+ | | 5 || class="left" | <-common knowledge->. | ||
+ | |- | ||
+ | | 10 || class="left" | <-not so common knowledge->. | ||
+ | |- | ||
+ | | 15 || class="left" | <-rare information->. | ||
+ | |- " | ||
+ | | 20 || class="left" | <-very rare information->. | ||
+ | |} | ||
+ | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION --> | ||
+ | |||
+ | <!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION | ||
+ | ====<-pluralized class name-> in the Game==== | ||
+ | |||
+ | <-How characters of this class fit in the game (PC and NPC) and what roles they play.-> | ||
+ | |||
+ | '''Adaptation:''' <-Possible variant conceptions of this class.->. | ||
+ | |||
+ | '''Sample Encounter:''' <-DM placement for NPCs of this class.->. | ||
+ | |||
+ | ''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | {{3.5e Racial Paragon Classes Breadcrumb}} | ||
+ | [[Category:3.5e]] | ||
+ | [[Category:User]] | ||
+ | [[Category:Class]] | ||
+ | [[Category:Racial Paragon Class]] |
Latest revision as of 02:56, 31 October 2011
FULL STEAM AHEAD!
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Contents
Psifelid Xenostrain[edit]
Most races suffer a slow, wasting death when they get too close to Darklight ore. Yet Psifelid get too close, they tend to mutate randomly, often resulting in a misshapen corpse with extra limbs. Yet one creative Psifelid tried to control the mutations, and succeeded, becoming Immune to the harmful effects of Darklight ore. But this was not the only thing they gained. They developed new powers, and thus the first Xenostrain Psifelid was created.
Making a Psifelid Xenostrain[edit]
Psifelid Xenostrain are Psifelid still, and thus are Powerful Manifesters in their own right. They develop abilities which let them serve as a Blaster, and they develop powers which tie them to the stars, becoming Xenotheric creatures in their own right. They usually continue serving the party as they did before they "Evolved".
Abilities: As a Manifester, a Psifelid Xenostrain should have their highest stat as their main Manifester stat. In fact, they should just keep their stats like a normal member of their main class.
Alignment: Any.
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Rad-Regeneration, Forward Compatible Training | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Xeno-Adaptation, Bio-Energy Reserve, Rad-Blast | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | True Xeno, Deus Ex Xeno, To the Stars! | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spellcasting: <-Delete this section if this class does not stack with an existing spellcasting class->
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->[edit]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.