Difference between revisions of "Gunslinger Handbook (3.5e Sourcebook)/Gunpowder Armory"

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(Gunpowder Armory)
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! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Hand Cannon  || 160 gp || 1d10 || 20/x2 || 100' || Weight || 1 || Slow
 +
|-
 +
| Musket || 80 gp || 1d8 || 20/x2 || 60' || 5 lbs || 1 || -
 +
|-
 +
| Pistol || 40 gp || 1d6 || 20/x2 || 30'  || 3 lbs || 1 || -
 
|-
 
|-
 
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Heavy Musket || 200 gp || 1d12 || 20/x3 || 120' || 12 lbs || 1 || -
|-
 
! Exotic  || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Jezzail || 160 gp || 1d8 || 20/x2 || 80'  || 6 lbs || 1 || Accurate
 
|}
 
|}
 
  
 
===Steaming with Fury ===
 
===Steaming with Fury ===
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! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
|-
 
|-
| [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || 1d10 || 20/x3 || 120' || 12 lb || 1
+
| [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || 1d10 || 20/x3 || 120' || 12 lb || 1 || Slow
 
|-
 
|-
| [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || 1d8 || 20/x3 || 80' || 80 lbs || 1 || No
+
| [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || 1d8 || 20/x3 || 80' || 6 lbs || 1 || -
 
|-
 
|-
| [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || 1d6  || 20/x3 || 40' || 3 lbs  || 1 || No
+
| [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || 1d6  || 20/x3 || 40' || 3 lbs  || 1 || -
 
|-
 
|-
 
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules

Revision as of 22:11, 14 October 2011

Gunpowder Armory

Lead and Black Powder

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Hand Cannon 160 gp 1d10 20/x2 100' Weight 1 Slow
Musket 80 gp 1d8 20/x2 60' 5 lbs 1 -
Pistol 40 gp 1d6 20/x2 30' 3 lbs 1 -
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Heavy Musket 200 gp 1d12 20/x3 120' 12 lbs 1 -
Jezzail 160 gp 1d8 20/x2 80' 6 lbs 1 Accurate

Steaming with Fury

Table: Steam Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steam Hand Cannon 240 gp 1d10 20/x3 120' 12 lb 1 Slow
Steam Rifle 120 gp 1d8 20/x3 80' 6 lbs 1 -
Steam Pistol 60 gp 1d6 20/x3 40' 3 lbs 1 -
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steam War Cannon 500 gp 4d8 20/x3 160' 24 lbs 1 Yes
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steambolt Minigun 2250 gp 10d8 - 120' 22 lbs Special Yes
  • The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.

Fury of the West

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules

Advanced Firearms

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules

Legendary Firearms

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules