Difference between revisions of "User:Techpriest88/Canvas1"

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[[Image:Infestor.jpg|thumb|An infestor is the last sight many have seen... with human eyes.]]
 
[[Image:Infestor.jpg|thumb|An infestor is the last sight many have seen... with human eyes.]]
  
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment of infested humanoids who defend it to the death.
+
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an entourage of infested humanoids who defend it to the death.
  
 
{{4e Creature Top
 
{{4e Creature Top
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|xp=1400
 
|xp=1400
 
|initiative=+12
 
|initiative=+12
|senses=Perception +15, darkvision, termorsense 10
+
|senses=Perception +15, darkvision, tremorsense 10
 
|aura1=
 
|aura1=
 
|aurakeyword1=
 
|aurakeyword1=
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|actionpoints=1
 
|actionpoints=1
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Standard}}
|type={{BM}}
+
{{4e Creature Power MM3
|name=Fungal Gout
 
|action=standard
 
|recharge=at-will
 
|keywords=
 
|effect=+19 vs. AC; 2d8 + 3 acid and poison damage.
 
}}
 
{{4e Creature Power
 
 
|type={{R}}
 
|type={{R}}
 
|name=Neural Parasite
 
|name=Neural Parasite
|action=standard
+
|keywords=charm, disease, psychic
|recharge=encounter
+
|recharge=Encounter
|keywords=Charm, Disease, Psychic
+
|effect=''Attack:'' Range 5; +20 vs. Will.<br />''Targets:'' One creature.<br />''Hit:'' 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).<br />''First failed save:'' The target is dominated and takes ongoing 10 psychic damage (save ends).<br />''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts ''zerg infestation'' (see below).
|effect=Range 5; +20 vs. Will; 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).
+
}}
''First failed save:'' The target is dominated and takes ongoing 10 psychic damage (save ends).<br />
+
{{4e Creature Power MM3
''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts ''zerg infestation'' (see below).
+
|type={{A}}
 +
|name=Fungal Growth
 +
|keywords=acid, poison, zone
 +
|recharge=Recharge {{5}} {{6}}
 +
|effect=''Attack:'' Area burst 2 within 10, +20 vs Reflex.<br />''Targets:'' Enemies within the burst.<br />''Hit:'' 1d8 + 3 acid and poison damage, and the target is immobilized until the start of the infestor's next turn.<br />''Effect:'' Creates a zone of infested earth that harms those treading upon it. Creatures entering or starting their turns within the zone take 10 acid and poison damage, and are slowed until they exit the zone.<br />''Sustain:'' Minor action.
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Power MM3
 
|type={{C}}
 
|type={{C}}
 
|name=Spawn Infested
 
|name=Spawn Infested
|action=standard
 
|recharge=recharge {{4}} {{5}} {{6}}
 
 
|keywords=
 
|keywords=
|effect=Close burst 3; creates an ''infested defender'' (see below) within the burst. If this is the first time the power is used this encounter, it produces an additional infested. Each spawned creature acts immediately after the infestor, on its initiative count. This power cannot be used or recharged if the infestor's personal entourage contains infested defenders. (Spawned cretures do not award additional experience.)
+
|recharge=Recharge {{4}} {{5}} {{6}}
 +
|effect=''Attack:'' Close burst 3.<br />''Effect:'' Creates an ''infested defender'' (see below) within the burst. Each spawned creature acts immediately after the infestor, on its initiative count. (Spawned cretures do not award experience.)<br />''Special:'' If this is the first time the power is used this encounter, it produces an additional defender. This power cannot be used or recharged if the infestor's personal entourage contains infested defenders.
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Immediate}}
|type={{A}}
+
{{4e Creature Power MM3
|name=Fungal Growth
+
|type={{M}}
|action=standard; sustain minor
+
|name=Fungal Gout
|recharge=recharge {{5}} {{6}}
+
|keywords=acid, poison
|keywords=Acid, Poison, Zone
+
|recharge=At-Will
|effect=Area burst 2 within 10; creates a zone of infested earth that harms those treading upon it. Creatures entering or starting their turns within the zone take 10 acid and poison damage and are slowed until they exit the zone.
+
|effect=''Trigger:'' An enemy moves adjacent to the infestor.<br />''Attack:'' Melee 1, +20 vs Reflex.<br />''Targets:'' Triggering enemy.<br />''Hit:'' 2d8 + 3 acid and poison damage, and the infestor makes a secondary attack against the target.<br />&nbsp;&nbsp;''Secondary Attack:'' Melee 1, +18 vs Fortitude.<br />&nbsp;&nbsp;''Hit:'' The target's turn ends.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|alignment=Unaligned
|languages=Telepathy 20 (zerg only)
+
|languages=Telepathy 20 (''zerg'' only)
 
|skills=Dungeoneering +20, Heal +20, Stealth +17
 
|skills=Dungeoneering +20, Heal +20, Stealth +17
 
|feats=
 
|feats=
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|chabonus=+6
 
|chabonus=+6
 
}}
 
}}
 +
===Infestor Tactics===
 +
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack, consuming the target if it succumbs fully to the mental assault. On the next round it unleashes ''fungal growth'' (caring not for its new minion, who will expire all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders are slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)
  
 +
===Infestor Lore===
 +
A character knows the following information with a successful Nature check.
 +
:'''DC 15:''' Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
 +
:'''DC 20:''' Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch onto can be overwhelmed by the zerg hive mind, falling under the sway of the infestor.
 +
:'''DC 25:''' The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into another of it's servants.
  
 +
==Infested Defender==
 
{{4e Creature Top
 
{{4e Creature Top
 
|name=Infested Defender
 
|name=Infested Defender
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|actionpoints=
 
|actionpoints=
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Standard}}
 +
{{4e Creature Power MM3
 
|type={{BM}}
 
|type={{BM}}
 
|name=Grapple
 
|name=Grapple
|action=standard
 
|recharge=at-will
 
 
|keywords=
 
|keywords=
|effect=+23 vs. AC; 16 damage, and the target is grabbed.
+
|recharge=At-Will
 +
|effect=''Attack:'' Melee 1, +23 vs AC.<br />''Targets:'' One creature.<br />''Hit:'' 16 damage, and the target is grabbed (until escape).
 
}}
 
}}
 +
{{4e Creature Bar MM3|action=Free}}
 
{{4e Creature Power
 
{{4e Creature Power
 
|type={{C}}
 
|type={{C}}
 
|name=Death Burst
 
|name=Death Burst
|action=free, when reduced to 0 hit points
+
|keywords=acid
|recharge=at-will
+
|recharge=At-Will
|keywords=Acid
+
|effect=''Trigger:'' The defender is reduced to 0 hit points.<br />''Attack:'' Close burst 1, +21 vs. Reflex.<br />''Targets:'' Enemies in burst.<br />''Hit:'' 16 acid damage. If the target was grabbed by the infested defender, it also takes ongoing 5 acid damage (save ends).
|effect=Close burst 1; +21 vs. Reflex; 16 acid damage. If the target is grabbed by the infested defender, it takes ongoing 5 acid damage as well.
 
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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|chabonus=+6
 
|chabonus=+6
 
}}
 
}}
===Infestor Tactics===
 
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack, consuming the target if it falls unconcious. On the next round it unleashes ''fungal growth'' (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)
 
 
===Infestor Lore===
 
A character knows the following information with a successful Nature check.
 
:'''DC 15:''' Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
 
:'''DC 20:''' Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor.
 
:'''DC 25:''' The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors.
 
  
===Encounter Groups===
+
==Encounter Groups==
 
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
 
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
  
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====
+
===Level <!--EL--> Encounter (XP <!--XP value-->)===
 
* <!--First creature-->
 
* <!--First creature-->
 
* <!--Second creature-->
 
* <!--Second creature-->
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==Zerg Infestation==
 
==Zerg Infestation==
Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become ill as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of yellow-brown run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as putrid, black fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their newfound alegiance to the swarm.
+
Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become ill as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of a yellow-brown hue run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as putrid, black fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their newfound alegiance to the swarm.
  
  
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|effect2=The target loses an additional healing surge and the initial effect's penalty becoms -3.
 
|effect2=The target loses an additional healing surge and the initial effect's penalty becoms -3.
 
|effect3=The target must make a saving throw when attempting to attack a zerg creature (once per creature) or be unable to attack that creature during the encounter.
 
|effect3=The target must make a saving throw when attempting to attack a zerg creature (once per creature) or be unable to attack that creature during the encounter.
|final state=The target is dazed. It does everything in its power to seek out and present itself to agents of the Zerg.
+
|final state=The target is dazed. It does everything in its power to seek out and offer itself to agents of the Swarm.
 
}}
 
}}
  
===Souces===
+
==Souces==
 
[http://starcraft.wikia.com/wiki/Infestor] StarCraft Wiki: Infestor
 
[http://starcraft.wikia.com/wiki/Infestor] StarCraft Wiki: Infestor
  
 
----
 
----
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br>
+
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Monsters|Monsters]]
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].
 
  
 
[[Category:4e]]
 
[[Category:4e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Creature]]
 
[[Category:Creature]]
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]
 
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Revision as of 01:08, 20 October 2011

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Author: Techpriest88 (talk)
Date Created: 4/26/10
Status: In progress.
Editing: Please suggest on talk page.
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Infestor

An infestor is the last sight many have seen... with human eyes.

The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an entourage of infested humanoids who defend it to the death.

Infestor
Level 16 Elite Controler
Huge aberrant magical beast (zerg)
XP 1400
Initiative +12 Senses Perception +15, darkvision, tremorsense 10
HP 157; Bloodied 78
AC 30; Fortitude 28, Reflex 27, Will 30
Saving Throws +2
Speed 6, 8 burrow
Action Points 1
Standard Actions
Ranged.png Neural Parasite (charm, disease, psychic) ♦ Encounter
Attack: Range 5; +20 vs. Will.
Targets: One creature.
Hit: 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).
First failed save: The target is dominated and takes ongoing 10 psychic damage (save ends).
Special: If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts zerg infestation (see below).
Area.png Fungal Growth (acid, poison, zone) ♦ Recharge Recharge D6 (5).gif D6 (6).gif
Attack: Area burst 2 within 10, +20 vs Reflex.
Targets: Enemies within the burst.
Hit: 1d8 + 3 acid and poison damage, and the target is immobilized until the start of the infestor's next turn.
Effect: Creates a zone of infested earth that harms those treading upon it. Creatures entering or starting their turns within the zone take 10 acid and poison damage, and are slowed until they exit the zone.
Sustain: Minor action.
Close.png Spawn Infested ♦ Recharge Recharge D6 (4).gif D6 (5).gif D6 (6).gif
Attack: Close burst 3.
Effect: Creates an infested defender (see below) within the burst. Each spawned creature acts immediately after the infestor, on its initiative count. (Spawned cretures do not award experience.)
Special: If this is the first time the power is used this encounter, it produces an additional defender. This power cannot be used or recharged if the infestor's personal entourage contains infested defenders.
Immediate Actions
Melee.png Fungal Gout (acid, poison) ♦ At-Will
Trigger: An enemy moves adjacent to the infestor.
Attack: Melee 1, +20 vs Reflex.
Targets: Triggering enemy.
Hit: 2d8 + 3 acid and poison damage, and the infestor makes a secondary attack against the target.
  Secondary Attack: Melee 1, +18 vs Fortitude.
  Hit: The target's turn ends.
Alignment Unaligned Languages Telepathy 20 (zerg only)
Skills Dungeoneering +20, Heal +20, Stealth +17
Str 19 (+12) Dex 18 (+12) Wis 24 (+15)
Con 21 (+13) Int 11 (+8) Cha 6 (+6)

Infestor Tactics

The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its neural parasite attack, consuming the target if it succumbs fully to the mental assault. On the next round it unleashes fungal growth (caring not for its new minion, who will expire all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders are slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)

Infestor Lore

A character knows the following information with a successful Nature check.

DC 15: Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
DC 20: Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch onto can be overwhelmed by the zerg hive mind, falling under the sway of the infestor.
DC 25: The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into another of it's servants.

Infested Defender

Infested Defender
Level 16 Minion Soldier
Medium aberrant humanoid (zerg)
XP 350
Initiative +12 Senses Perception +11, darkvision
HP 1; a missed attack never damages a minion.
AC 32; Fortitude 28, Reflex 27, Will 26
Speed 6
Standard Actions
BasicMelee.png Grapple ♦ At-Will
Attack: Melee 1, +23 vs AC.
Targets: One creature.
Hit: 16 damage, and the target is grabbed (until escape).
Free Actions
Close.png Death Burst ♦ acid
Trigger: The defender is reduced to 0 hit points.
Attack: Close burst 1, +21 vs. Reflex.
Targets: Enemies in burst.
Hit: 16 acid damage. If the target was grabbed by the infested defender, it also takes ongoing 5 acid damage (save ends).
Alignment Unaligned Languages --
Str 24 (+15) Dex 18 (+12) Wis 17 (+11)
Con 21 (+13) Int 8 (+7) Cha 6 (+6)

Encounter Groups

Infestors are encountered with other zerg and always accompanied by an entourage of infested.

Level Encounter (XP )


Zerg Infestation

Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become ill as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of a yellow-brown hue run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as putrid, black fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their newfound alegiance to the swarm.


Zerg Infestation
Level 16 Disease
Victims feel a outside presence influencing their minds even as their bodies rebel. Attack: See infestor.
Endurance Improve DC 29, maintain DC 26, worsen DC 25 or lower
The target is cured. DiseaseArrowLeft.gif The target regains the lost healing surge and initial effect's penalty becomes -1. DiseaseArrow.gif Initial Effect The target loses a healing surge and takes a -2 penalty to attacks that include a zerg creature as a target. DiseaseArrow.gif The target loses an additional healing surge and the initial effect's penalty becoms -3. DiseaseArrow.gif The target must make a saving throw when attempting to attack a zerg creature (once per creature) or be unable to attack that creature during the encounter. DiseaseArrowRight.gif Final State The target is dazed. It does everything in its power to seek out and offer itself to agents of the Swarm.


Souces

[1] StarCraft Wiki: Infestor


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