Difference between revisions of "Lesser Boomshine (3.5e Spell)"
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(Created page with "{{author |author_name=Eiji-kun |date_created=8-31-11 |status=Complete }} <onlyinclude>{{3.5e Spell |name=Lesser Boomshine |school=Evocation |subschool= |desc=Light |lvl=Cleric 1...") |
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''A glowing ball of light sails through the air, stopping over the enemy and exploding in a pulse of bright light.'' | ''A glowing ball of light sails through the air, stopping over the enemy and exploding in a pulse of bright light.'' | ||
− | Creatures in a 10 foot radius spread take 1d8 points of damage and must make a [[Will]] save or be [[SRD:Dazzled|dazzled]] for 1 round. Against | + | Creatures in a 10 foot radius spread take 1d8 points of damage and must make a [[Will]] save or be [[SRD:Dazzled|dazzled]] for 1 round. Against undead or creatures which take more damage from [Light] attacks, they take 2d8 damage. Light sensitive undead creatures such as [[SRD:Shadow|shadows]] take 4d8. The save negates the dazzling, but not the damage. |
</onlyinclude> | </onlyinclude> |
Revision as of 07:47, 31 August 2011
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Evocation [Light] | |
Level: | Cleric 1 |
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Components: | V, S, DF |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 10-ft.-radius spread |
Duration: | Instantaneous |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
A glowing ball of light sails through the air, stopping over the enemy and exploding in a pulse of bright light.
Creatures in a 10 foot radius spread take 1d8 points of damage and must make a Will save or be dazzled for 1 round. Against undead or creatures which take more damage from [Light] attacks, they take 2d8 damage. Light sensitive undead creatures such as shadows take 4d8. The save negates the dazzling, but not the damage.
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