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Mimic (3.5e Class)

521 bytes added, 03:03, 28 September 2011
Class Features
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level or higher if a mimic makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a mimic is wearing light armor or no armor. A [[SRD:Helpless|helpless]] mimic does not gain the benefit of evasion.
'''{{Anchor|Copy Class Feature}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, a mimic can duplicate class features and abilities without actively needing to witness it the round previous. Once per day, for 1 hour per class level a mimic can borrow a class feature from another base class equal to her mimic level -2. For example, a 3rd level mimic can borrow the Smite Evil ability of a level 1 paladin, thus able to smite 1/day, and the duplication would last for 3 hours. A level 18th mimic who duplicated smite evil would get smite evil as if they were a level 15 16 paladin, having the appropriate number of smite attacks and damage for such a character. Abilities used do not refresh until the requirements for refreshing the abilities of the duplicated class are met. For most thingswhich are limited or per day, that means 8 hours of rest to refresh their granted abilities. You may only copy one class feature at a time, using it again will overwrite your previous use (until you gain multicopy at 10th). You may copy class features 1/day, and one additional time for every 3 levels beyond 3rd (6th, 9th, 12th, and so forth).
You must meet the requirements of the base class to employ their abilities. For example, if the mimic was not lawful good they could not duplicate a paladin's abilities. However, they may use Use Magic Device checks at the moment they attempt to copy a class feature, in order to fake the alignment. If the check fails, the use of copy class feature is wasted until the requirements are met.
At 12th level the ability improves, allowing the ability to "hamedo". It behaves as normal, but the counterattack goes on BEFORE the attack which provoked it. At 16th level, the counterattack chance rises to 50%.
'''''{{Anchor|Deja Vu}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 7th level a mimic is so good at duplicating what just happened, sometimes they can share it again! They may target anyone in 60 ft. as a standard action, and force them to repeat the same action they took last round, DC 10 + 1/2 HD + [[Charisma]], [[Will]] negates. If they are unable to repeat their performance, Deja Vu has no effect and they may act normally. This is a mind-affecting effect. '''''{{Anchor|Deja Vu}}'' ([[mindSRD:Special Abilities Overview#Spell-affectingLike|Sp]]):''' At 7th level a mimic is so good at duplicating what just happened, sometimes they can share it again! They may target anyone in 60 ft. as a standard action, and force them to repeat the same action they took last round, DC 10 + 1/2 HD + [[Charisma]], [[Will]] negates. If they are unable to repeat their performance, Deja Vu has no effectand they may act normally. This is... wait a second. This seem familiar.
'''{{Anchor|Improved Use Magic Device}}:''' At 7th level, the mimic gains an improved use of the Use Magic Device skill. She may use it to duplicate the alignment and other things for her mimicry and copy class feature class abilities. In addition, they do not suffer any negative effects if they roll a 1 on a use magic device check.
'''{{Anchor|Complete Copy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 20th level, mimicry is mastered completely. Once per day as a standard action, a mimic may copy in full any non-unique non-mindless non-templated creature right down to their original character sheet and ability scores (which would exclude unique beings like the tarrasque, unique devils such as Asmodeus, most golems, a paragon half-dragon housecat, or Bob the Troll, though you would be able to copy yourself into a standard troll). For the purposes of this ability abominations are considered unique creatures as well, regardless of how many exist. You may only make a complete copy of creatures whose CR does not exceed your HD. You lose your original items, ability scores, and anything related to your character except for your personality and alignment, and obtain copies of what the original creature is using for 1 round/level. You gain full normal hit points equal to the creature in question and retain any status effects you possessed, positive or negative. When the effect ends, if you are still alive you are returned to your normal body, hit points, and your items return.
 
 
====Epic Mimic====