Difference between revisions of "Gunslinger Handbook (3.5e Sourcebook)/Gunpowder Armory"
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{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | ||
− | |+ Table: | + | |+ Table: Blackpowder Weapons |
− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Hand Cannon || 160 gp || 1d10 || 20/x2 || 100' || Weight || 1 || Slow | + | | Hand Cannon || 160 gp || One-Handed || 1d10 || 20/x2 || 100' || Weight || 1 || Slow |
|- | |- | ||
− | | Musket || 80 gp || 1d8 || 20/x2 || 60' || 5 lbs || 1 || - | + | | Musket || 80 gp || Two-Handed || 1d8 || 20/x2 || 60' || 5 lbs || 1 || - |
|- | |- | ||
− | | Pistol || 40 gp || 1d6 || 20/x2 || 30' || 3 lbs || 1 || - | + | | Pistol || 40 gp || Light || 1d6 || 20/x2 || 30' || 3 lbs || 1 || - |
|- | |- | ||
− | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Heavy Musket || 200 gp || 1d12 || 20/x3 || 120' || 12 lbs || 1 || - | + | | Heavy Musket || 200 gp || Two-Handed || 1d12 || 20/x3 || 120' || 12 lbs || 1 || - |
|- | |- | ||
− | | Jezzail || 160 gp || 1d8 || 20/x2 || 80' || 6 lbs || 1 || Accurate | + | | Jezzail || 160 gp || Two-Handed || 1d8 || 20/x2 || 80' || 6 lbs || 1 || Accurate |
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|+ Table: Steam Gun | |+ Table: Steam Gun | ||
− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || 1d10 || 20/x3 || 120' || 12 lb || 1 || Slow | + | | [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || One-Handed || 1d10 || 20/x3 || 120' || 12 lb || 1 || Slow |
|- | |- | ||
− | | [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || 1d8 || 20/x3 || 80' || 6 lbs || 1 || - | + | | [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || Two-Handed || 1d8 || 20/x3 || 80' || 6 lbs || 1 || - |
|- | |- | ||
− | | [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || 1d6 || 20/x3 || 40' || 3 lbs || 1 || - | + | | [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || Light || 1d6 || 20/x3 || 40' || 3 lbs || 1 || - |
|- | |- | ||
− | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | [[Steam War Cannon (3.5e Equipment)|Steam War Cannon]]|| 500 gp || 4d8 || 20/x3 || 160' || 24 lbs || 1 || | + | | [[Steam War Cannon (3.5e Equipment)|Steam War Cannon]]|| 500 gp || Two-Handed || 4d8 || 20/x3 || 160' || 24 lbs || 1 || [[Steam War Cannon (3.5e Equipment)|See Page]] |
|- | |- | ||
− | ! Exotic || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Exotic || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | [[Steambolt Minigun (3.5e Equipment)|Steambolt Minigun]] || 2250 gp || 10d8 || - || 120' || 22 lbs || Special || | + | | [[Steambolt Minigun (3.5e Equipment)|Steambolt Minigun]] || 2250 gp || Two-Handed || 10d8 || - || 120' || 22 lbs || Special || [[Steam War Cannon (3.5e Equipment)|See Page]] |
|} | |} | ||
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− | |+ Table: | + | |+ Table: Western Weapons |
! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ||
|- | |- | ||
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{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | ||
|+ Table: Gun | |+ Table: Gun | ||
− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | ! Exotic || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Exotic || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|} | |} | ||
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{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | ||
|+ Table: Gun | |+ Table: Gun | ||
− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | ! Exotic || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Exotic || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | | Gun Name || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|} | |} |
Revision as of 22:34, 14 October 2011
Contents
Gunpowder Armory
Lead and Black Powder
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Hand Cannon | 160 gp | One-Handed | 1d10 | 20/x2 | 100' | Weight | 1 | Slow |
Musket | 80 gp | Two-Handed | 1d8 | 20/x2 | 60' | 5 lbs | 1 | - |
Pistol | 40 gp | Light | 1d6 | 20/x2 | 30' | 3 lbs | 1 | - |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Heavy Musket | 200 gp | Two-Handed | 1d12 | 20/x3 | 120' | 12 lbs | 1 | - |
Jezzail | 160 gp | Two-Handed | 1d8 | 20/x2 | 80' | 6 lbs | 1 | Accurate |
Steaming with Fury
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Steam Hand Cannon | 240 gp | One-Handed | 1d10 | 20/x3 | 120' | 12 lb | 1 | Slow |
Steam Rifle | 120 gp | Two-Handed | 1d8 | 20/x3 | 80' | 6 lbs | 1 | - |
Steam Pistol | 60 gp | Light | 1d6 | 20/x3 | 40' | 3 lbs | 1 | - |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steam War Cannon | 500 gp | Two-Handed | 4d8 | 20/x3 | 160' | 24 lbs | 1 | See Page |
Exotic | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steambolt Minigun | 2250 gp | Two-Handed | 10d8 | - | 120' | 22 lbs | Special | See Page |
- The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.
Fury of the West
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Lever-Action Rifle | 200 gp | Two-Handed | 1d8 | 20/x2 | 100' | 7 lbs | 1 | Rapid |
Pocket Pistol | 100 gp | Light | 1d6 | 20/x2 | 60' | 2 lbs | 1 | - |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Lever-Action Repeater | 300 gp | Two-Handed | 1d8 | 20/x2 | 120' | 7 lbs | 7 | Rapid |
Lever-Action Shotgun | 240 gp | Two-Handed | 1d10 | 20/x3 | 100' | 6 lbs | 3 | Rapid, Shotgun |
Six-Shooter | 120 gps | Light | 1d6 | 18-20/x2 | 80' | 3 lbs | 6 | - |
Advanced Firearms
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Legendary Firearms
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |