Difference between revisions of "Gunslinger Handbook (3.5e Sourcebook)/Gunpowder Armory"
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! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ||
|- | |- | ||
− | | | + | | Hand Cannon || 160 gp || 1d10 || 20/x2 || 100' || Weight || 1 || Slow |
+ | |- | ||
+ | | Musket || 80 gp || 1d8 || 20/x2 || 60' || 5 lbs || 1 || - | ||
+ | |- | ||
+ | | Pistol || 40 gp || 1d6 || 20/x2 || 30' || 3 lbs || 1 || - | ||
|- | |- | ||
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ||
|- | |- | ||
− | | | + | | Heavy Musket || 200 gp || 1d12 || 20/x3 || 120' || 12 lbs || 1 || - |
− | |- | ||
− | |||
|- | |- | ||
− | | | + | | Jezzail || 160 gp || 1d8 || 20/x2 || 80' || 6 lbs || 1 || Accurate |
|} | |} | ||
− | |||
===Steaming with Fury === | ===Steaming with Fury === | ||
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! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ||
|- | |- | ||
− | | [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || 1d10 || 20/x3 || 120' || 12 lb || 1 | + | | [[Steam Hand Cannon (3.5e Equipment)|Steam Hand Cannon]] || 240 gp || 1d10 || 20/x3 || 120' || 12 lb || 1 || Slow |
|- | |- | ||
− | | [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || 1d8 || 20/x3 || 80' || | + | | [[Steam Rifle (3.5e Equipment)|Steam Rifle]] || 120 gp || 1d8 || 20/x3 || 80' || 6 lbs || 1 || - |
|- | |- | ||
− | | [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || 1d6 || 20/x3 || 40' || 3 lbs || 1 || | + | | [[Steam Pistol (3.5e Equipment)|Steam Pistol]] || 60 gp || 1d6 || 20/x3 || 40' || 3 lbs || 1 || - |
|- | |- | ||
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules | ! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules |
Revision as of 22:11, 14 October 2011
Contents
Gunpowder Armory
Lead and Black Powder
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Hand Cannon | 160 gp | 1d10 | 20/x2 | 100' | Weight | 1 | Slow |
Musket | 80 gp | 1d8 | 20/x2 | 60' | 5 lbs | 1 | - |
Pistol | 40 gp | 1d6 | 20/x2 | 30' | 3 lbs | 1 | - |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Heavy Musket | 200 gp | 1d12 | 20/x3 | 120' | 12 lbs | 1 | - |
Jezzail | 160 gp | 1d8 | 20/x2 | 80' | 6 lbs | 1 | Accurate |
Steaming with Fury
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Steam Hand Cannon | 240 gp | 1d10 | 20/x3 | 120' | 12 lb | 1 | Slow |
Steam Rifle | 120 gp | 1d8 | 20/x3 | 80' | 6 lbs | 1 | - |
Steam Pistol | 60 gp | 1d6 | 20/x3 | 40' | 3 lbs | 1 | - |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steam War Cannon | 500 gp | 4d8 | 20/x3 | 160' | 24 lbs | 1 | Yes |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steambolt Minigun | 2250 gp | 10d8 | - | 120' | 22 lbs | Special | Yes |
- The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.
Fury of the West
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Advanced Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Legendary Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |