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− | == Grimoire Monsters ==
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− | This is just a list of ideas I have for monsters that can be played using Ghostwheel's houserules. I'm creating a sea-based campaign setting for these creatures to be a part of.
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− | :'''Bloodshell Raider (Level 5 minion)'''
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− | :Medium Humanoid (aquatic, reptillian)
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− | :HP: 13
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− | :AC: 24, touch 19, flat-footed 22
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− | :Saves: +9/+5/+7, evasion, mettle
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− | :Speed 20', Swim 30'
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− | :Init -1
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− | :Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
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− | :Attacks:
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− | :Withdraw (Immediate Action): +2 AC against one attack
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− | :Viscious Bite (Swift Action): +12 (1d4)
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− | :Trident Thrust (Standard Action): +14 (2d6)
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− | :'''Bloodshell Pirate (Level 5 enemy)'''
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− | :Medium Humanoid (aquatic, reptillian)
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− | :HP: 55
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− | :AC: 24, touch 19, flat-footed 22
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− | :Saves: +9/+5/+7
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− | :Speed 20', Swim 30'
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− | :Init -1
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− | :Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
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− | :Attacks:
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− | :Withdraw (Immediate Action): +2 AC against one attack
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− | :Viscious Bite (Swift Action): +12 (1d4+4)
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− | :Trident Thrust (Standard Action): +14 (2d6+7)
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− | :Net Throw (Standard Action): +14 ranged touch, 10 ft. increment (entangled DC 18)
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− | :'''Bloodshell Captain (Level 5 elite)'''
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− | :Medium Humanoid (aquatic, reptillian)
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− | :HP: 110
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− | :AC: 26, touch 21, flat-footed 24
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− | :Saves: +11/+7/+9
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− | :Speed 20', Swim 30'
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− | :Init -1
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− | :Bloodthirsty (Ex): Gets +1 to attacks and +2 damage against bloodied opponents.
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− | :Attacks:
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− | :Withdraw (Immediate Action): +2 AC against one attack
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− | :Viscious Bite (Swift Action): +14 (2d4+3)
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− | :Cutlass (Standard Action): +16 (3d6+7)
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− | :Move, you lousy lot! (Standard Action): Each ally within 30ft. can use a move action. They each gain 5 temporary hp as well.
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