Difference between revisions of "Talk:Whiteguard (3.5e Alternate Class Feature)"

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(My i^4 cents)
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:::I don't understand why an aura of ''hope'' provides a -2 penalty to saving throws. I'm also not convinced that the poison use and sneak attack are still appropriate. Then you've got the problem that the Blackguard is almost just a paladin × -1, just like a Paladin of Slaughter or Tyranny is, so the Whiteguard ends up being very close to an ordinary Paladin. Multiplying by -1 twice gets you to 1 again. --[[User:Foxwarrior|Foxwarrior]] 08:22, 2 October 2011 (UTC)
 
:::I don't understand why an aura of ''hope'' provides a -2 penalty to saving throws. I'm also not convinced that the poison use and sneak attack are still appropriate. Then you've got the problem that the Blackguard is almost just a paladin × -1, just like a Paladin of Slaughter or Tyranny is, so the Whiteguard ends up being very close to an ordinary Paladin. Multiplying by -1 twice gets you to 1 again. --[[User:Foxwarrior|Foxwarrior]] 08:22, 2 October 2011 (UTC)
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::::There are a few minor errors where I figure it's copy paste issues.  I thought the aura of hope was one such these.  IMO, it can be +2 saves to your allies" instead.  That sounds like hope to me. -- [[User:Eiji-kun|Eiji-kun]] 08:35, 2 October 2011 (UTC)

Revision as of 08:35, 2 October 2011

comments? The Dire Reverend 04:31, 2 October 2011 (UTC)

Simply taking an evil class and multiplying its class features by negative one isn't very interesting. You might wanna think of what kind of class features it could give that are unique, rather than just inverted. - MisterSinister 04:41, 2 October 2011 (UTC)
I was trying to emulate the paladins of slaughter and tyranny, which essentially multiply the class features of paladin by negative one, except for the spell list, which I am working on. The bolded spells are ones that I wish to change, also do you think I should keep the inflict wounds spells? The Dire Reverend
I don't understand why an aura of hope provides a -2 penalty to saving throws. I'm also not convinced that the poison use and sneak attack are still appropriate. Then you've got the problem that the Blackguard is almost just a paladin × -1, just like a Paladin of Slaughter or Tyranny is, so the Whiteguard ends up being very close to an ordinary Paladin. Multiplying by -1 twice gets you to 1 again. --Foxwarrior 08:22, 2 October 2011 (UTC)
There are a few minor errors where I figure it's copy paste issues. I thought the aura of hope was one such these. IMO, it can be +2 saves to your allies" instead. That sounds like hope to me. -- Eiji-kun 08:35, 2 October 2011 (UTC)