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[[Image:Infestor.jpg|thumb|An infestor is the last sight many have seen... with human eyes.]]
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment entourage of infested humanoids who defend it to the death.
{{4e Creature Top
|xp=1400
|initiative=+12
|senses=Perception +15, darkvision, termorsense tremorsense 10
|aura1=
|aurakeyword1=
|actionpoints=1
}}
{{4e Creature Power|type={{BM}}|name=Fungal GoutBar MM3|action=standard|recharge=at-will|keywords=|effect=+19 vs. AC; 2d8 + 3 acid and poison damage.Standard}}{{4e Creature PowerMM3
|type={{R}}
|name=Neural Parasite
|actionkeywords=standardcharm, disease, psychic|recharge=encounter|keywords=Charm, Disease, PsychicEncounter|effect=''Attack:'' Range 5; +20 vs. Will; .<br />''Targets:'' One creature.<br />''Hit:'' 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).<br />''First failed save:'' The target is dominated and takes ongoing 10 psychic damage (save ends).<br />''Special:'' If the target moves more than 10 squares away, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts ''zerg infestation'' (see below).}}{{4e Creature Power MM3|type={{A}}|name=Fungal Growth|keywords=acid, poison, zone|recharge=Recharge {{5}} {{6}}|effect=''Attack:'' Area burst 2 within 10, +20 vs Reflex.<br />''Targets:'' Enemies within the burst.<br />''Hit:'' 1d8 + 3 acid and poison damage, and the target is immobilized until the start of the infestor's next turn.<br />''Effect:'' Creates a zone of infested earth that harms those treading upon it. Creatures entering or starting their turns within the zone take 10 acid and poison damage, and are slowed until they exit the zone.<br />''Sustain:'' Minor action.
}}
{{4e Creature PowerMM3
|type={{C}}
|name=Spawn Infested
|action=standard
|recharge=recharge {{4}} {{5}} {{6}}
|keywords=
|recharge=Recharge {{4}} {{5}} {{6}}|effect=''Attack:'' Close burst 3; creates .<br />''Effect:'' Creates an ''infested defender'' (see below) within the burst. Each spawned creature acts immediately after the infestor, on its initiative count. (Spawned cretures do not award experience.)<br />''Special:'' If this is the first time the power is used this encounter, it produces an additional infested. Each spawned creature acts immediately after the infestor, on its initiative countdefender. This power cannot be used or recharged if the infestor's personal entourage contains infested defenders. (Spawned cretures do not award additional experience.)
}}
{{4e Creature Bar MM3|action=Immediate}}{{4e Creature PowerMM3|type={{AM}}|name=Fungal GrowthGout|actionkeywords=standard; sustain minoracid, poison|recharge=recharge {{5}} {{6}}|keywords=Acid, Poison, ZoneAt-Will|effect=Area burst 2 within 10; creates a zone of infested earth that harms those treading upon it''Trigger:'' An enemy moves adjacent to the infestor.<br />''Attack:'' Melee 1, +20 vs Reflex.<br />''Targets:'' Triggering enemy. Creatures entering or starting their turns within the zone take 10 <br />''Hit:'' 2d8 + 3 acid and poison damage , and are slowed until they exit the zoneinfestor makes a secondary attack against the target.<br />&nbsp;&nbsp;''Secondary Attack:'' Melee 1, +18 vs Fortitude.<br />&nbsp;&nbsp;''Hit:'' The target's turn ends.
}}
{{4e Creature Bottom
|alignment=Unaligned
|languages=Telepathy 20 (''zerg '' only)
|skills=Dungeoneering +20, Heal +20, Stealth +17
|feats=
|chabonus=+6
}}
===Infestor Tactics===
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack, consuming the target if it succumbs fully to the mental assault. On the next round it unleashes ''fungal growth'' (caring not for its new minion, who will expire all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders are slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)
===Infestor Lore===
A character knows the following information with a successful Nature check.
:'''DC 15:''' Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
:'''DC 20:''' Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch onto can be overwhelmed by the zerg hive mind, falling under the sway of the infestor.
:'''DC 25:''' The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into another of it's servants.
==Infested Defender==
{{4e Creature Top
|name=Infested Defender
|actionpoints=
}}
{{4e Creature Bar MM3|action=Standard}}{{4e Creature PowerMM3
|type={{BM}}
|name=Grapple
|action=standard
|recharge=at-will
|keywords=
|recharge=At-Will|effect=''Attack:'' Melee 1, +23 vsAC. AC; <br />''Targets:'' One creature.<br />''Hit:'' 16 damage, and the target is grabbed(until escape).
}}
{{4e Creature Bar MM3|action=Free}}
{{4e Creature Power
|type={{C}}
|name=Death Burst
|actionkeywords=free, when reduced to 0 hit pointsacid|recharge=atAt-will|keywords=AcidWill|effect=''Trigger:'' The defender is reduced to 0 hit points.<br />''Attack:'' Close burst 1; , +21 vs. Reflex; .<br />''Targets:'' Enemies in burst.<br />''Hit:'' 16 acid damage. If the target is was grabbed by the infested defender, it also takes ongoing 5 acid damage as well(save ends).
}}
{{4e Creature Bottom
|chabonus=+6
}}
===Infestor Tactics===
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its ''neural parasite'' attack, consuming the target if it falls unconcious. On the next round it unleashes ''fungal growth'' (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any, or simply continue fighting to the death.)
 
===Infestor Lore===
A character knows the following information with a successful Nature check.
:'''DC 15:''' Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
:'''DC 20:''' Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor.
:'''DC 25:''' The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors.
===Encounter Groups===
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====
* <!--First creature-->
* <!--Second creature-->
==Zerg Infestation==
Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become ill as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of a yellow-brown hue run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as putrid, black fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely purged -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their newfound alegiance to the swarm.
|effect2=The target loses an additional healing surge and the initial effect's penalty becoms -3.
|effect3=The target must make a saving throw when attempting to attack a zerg creature (once per creature) or be unable to attack that creature during the encounter.
|final state=The target is dazed. It does everything in its power to seek out and present offer itself to agents of the ZergSwarm.
}}
===Souces===
[http://starcraft.wikia.com/wiki/Infestor] StarCraft Wiki: Infestor
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