Difference between revisions of "Wing Burst (4e Power)"
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Tarkisflux (talk | contribs) m (cleanup - the sustain looks weird to me, as does the range, but the author or someone who plays more 4e will need to determine what is supposed to be there) |
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|actiontype=Immediate Reaction | |actiontype=Immediate Reaction | ||
|trigger=You make an athletics check to make a vertical or horizontal jump. | |trigger=You make an athletics check to make a vertical or horizontal jump. | ||
− | |range= | + | |range=Personal |
|attackextra= | |attackextra= | ||
|hit=<!--What to do when the primary attack hits.--> | |hit=<!--What to do when the primary attack hits.--> | ||
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|effect=Use your the higher of your charisma or dexterity modifier instead of strength modifier.You add 10 to the final roll of your athletics check. In addition, if making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of your turn or risk falling, or sustain Wing Burst with a new athletics roll. | |effect=Use your the higher of your charisma or dexterity modifier instead of strength modifier.You add 10 to the final roll of your athletics check. In addition, if making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of your turn or risk falling, or sustain Wing Burst with a new athletics roll. | ||
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|buildoption= | |buildoption= | ||
|buildinfo= | |buildinfo= |
Latest revision as of 21:10, 9 August 2011
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Wing Burst Anulo Ra'a, Sky Drow Variant Racial Power
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As you leap into the air, your wings propel you forward. | |
At-Will ✦ Martial | |
Immediate Reaction | Personal |
Trigger: You make an athletics check to make a vertical or horizontal jump. | |
Effect: Use your the higher of your charisma or dexterity modifier instead of strength modifier.You add 10 to the final roll of your athletics check. In addition, if making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of your turn or risk falling, or sustain Wing Burst with a new athletics roll. | |
Special: In non threatening combat situations, you can take 10 on your athletics check, and use Wing Burst as overland flight equal to the number of squares you normally would have jumped with that roll. |
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