Difference between revisions of "Burning Roar (3.5e Equipment)"
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Special: This ability may be added to a [[SRD:Flaming|flaming]] weapon at a cost of only an additional +2 bonus, or to a [[SRD:Flaming Burst|flaming burst]] weapon at a cost of only an additional +1 bonus. | Special: This ability may be added to a [[SRD:Flaming|flaming]] weapon at a cost of only an additional +2 bonus, or to a [[SRD:Flaming Burst|flaming burst]] weapon at a cost of only an additional +1 bonus. | ||
− | Strong evocation | + | Strong evocation; CL 14th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]] and ''[[SRD:Flame Strike|flame strike]] ''or ''[[SRD:Fireball|fireball]]; ''Price [[Cost::+3]] bonus. |
Revision as of 04:19, 11 April 2011
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Burning Roar: A burning roar weapon functions as a flaming and flaming burst weapon, but also allows its wielder to call forth a rush of fire. As a standard action, the wielder of a burning roar weapon may call forth a cone of fire 15' long, plus an additional 5' for every 6 points of the wielder's base attack bonus. This cone deals 5d6 points of fire damage, plus 1d6 per 2 points of base attack bonus possessed by the wielder. Targets are entitled to a reflex save against a DC of 10 + 1/2 of the wielder's base attack bonus, + the wielder's Con modifier to suffer only half damage.
The burning roar is available even if the flaming ability is not active. This ability is only available on melee weapons.
Special: This ability may be added to a flaming weapon at a cost of only an additional +2 bonus, or to a flaming burst weapon at a cost of only an additional +1 bonus.
Strong evocation; CL 14th; Craft Magical Arms and Armor and flame strike or fireball; Price +3 bonus.
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