Difference between revisions of "Weapon Resonance (3.5e Feat)"
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Weapon Resonance [General, Fighter]
You have the ability to gain focus with your weapon, increasing its precision and strength.
Prerequisite: BAB +1
Benefit: When you take this feat, you gain the following ability:
Resonate Weapon (Ex): Once per day as a free action you can enter a trance-like state where you and your weapon resonate as one fluid whole. For 5 rounds your weapon has an enhancement bonus of +1 while you wield it. This enhancement bonus is extraordinary. The bonus does not stack with existing enhancement bonuses.
Weapon Resonance feat bonuses are based on your Base Attack Bonus.
- BAB +3: The Resonate Weapon enhancement bonus increases to +2 and you may use it an additional time per day.
- BAB +6: The Resonate Weapon enhancement bonus increases to +3.
- BAB +9: The Resonate Weapon enhancement bonus increases to +4 and you may use it an additional time per day.
- BAB +12: The Resonate Weapon enhancement bonus increases to +5.
- BAB +15: The Resonate Weapon enhancement bonus increases to +6 and you may use it an additional time per day.
- BAB +18: The Resonate Weapon enhancement bonus increases to +7.
Special: You can take this feat a second time. If you do, it doubles the number of usages of Resonate Weapon and doubles the duration of each usage.
A fighter may select this feat as one of his fighter bonus feats.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Aarnott + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +1 + |
Rating | Undiscussed + |
Summary | You have the ability to gain focus with your weapon, increasing its precision and strength. + |
Title | Weapon Resonance + |
Type | Fighter + |