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SRD:Barbarian

470 bytes removed, 08:10, 28 August 2011
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Class Features: {{Ex}} is shorter.
'''{{Anchor|Weapon and Armor Proficiency}}:''' A barbarian is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], [[SRD:Armor Proficiency (Light)|light armor]], [[SRD:Armor Proficiency (Medium)|medium armor]], and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
'''{{Anchor|Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a [[SRD:Carrying Capacity|heavy load]]. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
'''{{Anchor|Illiteracy}}:''' Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 [[SRD:Skill Points|skill points]] to gain the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other [[SRD:Class|class]] automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
'''{{Anchor|Rage}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to [[SRD:Strength|Strength]], a +4 bonus to [[SRD:Constitution|Constitution]], and a +2 morale bonus on [[SRD:Saving Throw|Will]] saves, but he takes a –2 penalty to [[SRD:Armor Class|Armor Class]]. The increase in [[SRD:Constitution|Constitution]] increases the barbarian’s [[SRD:Hit Points|hit points]] by 2 points per level, but these [[SRD:Hit Points|hit points]] go away at the end of the rage when his [[SRD:Constitution|Constitution]] score drops back to normal. (These extra [[SRD:Hit Points|hit points]] are not lost first the way temporary [[SRD:Hit Points|hit points]] are.) While raging, a barbarian cannot use any [[SRD:Charisma|Charisma]]-, [[SRD:Dexterity|Dexterity]]-, or [[SRD:Intelligence|Intelligence]]-based skills (except for [[SRD:Balance Skill|Balance]], [[SRD:Escape Artist Skill|Escape Artist]], [[SRD:Intimidate Skill|Intimidate]], and [[SRD:Ride Skill|Ride]]), the [[SRD:Concentration Skill|Concentration]] skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any [[SRD:Feats|feat]] he has except [[SRD:Combat Expertise|Combat Expertise]], item creation [[SRD:Feats|feats]], and metamagic [[SRD:Feats|feats]]. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) [[SRD:Constitution|Constitution]] modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes [[SRD:Fatigued|fatigued]] (–2 penalty to [[SRD:Strength|Strength]], –2 penalty to [[SRD:Dexterity|Dexterity]], can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 2nd level, a barbarian retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If a barbarian already has uncanny dodge from a different [[SRD:Class|class]], he automatically gains improved uncanny dodge (see below) instead.
'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' Starting at 3rd level, a barbarian gains a +1 bonus on [[SRD:Saving Throw|Reflex]] saves made to avoid traps and a +1 dodge bonus to [[SRD:AC|AC]] against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple [[SRD:Classes|classes]] stack.
'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 5th level and higher, a barbarian can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more [[SRD:Rogue|rogue]] levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant uncanny dodge stack to determine the minimum level a [[SRD:Rogue|rogue]] must be to flank the character.
'''{{Anchor|[[SRD:Damage Reduction|Damage Reduction]]}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
'''{{Anchor|Greater Rage}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 11th level, a barbarian’s bonuses to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] during his [[#Rage|rage]] each increase to +6, and his morale bonus on [[SRD:Saving Throw|Will]] saves increases to +3. The penalty to [[SRD:AC|AC]] remains at –2.
'''{{Anchor|Indomitable Will}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' While in a [[#Rage|rage]], a barbarian of 14th level or higher gains a +4 bonus on [[SRD:Saving Throw|Will]] saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on [[SRD:Saving Throw|Will]] saves he also receives during his [[#Rage|rage]].
'''{{Anchor|Tireless Rage}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 17th level and higher, a barbarian no longer becomes [[SRD:Fatigued|fatigued]] at the end of his [[#Rage|rage]].
'''{{Anchor|Mighty Rage}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' At 20th level, a barbarian’s bonuses to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] during his [[#Rage|rage]] each increase to +8, and his morale bonus on [[SRD:Saving Throw|Will]] saves increases to +4. The penalty to [[SRD:AC|AC]] remains at –2.
====Ex-Barbarians====
emailconfirmed, Administrators
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