Difference between revisions of "Dark Travellers (4e Monster)"
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|author_name=Xeadin | |author_name=Xeadin | ||
|date_created=3-18-11 | |date_created=3-18-11 | ||
− | |status= | + | |status=]Yuni; Axel; Gambit; Exarnia; |
+ | Iolan; Lesser cohorts | ||
}} | }} | ||
==Dark Travellers== | ==Dark Travellers== | ||
Line 718: | Line 719: | ||
===Sophyia, the Emerald Archer=== | ===Sophyia, the Emerald Archer=== | ||
− | + | Sophyia has a knack for things that move-- she is a wild huntress with a disposition to evade detection as much as possible. She can also confuse her enemies by deploying an illusion around herself to cause misjudgements into her foes. Overall, she is a mighty hunter who knows the tricks of the trade. She carries around a particularly small, sharp hunting knife and a large bow crafted out of leaves and branches of the Fey Wood-- her arrows are formed in midair as glowing rods of emerald light, hence why she is dubbed the Emerald Archer. | |
{{4e Creature Top | {{4e Creature Top | ||
|name=Sophyia, the Emerald Archer | |name=Sophyia, the Emerald Archer | ||
− | |level= | + | |level=24 |
|role=Solo Artillery (''Leader'') | |role=Solo Artillery (''Leader'') | ||
|size=Medium | |size=Medium | ||
|origin=Fey | |origin=Fey | ||
|type=Humanoid | |type=Humanoid | ||
− | |xp= | + | |xp=30,250 |
− | |initiative= | + | |initiative=+20 |
− | |senses= | + | |senses=Perception +23; ''Low-light Vision'' |
− | |aura1= | + | |aura1=Emerald Aura |
− | |aurakeyword1= | + | |aurakeyword1=Illusion |
− | |aurarange1= | + | |aurarange1=5 |
− | |auraeffect1= | + | |auraeffect1=Each enemy within the aura at the start of her next turn treat her has having cover from melee and ranged attacks. |
− | |aura2= | + | |aura2=Archer's Eye |
− | + | |aurarange2=10 | |
− | |aurarange2= | + | |auraeffect2=''When bloodied''; Sophyia gains a +2 bonus to attack rolls against creatures within difficult terrain. |
− | |auraeffect2= | + | |hp=688 |
− | + | |bloodied=344 | |
− | + | |ac=40 | |
− | |hp= | + | |fortitude=32 |
− | |bloodied= | + | |reflex=38 |
− | |ac= | + | |will=31 |
− | |fortitude= | + | |immune/resist/vulnerable='''Resist''' 5 All |
− | |reflex= | + | |savingthrows=+5 (''+7 against dazed & slowed'') |
− | |will= | + | |speed=8 (''Forest Walk''); '''Teleport''' 5 |
− | |immune/resist/vulnerable= | + | |actionpoints=2 |
− | |savingthrows= | + | }} |
− | |speed= | + | {{4e Creature Power |
− | |actionpoints= | + | |type={{BR}} |
+ | |name=Emerald Greatbow | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+31 vs. AC; '''Ranged''' 20/ 40; 2d6 +8 damage (''+2d8 damage with combat advantage'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Hunting Knife | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+31 vs. AC; 2d6 damage (''+3d6 damage with combat advantage'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Combat Threat | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=Sophyia can make two basic ranged or melee attacks at one or two different creatures. If both attacks hit, Sophyia can make an additional ranged attack-- or the target takes an additional 1d6 damage if it was melee. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Emerald Shot | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+27 vs. reflex; ''each creature in a straight line within 20 squares''; 3d6 +8 damage, and the target is slowed until the end of Sophyia's next turn. '''Miss''': Half damage, and the target is weakened until the start of her next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Arc of Arrows | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}} | ||
+ | |effect=+27 vs. Reflex; '''Close Burst 10'''; 4d6 +8 damage, and the target is dazed and takes a -2 penalty to attack rolls (''save ends both'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Emerald Rain | ||
+ | |action=standard | ||
+ | |recharge=recharge when bloodied; encounter | ||
+ | |effect=+27 vs. Reflex; ''each creature within ranged 10''; 4d8 +8 damage, and the target is immobilized (''save ends''). '''Miss''': Half damage, and the target suffers a -2 penalty to all defenses (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Powerful Shot | ||
+ | |action=standard | ||
+ | |recharge=recharge {{6}}; encounter | ||
+ | |effect=+29 vs. fortitude; ''Ranged 20''; 5d10 +8 damage, and the target is stunned (''save ends''). '''Aftereffect''': The target suffers a -4 penalty to all defenses (''save ends''). '''Miss''': Half damage, and the target suffers a -2 penalty to all defenses until the end of her next turn. | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
− | | | + | |name=Combat Advantage |
− | |name= | + | |effect=Sophyia gains a +4 bonus to damage rolls against targets she has combat advantage against. |
− | |action= | + | }} |
− | |recharge= | + | {{4e Creature Power |
− | |keywords= | + | |name=Crystalline Cohorts |
− | |effect= | + | |action=minor |
+ | |recharge=2/ encounter | ||
+ | |effect=Sophyia can summon an emerald shadow or two emerald minions within 5 squares of her. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Displacement | ||
+ | |action=minor | ||
+ | |recharge=encounter | ||
+ | |keywords=Illusion | ||
+ | |effect=Until the end of the encounter, each enemy that attacks Sophyia with a melee or ranged attack must roll 2d20's and take the lower result. If Sophyia uses this power when she is bloodied, all attacks made against her are affected the same way; in this fashion, if a target misses her with a ranged or melee attack as a result of this effect, she can shift 1 square. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Emerald Transposition | ||
+ | |action=free, ''when Sophyia scores a critical hit with a ranged attack'' | ||
+ | |keywords=Teleportation | ||
+ | |effect=Sophyia and the target switch places. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Hunter's Grace | ||
+ | |action=immediate reaction, ''when a melee or ranged attack misses Sophyia'' | ||
+ | |recharge=1/ round | ||
+ | |effect=Sophyia can shift half her speed, and she gains a +2 bonus to all defenses until the end of her next turn (''the bonus becomes +4 when she is bloodied''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Hunter's Quarry | ||
+ | |action=minor | ||
+ | |effect=Sophyia gains combat advantage against the creature she marks as her quarry. The effect is transferred if she marks a different creature as her quarry. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Staggering Critical | ||
+ | |action=''when Sophyia scores a critical hit with a ranged attack'' | ||
+ | |effect=The target suffers a -2 penalty to all defenses and is knocked prone. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Tenacious Bow | ||
+ | |action=free, ''when Sophyia makes a ranged basic attack'' | ||
+ | |effect=Sophyia can roll two attack rolls and take the better of the two. | ||
}} | }} | ||
− | |||
{{4e Creature Bottom | {{4e Creature Bottom | ||
− | |alignment= | + | |alignment=Unaligned |
− | |languages= | + | |languages=Common, Elven |
− | |skills= | + | |skills=Acrobatics +25; Dungeoneering +23; Endurance +23; Insight +23; Nature +23; Perception +23; Stealth +25; Streetwise +24 |
− | |feats= | + | |feats=Quick Draw |
− | |strength= | + | |strength=20 |
− | |strbonus=+ | + | |strbonus=+17 |
− | |dexterity= | + | |dexterity=26 |
− | |dexbonus=+ | + | |dexbonus=+20 |
− | |wisdom= | + | |wisdom=23 |
− | |wisbonus=+ | + | |wisbonus=+18 |
− | |constitution= | + | |constitution=22 |
− | |conbonus=+ | + | |conbonus=+18 |
− | |intelligence= | + | |intelligence=20 |
− | |intbonus=+ | + | |intbonus=+17 |
− | |charisma= | + | |charisma=24 |
− | |chabonus=+ | + | |chabonus=+19 |
+ | |equipment=Emerald Greatbow, Hunting Knife, Displacer Leather Armor +5 | ||
}} | }} | ||
+ | |||
====Emerald Shadows==== | ====Emerald Shadows==== | ||
+ | |||
+ | Minor archers shaped similarly like shardminds, they shoot long shafts of crystalline arrows at their enemies much like Sophyia's shafts of emerald energy. These figures aren't as tricky as Sophyia, but have plenty of other tricks-- a few that even rival that of Sophyia's true potential. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Emerald Shadow | ||
+ | |level=23 | ||
+ | |role=Artillery | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Animate | ||
+ | |keyword=Living Construct | ||
+ | |xp=5,100 | ||
+ | |initiative=+17 | ||
+ | |senses=Perception +21 | ||
+ | |aura1=Shard Link | ||
+ | |aurarange1=5 | ||
+ | |auraeffect1=The emerald shadow and each animate ally within the aura gain a +2 bonus to all defenses as long as it or any of its allies have combat advantage against a creature. This bonus does not overlap with other emerald shadow's auras. | ||
+ | |aura2=Shard Swarm | ||
+ | |aurarange2=2 | ||
+ | |auraeffect2=''When Bloodied''; Each enemy within the aura takes a -1 penalty to melee attack rolls against the emerald shadow. | ||
+ | |hp=165 | ||
+ | |bloodied=82 | ||
+ | |ac=35 | ||
+ | |fortitude=28 | ||
+ | |reflex=29 | ||
+ | |will=29 | ||
+ | |immune/resist/vulnerable='''Resist''' 5 all | ||
+ | |savingthrows=+2 against dazed & slowed | ||
+ | |speed=6 (''Forest Walk''); '''Teleport''' 3 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BR}} | ||
+ | |name=Shard Bow | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+30 vs. AC; '''Ranged''' 15/ 30; 3d6 +8 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Shard Knife | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+30 vs. AC; 2d6 damage (''plus 2d6 damage with combat advantage'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Focused Shot | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}}; at-will | ||
+ | |effect=+30 vs. reflex; '''Ranged''' 15; 4d6 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Emerald Shard | ||
+ | |action=standard | ||
+ | |recharge=recharge when bloodied; encounter | ||
+ | |effect=+28 vs. reflex; '''Ranged''' 20; 4d8 +8 damage, and the target takes a -2 penalty to all defenses until the end of the minion's next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Powerful Shot | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |effect=+28 vs. fortitude; '''Ranged''' 20; 4d12 +8 damage, and the target is immobilized (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Combat Advantage | ||
+ | |effect=The shadow gains a +3 bonus to damage rolls against creatures it has combat advantage against. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Hunter's Grace | ||
+ | |action=immediate reaction, ''when the shadow is missed by a melee or ranged attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=The shadow shifts half its speed, and gains a +2 bonus to all defenses until the end of its next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Hunter's Quarry | ||
+ | |action=minor | ||
+ | |effect=The shadow gains combat advantage against the creature it marks as its quarry. The effect is transferred if it marks a different creature as its quarry. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shattering Shard | ||
+ | |action=''when the shadow scores a critical hit with a ranged attack'' | ||
+ | |effect=Each creature adjacent to the target of the attack takes 2d8 damage. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Common, Deep Speech, Elven | ||
+ | |skills=Acrobatics +22; Endurance +21; Insight +21; Nature +21; Perception +21; Stealth +22; Streetwise +20 | ||
+ | |feats=Quick Draw | ||
+ | |strength=18 | ||
+ | |strbonus=+15 | ||
+ | |dexterity=23 | ||
+ | |dexbonus=+17 | ||
+ | |wisdom=20 | ||
+ | |wisbonus=+16 | ||
+ | |constitution=21 | ||
+ | |conbonus=+16 | ||
+ | |intelligence=19 | ||
+ | |intbonus=+15 | ||
+ | |charisma=22 | ||
+ | |chabonus=+17 | ||
+ | |equipment=Shardcraft Longbow, Shard Knife, Shardlink Chain Armor | ||
+ | }} | ||
+ | |||
+ | -- | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Emerald Minion | ||
+ | |level=22 | ||
+ | |role=Elite Minion | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Animate | ||
+ | |keyword=Living Shardmind | ||
+ | |xp=2075 | ||
+ | |initiative=+18 | ||
+ | |senses=Perception +20 | ||
+ | |hp=1 | ||
+ | |bloodied=Minion | ||
+ | |ac=38 | ||
+ | |fortitude=28 | ||
+ | |reflex=31 | ||
+ | |will=28 | ||
+ | |savingthrows=+2 | ||
+ | |speed=6 | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BR}} | ||
+ | |name=Shard Bow | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+27 vs. AC; '''Ranged''' 15/ 30; 2d8 +8 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Shard Knife | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+27 vs. AC; 2d6 damage (''plus 2d6 damage with combat advantage'') | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{R}} | ||
+ | |name=Emerald Shard | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |effect=+25 vs. reflex; '''Ranged''' 20; 4d6 +8 damage, and the target takes a -2 penalty to all defenses until the end of the minion's next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Combat Advantage | ||
+ | |effect=The minion gains a +2 bonus to damage rolls against creatures it has combat advantage against. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Hunter's Haste | ||
+ | |action=immediate reaction, ''when the minion is missed by a melee or ranged attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=The minion shifts half its speed and the attacking creature grants combat advantage against the minion until the end of its next turn. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Deep Speech, Elven | ||
+ | |skills=Acrobatics +22; Enduurance +21; Insight +20; Nature +19; Perception +20; Stealth +22 | ||
+ | |strength=18 | ||
+ | |strbonus=+15 | ||
+ | |dexterity=23 | ||
+ | |dexbonus=+17 | ||
+ | |wisdom=19 | ||
+ | |wisbonus=+15 | ||
+ | |constitution=20 | ||
+ | |conbonus=+16 | ||
+ | |intelligence=16 | ||
+ | |intbonus=+14 | ||
+ | |charisma=19 | ||
+ | |chabonus=+15 | ||
+ | |equipment=Shardcraft Longbow, Shard Knife, Shardlink Chain Armor | ||
+ | }} | ||
---- | ---- | ||
---- | ---- | ||
+ | |||
===Shagun, the Freelancer=== | ===Shagun, the Freelancer=== | ||
+ | A dark-robed figure carrying what seems to be an oddly shaped polearm that looks more like an oversize harpoon with a six-starred head. This weapon actually divides itself into 6 individual longspears that float around him. He is the Freelancer-- able to control and turn his blades into intelligent items at will. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Shagun, the Freelancer | ||
+ | |level=25 | ||
+ | |role=Elite Skirmisher | ||
+ | |size=Medium | ||
+ | |origin=Immortal | ||
+ | |type=Humanoid | ||
+ | |xp=14,000 | ||
+ | |initiative=+21 | ||
+ | |senses=Perception +19; ''Low-light Vision'' | ||
+ | |aura1=Wisping Blades | ||
+ | |aurarange1=2 | ||
+ | |auraeffect1=Any enemy within the aura that misses him with a melee attack or an attack while within the aura is subject from an opportunity attack from one of his blades if they are close to him. If the blades are not called to him, the aura's effect is negated. | ||
+ | |aura2=Freelance Aura | ||
+ | |aurarange2=10 | ||
+ | |auraeffect2=''When bloodied''; If an enemy targets him with a ranged attack while within the aura, that creature is subject from an opportunity attack. | ||
+ | |hp=488 | ||
+ | |bloodied=244 | ||
+ | |ac=41 | ||
+ | |fortitude=32 | ||
+ | |reflex=34 | ||
+ | |will=31 | ||
+ | |immune/resist/vulnerable='''Resist''' 10 All (''while blades are called to him'') | ||
+ | |savingthrows=+2 (''+5 against dazed'') | ||
+ | |speed=8; '''Teleport''' 4 | ||
+ | |actionpoints=1 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Dancing Longspear | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+30 vs. AC; '''Reach''' 2; 1d10 +10 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Dancing Spears | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=Shagun can make up to three longspear attacks at creatures within reach. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Power thrust | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+30 vs. AC; '''Reach''' 2; 2d10 +10 damage, and the target is pushed 2 squares and dazed (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{A}} | ||
+ | |name=Freelance Shards | ||
+ | |action=standard | ||
+ | |recharge=recharge when bloodied; encounter | ||
+ | |effect=+26 vs. Reflex; '''Area Burst''' 2 within 10; 3d10 +10 damage, and the target is immobilized (''save ends''). '''Miss''': Half damage, and the target suffers a -2 penalty to all defenses (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Freelance Twister | ||
+ | |action=standard | ||
+ | |recharge=recharge {{5}} {{6}}; encounter | ||
+ | |effect=+26 vs. Reflex; '''Close Burst 2'''; 2d10 +10 damage, and the target takes a -2 penalty to attack rolls and grants combat advantage until the end of his next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Call Spears | ||
+ | |action=minor | ||
+ | |recharge=1/round | ||
+ | |effect=Shagun can command his longspears to separate from him, becoming individual targets-- or he can call them back to use them as weapons once again. When he calls them away, he will always have 2 longspears to initiate attacks with. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Combat Advantage | ||
+ | |effect=Shagun deals an extra 1d10 damage against targets he has combat advantage against. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Freelance Retort | ||
+ | |action=immediate interrupt, ''when a creature charges Shagun'' | ||
+ | |recharge=1/ round | ||
+ | |effect=Shagun can make a melee basic attack against the attacking creature. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shadow Cohorts | ||
+ | |action=minor | ||
+ | |recharge=1/ encounter | ||
+ | |effect=Shagun can summon a freelance shadow or two dancing longspears within 5 squares of him. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Switchback | ||
+ | |action=immediate reaction, ''when shagun is hit by a melee critical'' | ||
+ | |recharge=encounter | ||
+ | |keywords=Teleportation | ||
+ | |effect=Shagun takes half damage from the attack and teleports his speed to an unoccupied square adjacent to one of his longspears. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Staggering Critical | ||
+ | |action=''when Shagun scores a critical hit with a melee attack'' | ||
+ | |effect=The target is slid half his speed | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Common | ||
+ | |skills=Acrobatics +24; Athletics +23; Diplomacy +23; Insight +24; Nature +24; Stealth +24; Streetwise +23 | ||
+ | |strength=22 | ||
+ | |strbonus=+18 | ||
+ | |dexterity=25 | ||
+ | |dexbonus=+19 | ||
+ | |wisdom=24 | ||
+ | |wisbonus=+19 | ||
+ | |constitution=22 | ||
+ | |conbonus=+18 | ||
+ | |intelligence=26 | ||
+ | |intbonus=+20 | ||
+ | |charisma=22 | ||
+ | |chabonus=+18 | ||
+ | |equipment=Leather Armor, 6 Longspears | ||
+ | }} | ||
+ | |||
+ | ====Freelance Shadows==== | ||
+ | Figures that seem like pitch black silhouettes of Shagun, they are quaintly smaller in height and carry two spears that act in a similar way as his longspears, but they can't become individual items the way his can. | ||
+ | |||
+ | {{4e Creature Top | ||
+ | |name=Freelance Shadow | ||
+ | |level=24 | ||
+ | |role=Skirmisher | ||
+ | |size=Medium | ||
+ | |origin=Shadow | ||
+ | |type=Humanoid | ||
+ | |xp=6,050 | ||
+ | |initiative=+20 | ||
+ | |senses=Perception +18 | ||
+ | |aura1=Longspear Rejuvination | ||
+ | |aurarange1=2 | ||
+ | |aurakeyword1=Healing | ||
+ | |auraeffect1=If one of Shagun's longspears is within the shadow's aura, the shadow gains Regeneration 5 as long as the longspear stays within the aura. | ||
+ | |hp=220 | ||
+ | |bloodied=110 | ||
+ | |ac=38 | ||
+ | |fortitude=29 | ||
+ | |reflex=30 | ||
+ | |will=30 | ||
+ | |immune/resist/vulnerable='''Resist''' 5 all | ||
+ | |savingthrows=+2 against dazed | ||
+ | |speed=6 (''Shadow Walk''); '''Teleport''' 3 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Shadow Spear | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+29 vs. AC; '''Reach''' 2; 2d8 +8 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Twirling Spears | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+27 vs. AC; ''One or two creatures in reach''; 3d8 +8 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Shadow Aura | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |effect=+25 vs. Fortitude; '''Close Burst''' 3; 4d8 +8 damage, and the target is immobilized until the end of the shadow's next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{A}} | ||
+ | |name=Repulsive Wave | ||
+ | |action=standard | ||
+ | |recharge=recharge when bloodied; encounter | ||
+ | |effect=+25 vs. reflex; '''Area Burst''' 2; 4d6 +8 damage, and the target is pushed back 2 squares and dazed (''save ends''). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Reflexive Transposition | ||
+ | |action=immediate reaction, ''when the shadow is missed by a melee or ranged attack'' | ||
+ | |recharge=1/ round | ||
+ | |effect=The shadow shifts half its speed, and gains a +1 bonus to AC and Reflex until the end of its next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Shadow Phase | ||
+ | |action=minor | ||
+ | |effect=The shadow become insubstantial and can fly its speed. It cannot make attacks and it takes half damage from all opportunity attacks it provokes during its move. It stays insubstantial until the end of its next turn or it can choose to end this effect as a free action-- taking a -2 penalty to all defenses until the end of its next turn. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Common, Deep Speech | ||
+ | |skills=Acrobatics +23; Athletics +21; Insight +23; Stealth +23 | ||
+ | |strength=19 | ||
+ | |strbonus=+16 | ||
+ | |dexterity=23 | ||
+ | |dexbonus=+18 | ||
+ | |wisdom=22 | ||
+ | |wisbonus=+18 | ||
+ | |constitution=20 | ||
+ | |conbonus=+17 | ||
+ | |intelligence=22 | ||
+ | |intbonus=+18 | ||
+ | |charisma=21 | ||
+ | |chabonus=+17 | ||
+ | }} | ||
+ | |||
+ | --- | ||
+ | {{4e Creature Top | ||
+ | |name=Dancing Longspear | ||
+ | |level=23 | ||
+ | |role=Lurker | ||
+ | |size=Medium | ||
+ | |origin=Natural | ||
+ | |type=Animate | ||
+ | |keyword=Construct | ||
+ | |xp=2,050 | ||
+ | |initiative=+19 | ||
+ | |senses=--- | ||
+ | |hp=80 | ||
+ | |bloodied=40 | ||
+ | |ac=37 | ||
+ | |fortitude=26 | ||
+ | |reflex=27 | ||
+ | |will=27 | ||
+ | |immune/resist/vulnerable='''Immune''' Sleep, Dominate; '''Resist''' 5 all | ||
+ | |savingthrows=+2 against dazed & weakened | ||
+ | |speed=5 | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Piercing Thrust | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+28 vs. AC; '''Reach''' 2; 1d10 +10 damage | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{M}} | ||
+ | |name=Dance of Shards | ||
+ | |action=standard | ||
+ | |recharge=at-will | ||
+ | |effect=+28 vs. AC; 2d6 +8 damage, and the target is dazed and grants combat advantage until the start of the spear's next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Longspear Vortex | ||
+ | |action=standard | ||
+ | |recharge=encounter | ||
+ | |effect=+24 vs. reflex; '''Close Burst''' 2; 3d10 +10 damage, and the target takes a -2 penalty to all defenses until the end of the spear's next turn. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Combat Advantage | ||
+ | |effect=The spear deals an extra 1d10 damage to creatures it has combat advantage against. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |name=Flaunting Form | ||
+ | |action=immediate reaction, ''when the spear is missed by a melee attack'' | ||
+ | |recharge=encounter | ||
+ | |effect=The spear shifts as a free action and makes a melee basic attack against the triggering creature. | ||
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=--- | ||
+ | |skills=Acrobatics +20; Endurance +18; Insight +20 | ||
+ | |strength=16 | ||
+ | |strbonus=+14 | ||
+ | |dexterity=18 | ||
+ | |dexbonus=+15 | ||
+ | |wisdom=19 | ||
+ | |wisbonus=+15 | ||
+ | |constitution=15 | ||
+ | |conbonus=+13 | ||
+ | |intelligence=19 | ||
+ | |intbonus=+15 | ||
+ | |charisma=17 | ||
+ | |chabonus=+14 | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | ---- | ||
===Yuni of the Blood Moon=== | ===Yuni of the Blood Moon=== | ||
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− | {{4e | + | {{4e Monsters Breadcrumb}} |
[[Category:4e]] | [[Category:4e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Monster]] | [[Category:Monster]] |
Latest revision as of 07:26, 5 June 2011
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Contents
Dark Travellers[edit]
Dark Travellers are an epic-level band of abnormal humanoids, some of whom have been tainted by the power of necromancy. Others just follow along with the group to unleash their potential upon those who attempt to ruin their plans.
Nyria, Word of Umond[edit]
The weakest of the Ten, she is a witch that uses the power of the voice to hinder and damage her foes with faint whispers of necromantic prayers and silent gestures. Her powerful kiss can become a useful and sometimes fatal tool.
Shadow Beast[edit]
Nyria's four-legged cohorts, they appear as shadowy silhouettes of the mighty lion. Their ferocious roar spews forth waves of necromantic energy at their foes, and their vicious claws infect their targets with painful spikes of raw necrotic energy.
Xigbar, the Freeshooter[edit]
Originally a freelance traveler, he encountered the group of wayward souls on one of his recent travels and has since aligned himself to the good of his new allies. He is torn between two worlds, but chooses to keep his own opinions and thoughts to his own self. He carries a pair of unusually-shaped weapons, which seem like crossbows at first from a distance...
Shadow Sniper[edit]
Xigbar's loyal cohorts, they carry weapons that look more like crossbows, but fires bolts of light instead of regular bolts. They are constantly hovering about in the air-- grabbing the air as if it were ground and dragging itself along as though it were treading through water.
Lestus, the Proud[edit]
A charismatic figure with an unusual placement amongst the ten. He, like Exarnia, utilize the energies of Radiance instead of necromantic energies. Because of their unusual backgrounds, Lestus is essentially a proud fighter. He is especially dangerous towards defenders, fighters, or other individuals who challenge him or his cohorts.
Runeshield Cohorts[edit]
Runeshields are Lestus's cannon fodders that have similar dispositions by striking against those who challenge them. They, essentially, accept the challenge graciously-- attacking with determined strength.
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Sophyia, the Emerald Archer[edit]
Sophyia has a knack for things that move-- she is a wild huntress with a disposition to evade detection as much as possible. She can also confuse her enemies by deploying an illusion around herself to cause misjudgements into her foes. Overall, she is a mighty hunter who knows the tricks of the trade. She carries around a particularly small, sharp hunting knife and a large bow crafted out of leaves and branches of the Fey Wood-- her arrows are formed in midair as glowing rods of emerald light, hence why she is dubbed the Emerald Archer.
Emerald Shadows[edit]
Minor archers shaped similarly like shardminds, they shoot long shafts of crystalline arrows at their enemies much like Sophyia's shafts of emerald energy. These figures aren't as tricky as Sophyia, but have plenty of other tricks-- a few that even rival that of Sophyia's true potential.
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Shagun, the Freelancer[edit]
A dark-robed figure carrying what seems to be an oddly shaped polearm that looks more like an oversize harpoon with a six-starred head. This weapon actually divides itself into 6 individual longspears that float around him. He is the Freelancer-- able to control and turn his blades into intelligent items at will.
Freelance Shadows[edit]
Figures that seem like pitch black silhouettes of Shagun, they are quaintly smaller in height and carry two spears that act in a similar way as his longspears, but they can't become individual items the way his can.
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Yuni of the Blood Moon[edit]
Axel, the Fire Blazer[edit]
Gambit, the Lucktwister[edit]
Exarnia, the Whiteflame Cleric[edit]
Iolan, Necromancer of Time[edit]
Back to Main Page → 4e Homebrew → Monsters
Author | Xeadin + |
Identifier | 4e Monster + |
Rating | Unrated + |
Title | Dark Travellers + |