Difference between revisions of "Publication:Unearthed Arcana/Weapon Group Feats"
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==Weapon Group Feats== | ==Weapon Group Feats== | ||
− | In the [[d20 System]], weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use. | + | [[Summary::In the [[d20 System]], weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use.]] |
At its simplest, the weapon group feat variant establishes a small list of feats called Weapon Group proficiency feats. Each feat allows a character to use a small number of similar weapons without penalty. Although most characters using this system are proficient with fewer weapons than the standard character classes from the [[d20 System]], the weapons they know how to use will be grouped along a similar theme, providing a little more flavor to each character’s weapon choice at the expense of a small amount of versatility. | At its simplest, the weapon group feat variant establishes a small list of feats called Weapon Group proficiency feats. Each feat allows a character to use a small number of similar weapons without penalty. Although most characters using this system are proficient with fewer weapons than the standard character classes from the [[d20 System]], the weapons they know how to use will be grouped along a similar theme, providing a little more flavor to each character’s weapon choice at the expense of a small amount of versatility. | ||
− | This variant includes references to some weapons featured in the ''[[Arms and Equipment Guide (3e)|Arms and Equipment Guide]]'' (marked | + | This variant includes references to some weapons featured in the ''[[Publication:Arms and Equipment Guide (3e)|Arms and Equipment Guide]]'' (marked {{cite|AEG3}}) and ''[[Publication:Complete Warrior|Complete Warrior]]'' (marked {{cite|CW3}}). See those books for full information on weapons so marked. |
===Using Weapon Groups In Place Of Class Weapon Proficiencies=== | ===Using Weapon Groups In Place Of Class Weapon Proficiencies=== | ||
− | While the Weapon Group proficiency feats work well in conjunction with the standard classes’ starting armor and weapon proficiencies in the [[d20 System]], you might want to substitute a number of these feats for each class’s starting weapon proficiencies. Doing this can lend more flavor to specific characters or organizations. It allows you (either as player or as DM) to design a sect of [[cleric]]s whose members always choose the same weapon group proficiencies, or even establish racial preferences. All [[dwarf]] [[fighter]]s, [[ranger]]s, and [[paladin]]s might be required, for example, to choose [[ | + | While the Weapon Group proficiency feats work well in conjunction with the standard classes’ starting armor and weapon proficiencies in the [[d20 System]], you might want to substitute a number of these feats for each class’s starting weapon proficiencies. Doing this can lend more flavor to specific characters or organizations. It allows you (either as player or as DM) to design a sect of [[cleric]]s whose members always choose the same weapon group proficiencies, or even establish racial preferences. All [[dwarf]] [[fighter]]s, [[ranger]]s, and [[paladin]]s might be required, for example, to choose [[Publication:Unearthed Arcana/Weapon Group - Picks and Hammers (Feat)|Weapon Group - Picks and Hammers]] as one of their starting weapon group proficiencies. |
For classes not listed here, assign starting weapon group proficiencies using the class’s granted weapon proficiencies and these classes as a guide. | For classes not listed here, assign starting weapon group proficiencies using the class’s granted weapon proficiencies and these classes as a guide. | ||
− | {| class="d20" style="text-align: left;" | + | {| class="zebra d20" style="text-align: left;" |
! Class || Weapon Group Proficiencies at 1st Level | ! Class || Weapon Group Proficiencies at 1st Level | ||
|- | |- | ||
− | | [[Barbarian]] || [[ | + | | [[Barbarian]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other three |
− | |- | + | |- |
− | | [[Bard]] || [[ | + | | [[Bard]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other two |
|- | |- | ||
− | | [[Cleric]] || [[ | + | | [[Cleric]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other two |
− | |- | + | |- |
− | | [[Druid]] || [[ | + | | [[Druid]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus either [[Publication:Unearthed Arcana/Weapon Group - Druid Weapons (Feat)|Druid Weapons]] or [[Publication:Unearthed Arcana/Weapon Group - Spears and Lances (Feat)|Spears and Lances]] |
|- | |- | ||
− | | [[Fighter]]<sup>1</sup> || [[ | + | | [[Fighter]]<sup>1</sup> || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other four |
− | |- | + | |- |
− | | [[Monk]] || [[ | + | | [[Monk]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other one |
|- | |- | ||
− | | [[Paladin]] || [[ | + | | [[Paladin]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other three |
− | |- | + | |- |
− | | [[Ranger]] || [[ | + | | [[Ranger]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other three |
|- | |- | ||
− | | [[Rogue]] || [[ | + | | [[Rogue]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus any other two |
− | |- | + | |- |
− | | [[Sorcerer]] || [[ | + | | [[Sorcerer]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]], plus either [[Publication:Unearthed Arcana/Weapon Group - Spears and Lances (Feat)|Spears and Lances]] or [[Publication:Unearthed Arcana/Weapon Group - Crossbows (Feat)|Crossbows]] |
|- | |- | ||
− | | [[Wizard]] || [[ | + | | [[Wizard]] || [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Basic Weapons]] or [[Publication:Unearthed Arcana/Weapon Group - Crossbows (Feat)|Crossbows]] |
|- | |- | ||
| class="foot" colspan="2" | | | class="foot" colspan="2" | | ||
Line 48: | Line 48: | ||
Some races gain free weapon proficiencies or are innately familiar with specific exotic weapons. Use the following rules to incorporate this concept with the Weapon Group proficiency variant. | Some races gain free weapon proficiencies or are innately familiar with specific exotic weapons. Use the following rules to incorporate this concept with the Weapon Group proficiency variant. | ||
− | '''Dwarf:''' Any [[dwarf]] who has [[ | + | '''Dwarf:''' Any [[dwarf]] who has [[Publication:Unearthed Arcana/Weapon Group - Axes (Feat)|Weapon Group - Axes]] is also proficient with the [[dwarven waraxe]] and the [[dwarven urgrosh]]. |
− | '''Elf:''' All [[elves]] automatically have [[ | + | '''Elf:''' All [[elves]] automatically have [[Publication:Unearthed Arcana/Weapon Group - Bows (Feat)|Weapon Group - Bows]] and either [[Publication:Unearthed Arcana/Weapon Group - Heavy Blades (Feat)|Weapon Group - Heavy Blades]] or [[Publication:Unearthed Arcana/Weapon Group - Light Blades (Feat)|Weapon Group - Light Blades]]. |
− | '''Gnome:''' Any [[gnome]] who has [[ | + | '''Gnome:''' Any [[gnome]] who has [[Publication:Unearthed Arcana/Weapon Group - Picks and Hammers (Feat)|Weapon Group - Picks and Hammers]] is also proficient with the [[gnome hooked hammer]]. |
===Weapon-Specific Feats=== | ===Weapon-Specific Feats=== | ||
Line 72: | Line 72: | ||
Following are the Weapon Group proficiency feats available to characters. They are presented in the normal format for feats. | Following are the Weapon Group proficiency feats available to characters. They are presented in the normal format for feats. | ||
− | {| class="column" cellspacing="0" | + | {| class="column" cellspacing="0" width="100%" |
| | | | ||
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Axes (Feat)|Weapon Group - Axes]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat)|Weapon Group - Basic Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Bows (Feat)|Weapon Group - Bows]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Claw Weapons (Feat)|Weapon Group - Claw Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Crossbows (Feat)|Weapon Group - Crossbows]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Druid Weapons (Feat)|Weapon Group - Druid Weapons]] |
| | | | ||
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Exotic Double Weapons (Feat)|Weapon Group - Exotic Double Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Exotic Weapons (Feat)|Weapon Group - Exotic Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Flails and Chains (Feat)|Weapon Group - Flails and Chains]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Heavy Blades (Feat)|Weapon Group - Heavy Blades]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Light Blades (Feat)|Weapon Group - Light Blades]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Maces and Clubs (Feat)|Weapon Group - Maces and Clubs]] |
| | | | ||
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Monk Weapons (Feat)|Weapon Group - Monk Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Picks and Hammers (Feat)|Weapon Group - Picks and Hammers]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Polearms (Feat)|Weapon Group - Polearms]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Slings and Thrown Weapons (Feat)|Weapon Group - Slings and Thrown Weapons]] |
− | * [[ | + | * [[Publication:Unearthed Arcana/Weapon Group - Spears and Lances (Feat)|Weapon Group - Spears and Lances]] |
|} | |} | ||
{{UA Building Characters Footer}} | {{UA Building Characters Footer}} | ||
− | [[Category: | + | [[Category:Variant Rule]] |
− |
Latest revision as of 08:29, 28 August 2011
This material is published under the OGL |
Contents
Weapon Group Feats[edit]
In the d20 System, weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use.
At its simplest, the weapon group feat variant establishes a small list of feats called Weapon Group proficiency feats. Each feat allows a character to use a small number of similar weapons without penalty. Although most characters using this system are proficient with fewer weapons than the standard character classes from the d20 System, the weapons they know how to use will be grouped along a similar theme, providing a little more flavor to each character’s weapon choice at the expense of a small amount of versatility.
This variant includes references to some weapons featured in the Arms and Equipment Guide (marked AEG) and Complete Warrior (marked CW). See those books for full information on weapons so marked.
Using Weapon Groups In Place Of Class Weapon Proficiencies[edit]
While the Weapon Group proficiency feats work well in conjunction with the standard classes’ starting armor and weapon proficiencies in the d20 System, you might want to substitute a number of these feats for each class’s starting weapon proficiencies. Doing this can lend more flavor to specific characters or organizations. It allows you (either as player or as DM) to design a sect of clerics whose members always choose the same weapon group proficiencies, or even establish racial preferences. All dwarf fighters, rangers, and paladins might be required, for example, to choose Weapon Group - Picks and Hammers as one of their starting weapon group proficiencies.
For classes not listed here, assign starting weapon group proficiencies using the class’s granted weapon proficiencies and these classes as a guide.
Class | Weapon Group Proficiencies at 1st Level |
---|---|
Barbarian | Basic Weapons, plus any other three |
Bard | Basic Weapons, plus any other two |
Cleric | Basic Weapons, plus any other two |
Druid | Basic Weapons, plus either Druid Weapons or Spears and Lances |
Fighter1 | Basic Weapons, plus any other four |
Monk | Basic Weapons, plus any other one |
Paladin | Basic Weapons, plus any other three |
Ranger | Basic Weapons, plus any other three |
Rogue | Basic Weapons, plus any other two |
Sorcerer | Basic Weapons, plus either Spears and Lances or Crossbows |
Wizard | Basic Weapons or Crossbows |
|
Using Weapon Groups With Racial Favored Weapons[edit]
Some races gain free weapon proficiencies or are innately familiar with specific exotic weapons. Use the following rules to incorporate this concept with the Weapon Group proficiency variant.
Dwarf: Any dwarf who has Weapon Group - Axes is also proficient with the dwarven waraxe and the dwarven urgrosh.
Elf: All elves automatically have Weapon Group - Bows and either Weapon Group - Heavy Blades or Weapon Group - Light Blades.
Gnome: Any gnome who has Weapon Group - Picks and Hammers is also proficient with the gnome hooked hammer.
Weapon-Specific Feats[edit]
A DM who uses this variant can rule that any feat that requires a character to choose a specific weapon to apply the feat’s benefit to (such as Improved Critical, Weapon Focus, or Weapon Specialization) can instead be applied to a weapon group. The character must still meet the prerequisites for the feat.
Though this variant seems to grant a large benefit to the character, it really doesn’t significantly improve the character’s power level. Since a typical character only wields one weapon at a time (or two, with a different weapon in each hand), the character doesn’t really become any more powerful in a typical fight.
It does mean that a character is more likely to benefit when new magic weapons are found, since he’s more likely to be skilled in their use. That can actually be beneficial to a campaign, in that it allows the DM to include a wider range of interesting treasures that the characters actually use (rather than simply sell or trade).
Creating New Weapon Groups[edit]
As you design a campaign or character, you might want to create new weapon groups based on different themes. Possible themes include cultural, racial, or other campaign-world specific ideas. For example, you might create a new weapon group proficiency feat called Weapon Group (hill dwarves) that is available only to dwarves from a specific geographical area of the campaign. Because these dwarves are known for their use of two light weapons at once, this feat grants proficiency in the handaxe, short sword, light hammer, and club, making it easier for these dwarves to learn their race’s preferred fighting techniques.
When creating a new weapon group, you should limit each group to three or fewer simple weapons and one to three martial weapons. The Weapon Group proficiency feats described below provide examples of how much versatility each weapon group should provide a character.
Weapon Group Feats[edit]
Following are the Weapon Group proficiency feats available to characters. They are presented in the normal format for feats.
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Summary | In the d20 System, weapons are divided … In the d20 System, weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use. what weapons a character knows how to use. + |
Title | Weapon Group Feats + |