Difference between revisions of "Ba Summoner (3.5e Class)"

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(Class Features)
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|Will Save Progression=Good
 
|Will Save Progression=Good
 
|Class Ability=Arcane Spellcasting
 
|Class Ability=Arcane Spellcasting
|Class Ability=Spontaneous Spellcasting
+
|Class Ability=Prepared Spellcasting
 
|Class Ability Progression=Full
 
|Class Ability Progression=Full
 
}}
 
}}
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===Making a Ba Summoner===
 
===Making a Ba Summoner===
  
'''Abilities:''' Ba summoners rely on a strong [[Charisma]] to cajole the ethereal streams to their doing.  It sets the save DCs for their spells, and the number of spells per day.  As they will often go into the heat of battle, they need a sturdy [[Constitution]] score in order not to die, and [[Dexterity]] will keep their AC up.  [[Intelligence]] gives them more skills to work with, leaving [[Wisdom]] and [[Strength]] least important.
+
'''Abilities:''' Ba summoners rely on a strong [[Wisdom]], which powers their save DCs and bonus spells, while [[Charisma]] determines the highest level spells they can cast, as well as helping with planar binds.  It sets the save DCs for their spells, and the number of spells per day.  As they will often go into the heat of battle, they need a sturdy [[Constitution]] score in order not to die, and [[Dexterity]] will keep their AC up.  [[Intelligence]] gives them more skills to work with, leaving [[Strength]] least important.
  
 
'''Races:''' Any.
 
'''Races:''' Any.
Line 57: Line 57:
 
|1st||class="left" | +0 || +0 || +0 || +2
 
|1st||class="left" | +0 || +0 || +0 || +2
 
| class="left" | Akh Totem (1), Obtain Spirit Medium (1), Summon Ba
 
| class="left" | Akh Totem (1), Obtain Spirit Medium (1), Summon Ba
|4||2||—||—||—||—||—||—||—||—
+
|3||1||—||—||—||—||—||—||—||—
 
|-
 
|-
 
|2nd||class="left" | +1 || +0 || +0 || +3
 
|2nd||class="left" | +1 || +0 || +0 || +3
 
| class="left" | Akh Binding
 
| class="left" | Akh Binding
|5||3||—||—||—||—||—||—||—||—
+
|4||2||—||—||—||—||—||—||—||—
 
|-
 
|-
 
|3rd||class="left" | +1 || +1 || +1 || +3
 
|3rd||class="left" | +1 || +1 || +1 || +3
 
| class="left" | Medium Power
 
| class="left" | Medium Power
|5||4||||—||—||—||—||—||—||—
+
|4||2||1||—||—||—||—||—||—||—
 
|-
 
|-
 
|4th||class="left" | +2 || +1 || +1 || +4
 
|4th||class="left" | +2 || +1 || +1 || +4
 
| class="left" | Akh Totem (2)
 
| class="left" | Akh Totem (2)
|5||5||2||—||—||—||—||—||—||—
+
|4||3||2||—||—||—||—||—||—||—
 
|-
 
|-
 
|5th||class="left" | +2 || +1 || +1 || +4
 
|5th||class="left" | +2 || +1 || +1 || +4
 
| class="left" | Channal Ba (1)
 
| class="left" | Channal Ba (1)
|5||5||3||||—||—||—||—||—||—
+
|4||3||2||1||—||—||—||—||—||—
 
|-
 
|-
 
|6th||class="left" | +3 || +2 || +2 || +5
 
|6th||class="left" | +3 || +2 || +2 || +5
 
| class="left" | Obtain Spirit Medium (2)
 
| class="left" | Obtain Spirit Medium (2)
|5||5||4||2||—||—||—||—||—||—
+
|4||3||3||2||—||—||—||—||—||—
 
|-
 
|-
 
|7th||class="left" | +3 || +2 || +2 || +5
 
|7th||class="left" | +3 || +2 || +2 || +5
 
| class="left" | Spelltouched Summoning (1)
 
| class="left" | Spelltouched Summoning (1)
|5||5||5||3||||—||—||—||—||—
+
|4||4||3||2||1||—||—||—||—||—
 
|-
 
|-
 
|8th||class="left" | +4 || +2 || +2 || +6
 
|8th||class="left" | +4 || +2 || +2 || +6
 
| class="left" | Akh Totem (3)
 
| class="left" | Akh Totem (3)
|5||5||5||4||2||—||—||—||—||—
+
|4||4||3||3||2||—||—||—||—||—
 
|-
 
|-
 
|9th||class="left" | +4 || +3 || +3 || +6
 
|9th||class="left" | +4 || +3 || +3 || +6
 
| class="left" | Medium Power
 
| class="left" | Medium Power
|5||5||5||5||3||||—||—||—||—
+
|4||4||4||3||2||1||—||—||—||—
 
|-
 
|-
 
|10th||class="left" | +5 || +3 || +3 || +7
 
|10th||class="left" | +5 || +3 || +3 || +7
 
| class="left" | Warp Gate (Transport)
 
| class="left" | Warp Gate (Transport)
|5||5||5||5||4||2||—||—||—||—
+
|4||4||4||3||3||2||—||—||—||—
 
|-
 
|-
 
|11th||class="left" | +5 || +3 || +3 || +7
 
|11th||class="left" | +5 || +3 || +3 || +7
 
| class="left" | Overdrive
 
| class="left" | Overdrive
|5||5||5||5||5||3||||—||—||—
+
|4||4||4||4||3||2||1||—||—||—
 
|-
 
|-
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" | Akh Totem (4), Obtain Spirit Medium (3)
 
| class="left" | Akh Totem (4), Obtain Spirit Medium (3)
|5||5||5||5||5||4||2||—||—||—
+
|4||4||4||4||3||3||2||—||—||—
 
|-
 
|-
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" | Warp Gate (Calling)
 
| class="left" | Warp Gate (Calling)
|5||5||5||5||5||5||3||||—||—
+
|4||4||4||4||4||3||2||1||—||—
 
|-
 
|-
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
| class="left" | Spelltouched Summoning (2)
 
| class="left" | Spelltouched Summoning (2)
|5||5||5||5||5||5||4||2||—||—
+
|4||4||4||4||4||3||3||2||—||—
 
|-
 
|-
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
| class="left" | Medium Power
 
| class="left" | Medium Power
|5||5||5||5||5||5||5||3||||—
+
|4||4||4||4||4||4||3||2||1||—
 
|-
 
|-
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" | Akh Totem (5)
 
| class="left" | Akh Totem (5)
|5||5||5||5||5||5||5||4||2||—
+
|4||4||4||4||4||4||3||3||2||—
 
|-
 
|-
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" | Channal Ba (2)
 
| class="left" | Channal Ba (2)
|5||5||5||5||5||5||5||5||3||
+
|4||4||4||4||4||4||4||3||2||1
 
|-
 
|-
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" | Obtain Spirit Medium (4)
 
| class="left" | Obtain Spirit Medium (4)
|5||5||5||5||5||5||5||5||4||2
+
|4||4||4||4||4||4||4||3||3||2
 
|-
 
|-
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" | Gaurdian Force
 
| class="left" | Gaurdian Force
|5||5||5||5||5||5||5||5||5||3
+
|4||4||4||4||4||4||4||4||3||3
 
|-
 
|-
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
| class="left" | Akh Totem (6), Twin Summons
 
| class="left" | Akh Totem (6), Twin Summons
|5||5||5||5||5||5||5||5||5||5
+
|4||4||4||4||4||4||4||4||4||4
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 155: Line 155:
 
'''Weapon and Armor Proficiency:''' Ba Summoners are proficient with all simple weapons.  They are not proficient with any type of armor or shield.  Armor of any type interferes with a ba summoner's gestures, which can cause her spells with somatic components to fail.  
 
'''Weapon and Armor Proficiency:''' Ba Summoners are proficient with all simple weapons.  They are not proficient with any type of armor or shield.  Armor of any type interferes with a ba summoner's gestures, which can cause her spells with somatic components to fail.  
  
'''{{Anchor|Spells}}:''' A ba summoner casts arcane spells which are drawn primarily from the ba summoner spell list (see below).  CHANGE THIS TO PREPARED CASTING (TOMORROW)
+
'''{{Anchor|Spells}}:''' A ba summoner casts arcane spells which are drawn primarily from the ba summoner spell list (see below).  A ba summoner must choose and prepare her spells ahead of time like a [[wizard]].  To learn, prepare, or cast a spell, the ba summoner must have an [[Charisma]] score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against a ba summoner's spell is 10 + the spell level + the ba summoner's [[Wisdom]] modifier.  Like other spellcasters, a ba summoner can cast only a certain number of spells of each spell level per day.  Her base daily spell allotment is given on Table: The Ba Summoner.  In addition, she receives bonus spells per day if she has a high [[Wisdom]] score.  Unlike a [[bard]] or [[sorcerer]], a ba summoner may know any number of spells.  She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook.  While studying, the ba summoner decides which spells to prepare.
  
 
0&mdash;''amanuensis''<sup>SpC</sup>, ''caltrops''<sup>SpC</sup>,  
 
0&mdash;''amanuensis''<sup>SpC</sup>, ''caltrops''<sup>SpC</sup>,  
Line 176: Line 176:
  
 
9th&mdash;''absorption''<sup>SpC</sup>, ''abyssal army''<sup>SpC</sup>, ''black blade of disaster''<sup>SpC</sup>, ''call marut''<sup>SpC</sup>, ''effulgent epuration''<sup>SpC</sup>, ''eye of power''<sup>SpC</sup>, ''greater dragon ally''<sup>SpC</sup>, ''greater spell matrix''<sup>SpC</sup>, ''heavenly host''<sup>SpC</sup>, ''hellish horde''<sup>SpC</sup>, ''instant refuge''<sup>SpC</sup>, ''magic miasma''<sup>SpC</sup>, ''maw of chaos''<sup>SpC</sup>, ''obedient avalanche''<sup>SpC</sup>, ''planar perinarch''<sup>SpC</sup>, ''reality maelstrom''<sup>SpC</sup>, ''reaving dispel''<sup>SpC</sup>, ''sphere of ultimate destruction''<sup>SpC</sup>, ''summon elemental monolith''*<sup>SpC</sup>, ''unbinding''<sup>SpC</sup>,  
 
9th&mdash;''absorption''<sup>SpC</sup>, ''abyssal army''<sup>SpC</sup>, ''black blade of disaster''<sup>SpC</sup>, ''call marut''<sup>SpC</sup>, ''effulgent epuration''<sup>SpC</sup>, ''eye of power''<sup>SpC</sup>, ''greater dragon ally''<sup>SpC</sup>, ''greater spell matrix''<sup>SpC</sup>, ''heavenly host''<sup>SpC</sup>, ''hellish horde''<sup>SpC</sup>, ''instant refuge''<sup>SpC</sup>, ''magic miasma''<sup>SpC</sup>, ''maw of chaos''<sup>SpC</sup>, ''obedient avalanche''<sup>SpC</sup>, ''planar perinarch''<sup>SpC</sup>, ''reality maelstrom''<sup>SpC</sup>, ''reaving dispel''<sup>SpC</sup>, ''sphere of ultimate destruction''<sup>SpC</sup>, ''summon elemental monolith''*<sup>SpC</sup>, ''unbinding''<sup>SpC</sup>,  
 +
 +
'''{{Anchor|Spellbook}}:''' A ba summoner must study her spellbook each day to prepare her spells.  She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory.  A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice.  For each point of [[Wisdom]] bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice.  At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list.
  
 
'''{{Anchor|Ank Totem}}:''' <-class feature game rule information->
 
'''{{Anchor|Ank Totem}}:''' <-class feature game rule information->

Revision as of 02:27, 7 October 2011

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Author: Eiji-kun (talk)
Date Created: 10-6-11
Status: Complete
Editing: Mechanical changes on Talk please.
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Ba Summoner

When a creature perishes, its soul departs for the ethereal plane and then beyond to its afterlife. For a brief moment, the creature is but a ghost, a personality and memory imprinted on the mutable mists of the ethereal plane. The ba summoner has named this temporary state the "ba", and has found a way to take the imprint and stabilize it before it is washed away by time and the flow of mist. With the magic of the ba summoner, they may breath new life into their creatures so that they will live again, this time fighting on the side of the summoner.

Making a Ba Summoner

Abilities: Ba summoners rely on a strong Wisdom, which powers their save DCs and bonus spells, while Charisma determines the highest level spells they can cast, as well as helping with planar binds. It sets the save DCs for their spells, and the number of spells per day. As they will often go into the heat of battle, they need a sturdy Constitution score in order not to die, and Dexterity will keep their AC up. Intelligence gives them more skills to work with, leaving Strength least important.

Races: Any.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As wizard.

Table: The Ba Summoner

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Akh Totem (1), Obtain Spirit Medium (1), Summon Ba 3 1
2nd +1 +0 +0 +3 Akh Binding 4 2
3rd +1 +1 +1 +3 Medium Power 4 2 1
4th +2 +1 +1 +4 Akh Totem (2) 4 3 2
5th +2 +1 +1 +4 Channal Ba (1) 4 3 2 1
6th +3 +2 +2 +5 Obtain Spirit Medium (2) 4 3 3 2
7th +3 +2 +2 +5 Spelltouched Summoning (1) 4 4 3 2 1
8th +4 +2 +2 +6 Akh Totem (3) 4 4 3 3 2
9th +4 +3 +3 +6 Medium Power 4 4 4 3 2 1
10th +5 +3 +3 +7 Warp Gate (Transport) 4 4 4 3 3 2
11th +5 +3 +3 +7 Overdrive 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Akh Totem (4), Obtain Spirit Medium (3) 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Warp Gate (Calling) 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Spelltouched Summoning (2) 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Medium Power 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Akh Totem (5) 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 Channal Ba (2) 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Obtain Spirit Medium (4) 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Gaurdian Force 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Akh Totem (6), Twin Summons 4 4 4 4 4 4 4 4 4 4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (nature) (religion) (the planes) (Int), Profession (Wis), Speak Language (None), Spellcraft (Int).

Class Features

All of the following are class features of the ba summoner.

Weapon and Armor Proficiency: Ba Summoners are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a ba summoner's gestures, which can cause her spells with somatic components to fail.

Spells: A ba summoner casts arcane spells which are drawn primarily from the ba summoner spell list (see below). A ba summoner must choose and prepare her spells ahead of time like a wizard. To learn, prepare, or cast a spell, the ba summoner must have an Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ba summoner's spell is 10 + the spell level + the ba summoner's Wisdom modifier. Like other spellcasters, a ba summoner can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Ba Summoner. In addition, she receives bonus spells per day if she has a high Wisdom score. Unlike a bard or sorcerer, a ba summoner may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the ba summoner decides which spells to prepare.

0—amanuensisSpC, caltropsSpC,

1st—babau slimeSpC, backbiterSpC, benign transpositionSpC, blood windSpC, buzzing beeSpC, corrosive graspSpC, deep breathSpC, dispel wardSpC, ectoplasmic armorSpC, familiar pocketSpC, greater mage handSpC, guiding lightSpC, hail of stoneSpC, irongutsSpC, lesser orb of acidSpC, lesser orb of coldSpC, lesser orb of electricitySpC, lesser orb of fireSpC, lesser orb of soundSpC, low-light visionSpC, master's touchSpC, nerveskitterSpC, nightshieldSpC, persistent bladeSpC, portal beaconSpC, resist planar alignmentSpC, scatterspraySpC, shieldbearerSpC, slideSpC, summon undead I*SpC, targeting raySpC, thunderheadSpC, wall of smokeSpC,

2nd—aiming at the targetSpC, augment familiarSpC, baleful transpositionSpC, battering ramSpC, cloak poolSpC, cloud of bewildermentSpC, create magic tattooSpC, dark waySpC, desiccating bubbleSpC, discolor poolSpC, earthen graspSpC, ectoplasmic feedbackSpC, ethereal chamberSpC, fearsome grappleSpC, fins to feetSpC, flame daggerSpC, force ladderSpC, ghost touch armorSpC, ghoul glyphSpC, greater alarmSpC, greater slideSpC, heroicsSpC, ice knifeSpC, infernal woundSpC, inky cloudSpC, malevolent miasmaSpC, marked objectSpC, mountain stanceSpC, phantasmal assailantsSpC, phantom foeSpC, portal alarmSpC, shadow maskSpC, shadow spraySpC, slapping handSpC, snake's swiftnessSpC, speak to alliesSpC, summon undead II*SpC, swift flySpC, swimSpC, wall of gloomSpC,

3rd—air breathingSpC, amorphous formSpC, analyze portalSpC, anticipate teleportationSpC, antidragon auraSpC, avoid planar effectsSpC, bands of steelSpC, bite of the wereratSpC, capricious zephyrSpC, contagious fogSpC, corpse candleSpC, deeper darkvisionSpC, demon dirgeSpC, devil blightSpC, diamondsteelSpC, dragonskinSpC, earthen graceSpC, enhance familiarSpC, fortify familiarSpC, giant's wrathSpC, girallon's blessingSpC, glowing orbSpC, greater mage armorSpC, hamatula barbsSpC, icelanceSpC, incorporeal enhancementSpC, lesser telepathic bondSpC, manyjawsSpC, mass mage armorSpC, mass snake's swiftnessSpC, nauseating breathSpC, primal formSpC, regal processionSpC, reverse arrowsSpC, servant hoardeSpC, shadow bindingSpC, shadow cacheSpC, shadow phaseSpC, sign of sealingSpC, skull watchSpC, sonorous humSpC, spectral weaponSpC, spell vulnerabilitySpC, steeldanceSpC, stony graspSpC, summon undead III*SpC, vigergoutSpC, wall of lightSpC, weapon of impactSpC,

4th—assay spell resistanceSpC, attune formSpC, backlashSpC, battle hymnSpC, bite of the werewolfSpC, blast of flameSpC, bloodstarSpC, defenestrating sphereSpC, dispelling screenSpC, energy spheresSpC, ethereal mountSpC, flight of the dragonSpC, greater floating diskSpC, force chestSpC, force clawSpC, forcewardSpC, greater resistanceSpC, improved portal alarmSpC, know vulnerabilitiesSpC, mass darkvisionSpC, mass resist energySpC, orb of acidSpC, orb of coldSpC, orb of electricitySpC, orb of fireSpC, orb of forceSpC, orb of soundSpC, perinarchSpC, raise from the deepSpC, ray of deanimationSpC, ray deflectionSpC, scramble portalSpC, shadow wellSpC, spell enhancerSpC, stone sphereSpC, summon undead IV*SpC, sword of deceptionSpC, thunderlanceSpC, translocation trickSpC, vortex of teethSpC, wall of chaos/evil/good/lawSpC, wall of sandSpC, wall of waterSpC,

5th—acid sheathSpC, anticold sphereSpC, arc of lightningSpC, bite of the wereboarSpC, call zelekhutSpC, contingent energy resistanceSpC, death throesSpC, draconic mightSpC, dragonsightSpC, duelwardSpC, greater blinkSpC, greater dimension doorSpC, greater enlarge personSpC, greater reduce personSpC, gutsnakeSpC, hidden lodgeSpC, illusory feastSpC, indomitabilitySpC, lesser dragon allySpC, lesser ironguardSpC, lesser spell matrixSpC, make manifestSpC, mass fire shieldSpC, mass flySpC, miasma of entropySpC, moonbowSpC, nightstalker's transformationSpC, phantasmal thiefSpC, planar tolleranceSpC, refusalSpC, shadow handSpC, shard stormSpC, spiritwallSpC, summon undead V*SpC, symbol of spell lossSpC, viscid globSpC, vitriolic sphereSpC, wall of dispel magicSpC, wall of limbsSpC, zone of respiteSpC,

6th—acid stormSpC, aura of evasionSpC, bite of the weretigerSpC, brilliant bladeSpC, cloak of the seaSpC, extract water elementalSpC, fire spidersSpC, fires of puritySpC, freezing fogSpC, gemjumpSpC, greater anticipate teleportationSpC, greater sign of sealingSpC, howling chainSpC, illusory pitSpC, imbue familiar with spell abilitySpC, incorporeal novaSpC, interplanar telepathic bondSpC, ruby ray of reversalSpC, seal portalSpC, shadowy grapplerSpC, stone bodySpC, subvert planar essenceSpC, superior resistanceSpC, transcribe symbolSpC, wall of gearsSpC,

7th—antimagic raySpC, bite of the werebearSpC, body of warSpC, brilliant auraSpC, call kolyarutSpC, dragon allySpC, elemental bodySpC, energy immunitySpC, ghost trapSpC, greater dispelling screenSpC, greater plane shiftSpC, hide from dragonsSpC, hidesightSpC, ice clawSpC, ironguardSpC, mass make manifestSpC, planar bubbleSpC, spell matrixSpC, sword of darknessSpC,

8th—blackfireSpC, field of icy razorsSpC, fierce pride of the beastlandsSpC, ghostformSpC, lightning ringSpC, spell engineSpC, superior invisibilitySpC, wall of greater dispel magicSpC,

9th—absorptionSpC, abyssal armySpC, black blade of disasterSpC, call marutSpC, effulgent epurationSpC, eye of powerSpC, greater dragon allySpC, greater spell matrixSpC, heavenly hostSpC, hellish hordeSpC, instant refugeSpC, magic miasmaSpC, maw of chaosSpC, obedient avalancheSpC, planar perinarchSpC, reality maelstromSpC, reaving dispelSpC, sphere of ultimate destructionSpC, summon elemental monolith*SpC, unbindingSpC,

Spellbook: A ba summoner must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory. A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice. For each point of Wisdom bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice. At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list.

Ank Totem: <-class feature game rule information->

Obtain Spirit Medium: <-class feature game rule information->

Air Spirit (Su): <-subclass feature game rule information->

Beast Spirit (Su): <-subclass feature game rule information->

Bonded Spirit (Su): <-subclass feature game rule information->

Cloud Spirit (Su): <-subclass feature game rule information->

Deep Spirit (Su): <-subclass feature game rule information->

Earth Spirit (Su): <-subclass feature game rule information->

Flame Spirit (Su): <-subclass feature game rule information->

Night Spirit (Su): <-subclass feature game rule information->

Star Spirit (Su): <-subclass feature game rule information->

Steel Spirit (Su): <-subclass feature game rule information->

Water Spirit (Su): <-subclass feature game rule information->

Wood Spirit (Su): <-subclass feature game rule information->

Summon Ba (Sp): <-class feature game rule information->

Ank Binding (Su): <-class feature game rule information->

Medium Power: <-class feature game rule information->

Channel Ba (Sp): <-class feature game rule information->

Spelltouched Summoning (Su): <-class feature game rule information->

Warp Gate (Sp): <-class feature game rule information->

Overdrive (Su): <-class feature game rule information->

Gaurdian Force (Su): <-class feature game rule information->

Twin Summons: <-class feature game rule information->

Epic Ba Summoner

Table: The Epic Ba Summoner

Hit Die: d8

Level Special
21st Spelltouched Summoning (3)
22nd
23rd
24th Akh Totem (7), Obtain Spirit Medium (5)
25th
26th
27th
28th Akh Totem (8), Spelltouched Summoning (2)
29th
30th Obtain Spirit Medium (6)

4 + Int modifier skill points per level.

Ank Totem: At 24th level and every four levels beyond, the ba summoner can retain another ank totem.

Obtain Spirit Medium: At 24th and every six levels beyond, the ba summoner can select another spirit medium to bind with.

Spelltouched Summoning: At 21st level and every seven levels beyond, the ba summoner can deploy another harmless spell on her creatures as part of the act of summoning them.

Elven Ba Summoner Starting Package

Weapons: Quarterstaff.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Concentration 4 Con
Diplomacy 4 Cha
Knowledge The Planes 4 Int
Spellcraft 4 Int

Feat: Dodge

Gear: Backpack.

Gold: 123gp.

Campaign Information

Playing a Ba Summoner

Religion: In many places ba summoners are seen as religious and spiritual figures. It is they who interact with the souls of the departed and learn the mysteries beyond. However in other cultures, their art is seen as a defilement and instead of priests, they are heretics. Who the ba summoner worships, if at all, is largely a cultural issue.

Other Classes: Ba summoners have an unsteady relationship with clerics. Their powers are arcane and not divinely granted, yet they use copies of the dead to their own ends. While some clerics can see merit in it, others find it heresy. Necromancers, meanwhile, can perfectly understand the ba summoners, as well as conjurers and others focused on the summoning arts.

Combat: Ba summoners are the Big Stupid Fighter, but only indirectly. They play chess, with their summons as chess pieces, and do best not getting into the thick of battle themselves.

Advancement: While ba summoners can multiclass into any arcane prestige class, they lose out on their most powerful feature, their summons. Most ba summoners choose to remain single classed.

Ba Summoners in the World

Scorch the earth bare, Ifrit, ba of flames!
—Grimhilde, Elven Ba Summoner

Daily Life: Ba summoners are danger seekers by trade. Their summons can only be obtained through combat or the rare willing transfer of life force. They're well suited for adventurers. Those who do not adventure are typically beings who hold cerimonial rank and focus on their spells, contacting the spiritual realms.

Notables: The evil queen Grimhilde was an infamous ba summoner who obtained some fantastically powerful and dangerous creatures. It is unknown how she broke the limitations of her summoning ability, but she was able to conquer the world with her monsters.

Organizations: Ba summoners only assemble in places where the summoning is seen as a positive, spiritual thing.

NPC Reactions: The culture surrounding ba summoning is two-fold usually. The ba summoner is either a dreadful warlock who steals mens souls and commands fiends, or a priest who contacts the dead and brings the ancestors aid to the present.

Ba Summoner Lore

Characters with ranks in Knowledge The Planes can research ba summoners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge The Planes
DC Result
10 Ba summoners can defeat a creature, then summon it as a soldier on his side. He has powerful buffing and abjuration to support his summons.
15 Ba summoners can create portals to pass through the planes as easily as walking, teleport vast distances, or call creatures to his side. He can also channel the powers of his monsters into himself and his items.
20 Powerful ba summoners are difficult opponents who are hard to keep dead, and some can even summon two powerful ba spirits at once!
30 Those who reach this level of success can research specific ba summoners, their whereabouts, motives, ank totems they possess, and other details.

Ba Summoners in the Game

Adaptation: The flavor is vaguely egyptian, but the class isn't tied to that theme. They can easily be any generic or unique summoning class.

Sample Encounter: The elven witch Grimhilde has returned from her exile in the desert with an army of monsters under her beck and call. Will she get revenge on the elven community which expelled her?

EL 15: PENDING.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceUnquantifiable +
AuthorEiji-kun +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting + and Prepared Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Intimidate +, Knowledge +, Profession +, Speak Language + and Spellcraft +
Skill Points4 +
SummaryMonster summoners capable of manifesting the spirits of the dead. +
TitleBa Summoner +
Will Save ProgressionGood +