Difference between revisions of "Gunslinger Handbook (3.5e Sourcebook)/Gunpowder Armory"
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* ''The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.'' | * ''The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.'' | ||
− | === Fury of the West === | + | === Fury of the West === |
{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | {| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;" | ||
|+ Table: Gun | |+ Table: Gun | ||
− | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | + | ! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | | | + | | Lever-Action Rifle || 200 gp || Two-Handed || 1d8 || 20/x2|| 100' || 7 lbs || 1 || Rapid |
|- | |- | ||
− | + | | Pocket Pistol || 100 gp || Light || 1d6 || 20/x2 || 60' || 2 lbs || 1 || - | |
|- | |- | ||
− | | | + | ! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
|- | |- | ||
− | + | | Lever-Action Repeater|| 300 gp || Two-Handed || 1d8 || 20/x2 || 120' || 7 lbs || 7 || Rapid | |
+ | |- | ||
+ | | Lever-Action Shotgun || 240 gp || Two-Handed || 1d10 || 20/x3|| 100' || 6 lbs || 3 || Rapid, Shotgun | ||
+ | |- | ||
+ | | Six-Shooter || 120 gps || Light || 1d6 || 18-20/x2|| 80' || 3 lbs || 6 || - | ||
|- | |- | ||
− | |||
|} | |} | ||
Revision as of 22:28, 14 October 2011
Contents
Gunpowder Armory
Lead and Black Powder
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Hand Cannon | 160 gp | 1d10 | 20/x2 | 100' | Weight | 1 | Slow |
Musket | 80 gp | 1d8 | 20/x2 | 60' | 5 lbs | 1 | - |
Pistol | 40 gp | 1d6 | 20/x2 | 30' | 3 lbs | 1 | - |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Heavy Musket | 200 gp | 1d12 | 20/x3 | 120' | 12 lbs | 1 | - |
Jezzail | 160 gp | 1d8 | 20/x2 | 80' | 6 lbs | 1 | Accurate |
Steaming with Fury
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Steam Hand Cannon | 240 gp | 1d10 | 20/x3 | 120' | 12 lb | 1 | Slow |
Steam Rifle | 120 gp | 1d8 | 20/x3 | 80' | 6 lbs | 1 | - |
Steam Pistol | 60 gp | 1d6 | 20/x3 | 40' | 3 lbs | 1 | - |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steam War Cannon | 500 gp | 4d8 | 20/x3 | 160' | 24 lbs | 1 | Yes |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steambolt Minigun | 2250 gp | 10d8 | - | 120' | 22 lbs | Special | Yes |
- The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.
Fury of the West
Simple | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|---|
Lever-Action Rifle | 200 gp | Two-Handed | 1d8 | 20/x2 | 100' | 7 lbs | 1 | Rapid |
Pocket Pistol | 100 gp | Light | 1d6 | 20/x2 | 60' | 2 lbs | 1 | - |
Martial | Cost | Type | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Lever-Action Repeater | 300 gp | Two-Handed | 1d8 | 20/x2 | 120' | 7 lbs | 7 | Rapid |
Lever-Action Shotgun | 240 gp | Two-Handed | 1d10 | 20/x3 | 100' | 6 lbs | 3 | Rapid, Shotgun |
Six-Shooter | 120 gps | Light | 1d6 | 18-20/x2 | 80' | 3 lbs | 6 | - |
Advanced Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Legendary Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |