Difference between revisions of "Zeitgeist (3.5e Race)"

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* {{Property Link|Racial Ability Adjustments|SRD:Strength|-4 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-4 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+4 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+8 Charisma}}: Why be physical if one can make others do the job.
 
* {{Property Link|Racial Ability Adjustments|SRD:Strength|-4 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-4 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+4 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+8 Charisma}}: Why be physical if one can make others do the job.
* [[Type::Aberration]] ({{Property Link|Subtype|Bug (3.5e Subtype)|Bug}}, {{Property Link|Subtype|SRD:Evil Subtype|Evil}}, {{Property Link|Subtype|Xenoblooded (3.5e Creature Subtype)|Xenoblooded}})
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* [[Type::Aberration]] ({{Property Link|Subtype|SRD:Evil Subtype|Evil}}, {{Property Link|Subtype|Xenoblooded (3.5e Creature Subtype)|Xenoblooded}})
 
* {{Racial Size|Medium|Zeitgeist}}  
 
* {{Racial Size|Medium|Zeitgeist}}  
 
* Powerful Bulk: The bulk of zeitgeists lets them function in many ways as if they were one [[SRD:Size Category|size category]] larger. Whenever a zeitgeist is subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple]] checks, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), the zeitgeist is treated as one size larger if doing so is advantageous to him. A zeitgeist is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect him. However, his space and reach remain those of a creature of his actual size. Also the above benefits of this racial trait stack with the effects of [[SRD:Powers|powers]], abilities, and spells that change the subject’s [[SRD:Size Category|size category]]. <span style="color:Orange; ">'''Unlike powerful build'''</span>, a zeitgeist <span style="color:Orange; ">cannot</span> use weapons designed for a creature one size larger without penalty.
 
* Powerful Bulk: The bulk of zeitgeists lets them function in many ways as if they were one [[SRD:Size Category|size category]] larger. Whenever a zeitgeist is subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple]] checks, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), the zeitgeist is treated as one size larger if doing so is advantageous to him. A zeitgeist is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect him. However, his space and reach remain those of a creature of his actual size. Also the above benefits of this racial trait stack with the effects of [[SRD:Powers|powers]], abilities, and spells that change the subject’s [[SRD:Size Category|size category]]. <span style="color:Orange; ">'''Unlike powerful build'''</span>, a zeitgeist <span style="color:Orange; ">cannot</span> use weapons designed for a creature one size larger without penalty.
 
* Zeitgeist have a [[Slime (3.5e Creature Ability)|slime]] speed of 20 feet. The slime is secreted from its underside.
 
* Zeitgeist have a [[Slime (3.5e Creature Ability)|slime]] speed of 20 feet. The slime is secreted from its underside.
 
* [[Bright-light Vision (3.5e Creature Ability)|Bright-light Vision]]: Zeitgeist can see in the light up to 40 feet.
 
* [[Bright-light Vision (3.5e Creature Ability)|Bright-light Vision]]: Zeitgeist can see in the light up to 40 feet.
* {{3.5e Darkvision|zeitgeist|40}}
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* [[SRD:Darkvision|Darkvision]]: A zeitgeist can see in the dark up to 40 feet.
*Immune to all [[SRD:Divination School|divinations]], and [[SRD:Clairsentience Discipline|clairsentience]] powers; and a +8 bonus to: bluff, diplomacy, and to oppose sense motive checks.  
+
*Mind Blank {{Sp}}: DNA manipulation has allowed them to ingrain a permanent ''[[SRD:Mind Blank|mind blank]]'' spell into their bodies.  
 
* Courtier {{Sp}}:  
 
* Courtier {{Sp}}:  
 
** ''[[SRD:Detect Thoughts|detect thoughts]]'': 1/day (Every 3HD past 1st (4th, 7th, etc.) it can be used an additional time.)
 
** ''[[SRD:Detect Thoughts|detect thoughts]]'': 1/day (Every 3HD past 1st (4th, 7th, etc.) it can be used an additional time.)
 
***At 2HD - three 1st level [[SRD:Enchantment School|enchantment]] spells become racial spells that may be used once per day for every 2HD.
 
***At 2HD - three 1st level [[SRD:Enchantment School|enchantment]] spells become racial spells that may be used once per day for every 2HD.
 
****At 3HD - ''[[SRD:Comprehend Languages|comprehend languages]]'' 1/day (Every 5HD past 1st (6th, 11th, etc.) it can be used an additional time.)
 
****At 3HD - ''[[SRD:Comprehend Languages|comprehend languages]]'' 1/day (Every 5HD past 1st (6th, 11th, etc.) it can be used an additional time.)
*****At 4HD - two 2nd level [[SRD:Enchantment School|enchantment]] spells becomes a racial spell that may be used once per day for every 4HD.
+
*****At 4HD - two 2nd level [[SRD:Enchantment School|enchantment]] spells become racial spells  that may be used once per day for every 4HD.
 
******At 5HD - ''[[SRD:Tongues|tongues]]'': 1/day (Every 7HD past 1st (8th, 15th, etc.) it can be used an additional time.)
 
******At 5HD - ''[[SRD:Tongues|tongues]]'': 1/day (Every 7HD past 1st (8th, 15th, etc.) it can be used an additional time.)
 
*******At 6HD - one 3nd level [[SRD:Enchantment School|enchantment]] spell becomes a racial spell that may be used once per day for every 6HD.
 
*******At 6HD - one 3nd level [[SRD:Enchantment School|enchantment]] spell becomes a racial spell that may be used once per day for every 6HD.
Line 55: Line 55:
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any
 
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|Acid Mage (3.5e Class)|Acid Mage}}, {{Property Link|Favored Class|Biomancer (3.5e Class)|Biomancer}}, {{Property Link|Favored Class|SRD:Blackguard|Blackguard}}, {{Property Link|Favored Class|SRD:Cleric|Cleric}}, [[Eloquent Speech (3.5e Martial Discipline)|Eloquent Speech]], {{Property Link|Favored Class|Grimoire Necromancer (3.5e Class)|Grimoire Necromancer}}, {{Property Link|Favored Class|Necromancer (3.5e Class)|Necromancer}}, {{Property Link|Favored Class|Toxinblade (3.5e Class)|Toxinblade}}, {{Property Link|Favored Class|Weeper (3.5e Class)|Weeper}}, {{Property Link|Favored Class|Witch (3.5e Class)|Witch}}, {{Property Link|Favored Class|Witch Doctor (3.5e Class)|Witch Doctor}}
 
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|Acid Mage (3.5e Class)|Acid Mage}}, {{Property Link|Favored Class|Biomancer (3.5e Class)|Biomancer}}, {{Property Link|Favored Class|SRD:Blackguard|Blackguard}}, {{Property Link|Favored Class|SRD:Cleric|Cleric}}, [[Eloquent Speech (3.5e Martial Discipline)|Eloquent Speech]], {{Property Link|Favored Class|Grimoire Necromancer (3.5e Class)|Grimoire Necromancer}}, {{Property Link|Favored Class|Necromancer (3.5e Class)|Necromancer}}, {{Property Link|Favored Class|Toxinblade (3.5e Class)|Toxinblade}}, {{Property Link|Favored Class|Weeper (3.5e Class)|Weeper}}, {{Property Link|Favored Class|Witch (3.5e Class)|Witch}}, {{Property Link|Favored Class|Witch Doctor (3.5e Class)|Witch Doctor}}
* [[Level Adjustment]]: +[[Level Adjustment::4]]  
+
* [[Level Adjustment]]: +[[Level Adjustment::3]]  
* [[ECL|Effective Character Level]]: [[Effective Character Level::5]]
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* [[ECL|Effective Character Level]]: [[Effective Character Level::4]]
  
 
===Vital Statistics===
 
===Vital Statistics===

Revision as of 06:26, 25 October 2011

Help Wanted
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Needs help making it different then the cliché slave master. Need to weaken, but not remove, a few features.


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Author: Franken Kesey (talk)
Date Created: 2/27/2011
Status: 90% finnished
Editing: Clarity edits only please
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The zeitgeist is enthroned with a mijusi guard in foreground.

Zeitgeist

Fat ugly slug’s with superior mind control.

Personality

They have a business and professional demeanor. And do not commonly act like normal slave masters. There common strategy for control is: 1) free an enslaved system, and bring back power to the people (rarely they will insert there predecessor); 2) give the system votes, and holidays to celebrate their freedom; 3) become a dominate part of the republic government, and request payment for revolution costs; 4) create an outside enemy, or natural disaster; 5) convince the people to give them more power to fight this outside antagonist; 6) make education central to the system (and write the books). They have become very good a warping freedom. And do not like to associate with other slaver races (hekatonped, setenall, and uberich); and like publicly humiliate uberich - to create dissonance. The sheep are easier to control (and thus more efficient) when undisturbed and "happy".

Physical Description

Zeitgeists are large blue slug-like beings


Relations and History

Complete Xeno (3.5e Sourcebook)/Travelers of the Fates/Zeitgeist

Alignment

Are inherently Evil, usually tending towards lawful - don't be fooled or thwarted by their acts... For they have many.

Language

Celestial, Common, Draconic, Dwarven, Elven, Infernal, Zeit

Racial Traits

  • -4 Strength, -4 Dexterity, -2 Constitution, +4 Wisdom, +8 Charisma: Why be physical if one can make others do the job.
  • Aberration (Evil, Xenoblooded)
  • Medium: As a Medium creature, a Zeitgeist has no special bonuses or penalties due to its size.
  • Powerful Bulk: The bulk of zeitgeists lets them function in many ways as if they were one size category larger. Whenever a zeitgeist is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the zeitgeist is treated as one size larger if doing so is advantageous to him. A zeitgeist is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. However, his space and reach remain those of a creature of his actual size. Also the above benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Unlike powerful build, a zeitgeist cannot use weapons designed for a creature one size larger without penalty.
  • Zeitgeist have a slime speed of 20 feet. The slime is secreted from its underside.
  • Bright-light Vision: Zeitgeist can see in the light up to 40 feet.
  • Darkvision: A zeitgeist can see in the dark up to 40 feet.
  • Mind Blank (Sp): DNA manipulation has allowed them to ingrain a permanent mind blank spell into their bodies.
  • Courtier (Sp):
    • detect thoughts: 1/day (Every 3HD past 1st (4th, 7th, etc.) it can be used an additional time.)
      • At 2HD - three 1st level enchantment spells become racial spells that may be used once per day for every 2HD.
        • At 3HD - comprehend languages 1/day (Every 5HD past 1st (6th, 11th, etc.) it can be used an additional time.)
          • At 4HD - two 2nd level enchantment spells become racial spells that may be used once per day for every 4HD.
            • At 5HD - tongues: 1/day (Every 7HD past 1st (8th, 15th, etc.) it can be used an additional time.)
              • At 6HD - one 3nd level enchantment spell becomes a racial spell that may be used once per day for every 6HD.
  • Slimy Saliva (Ex): Should a victim come in contact with the mucus within a zeitgeists' mouth, they must make a Fort then Will save DC(10 + (zeitgeist HD + Cha modifier)/2), or succumb to its control! (Treat like an extraordinary confusion.)
  • Automatic Languages: Celestial, Common, Draconic, Dwarven, Elven, Infernal, Zeit
  • Bonus Languages: Any
  • Favored Class: Acid Mage, Biomancer, Blackguard, Cleric, Eloquent Speech, Grimoire Necromancer, Necromancer, Toxinblade, Weeper, Witch, Witch Doctor
  • Level Adjustment: +3
  • Effective Character Level: 4

Vital Statistics

Table: Zeitgeist Random Starting Ages
Adulthood Simple Moderate Complex
10 years +2d4 +3d8 +4d12
Table: Zeitgeist Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
25 years 45 years 65 years +2d6 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Zeitgeist Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' +3d4 200 lb. × (5d10) lb.
Female 5' +3d6 300 lb. × (10d10) lb.



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Facts about "Zeitgeist (3.5e Race)"
AuthorFranken Kesey +
Effective Character Level4 +
Favored ClassAcid Mage +, Biomancer +, Blackguard +, Cleric +, Grimoire Necromancer +, Necromancer +, Toxinblade +, Weeper +, Witch + and Witch Doctor +
Help Wanted ReasonNeeds help making it different then the cliché slave master. Need to weaken, but not remove, a few features. +
Identifier3.5e Race +
Level Adjustment3 +
Racial Ability Adjustments-4 Strength +, -4 Dexterity +, -2 Constitution +, +4 Wisdom + and +8 Charisma +
RatingUnrated +
SizeMedium +
SubtypeEvil + and Xenoblooded +
SummaryFat ugly slug’s with superior mind control. +
TitleZeitgeist +
TypeAberration +